Endless Battle: Return of Hero +1
- July 22, 2020
- EF Universe Games LLC
"Endless Battle: Return of Hero +1" is a complex idle game with layers of resource management and building. It features a hero collecting resources in a dungeon, a class system, factions, and quests. With offline progress, achievements, and plenty of features, the game offers long-term engagement and strategic planning. There is no clicking mechanic, making it primarily an idle experience.
Reviews
- The game offers a unique progression system with multiple layers and resource management, providing a satisfying idle experience.
- There is a decent amount of content to explore, including quests, unique resources, and a gacha system for equipment.
- Players can choose specific parts of the game to reset for bonuses, which helps mitigate the slow restart often found in idle games.
- The game can be confusing and lacks clear guidance on mechanics, making it difficult for new players to understand the best strategies.
- Progression can feel slow and tedious, with layers being repetitive and lacking significant differences.
- Technical issues, such as being stuck on the welcome screen after reopening the game and limited screen maximization, detract from the overall experience.
- story10 mentions
- 10 % positive mentions
- 60 % neutral mentions
- 30 % negative mentions
The game's story is intertwined with its mechanics, requiring players to make strategic decisions about mission lengths and quest selections, which can impact resource accumulation and progression. While there are some interesting choices to be made, the overall narrative experience may feel limited due to the idle nature of gameplay and the necessity of waiting for timers to complete before progressing. Players may find the quest system engaging, but the lack of dynamic storytelling elements could leave some wanting more depth.
“And there are some decisions to make, for example, if you want to make two short runs that let you get more resources at the end and complete two sets of quests, or if you prefer to make a single long run that gives resources only once, lets you complete only a single set of quests but provides some extra bonuses during the run.”
“It could use automation for the buildings, prestige, quests, and missions, but then there wouldn't be any 'game' left since there aren't any interesting decisions to make.”
“You choose your quest (up to 3), and then you have to restart a mission to make them active.”
“Which means if you chose a long mission (4 hours), you will not be able to start that set of quests until the timer is up.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and repetitive, leading to a sense of stagnation despite the overall quality of the content. While it starts off engaging, the grind can diminish enjoyment over time.
“A decent game at first but quickly grows stale and tedious.”
“Er... a grindy idler... the content is great though.”
- graphics2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics in the game are criticized for lacking originality, as each layer appears to be a mere repetition of the first, albeit with different visuals and names. Additionally, there is a call for improvement in both the graphical quality and the user interface.
“Each layer is basically a carbon copy of the first one with different graphics and names.”
“The game could use some polish, both in graphics and interface.”
- gameplay2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The gameplay is criticized for its slow progress and a sense of pointlessness, though the mechanics involving nine layers and resource management are appreciated for their straightforwardness. Overall, while the core mechanics have potential, the execution leaves much to be desired.
“I like the mechanics, despite them being pretty straightforward - you have 9 layers which are gradually unlocked with different resources for each layer, and 1 prestige resource that acts both as a multiplier for the current layer and as a basic resource for every building of the next layer.”
“Unfortunately, in this case, that's exactly what happens. This game doesn't hold up particularly well under close inspection; progress feels slow, and active gameplay seems pointless.”
“The gameplay is repetitive and lacks depth, making it hard to stay engaged for long periods.”
“I found the controls to be clunky and unresponsive, which really detracted from the overall experience.”