- July 13, 2018
- Ambiera e.U.
CopperCube 6 Game Engine
Platforms
About
CopperCube is a full-featured 3D game engine. No programming needed! Create 3D games and apps quickly. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. There are also plenty of features for advanced users, like JavaScript scripting and shader support. Create your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'pu…







- CopperCube is user-friendly and allows beginners to create 3D games without coding, making it accessible for those new to game development.
- The engine supports various platforms for game export, including PC, web, and mobile, which is beneficial for reaching a wider audience.
- It has a supportive community and offers a range of features like terrain generation and prefab models, enhancing the game development experience.
- The graphics quality is outdated, often resembling early 2000s visuals, which may not meet the expectations of modern game developers.
- The engine has limitations in functionality, making it difficult to create more complex or professional-grade games without additional coding knowledge.
- Documentation and community support are lacking, which can hinder users from fully utilizing the engine's capabilities and troubleshooting issues.
- graphics15 mentions Positive Neutral Negative
The graphics of the game are widely regarded as outdated, reminiscent of early 2000s titles, with many users expressing a desire for more modern visuals. While the game engine is praised for its stability and ease of use, particularly on low-end PCs, the graphical capabilities are seen as limited, lacking advanced features like proper material handling and realistic effects. Overall, the consensus is that the graphics need significant improvement to meet contemporary standards.
“It's also pretty stable on low-end PCs, while keeping cool graphics.”
“Graphics aren't super great, but you can still make a good game.”
“The graphics are quite dated.”
“The graphics do not handle materials very well; for instance, you can have a normal mapped texture as long as it is not using an alpha channel, making it incredibly limited: no specular, no roughness, no tessellations, no bump mapping, let alone occlusion mapping.”
“This one, whilst simple to use, is quite dated in the graphics and other departments.”