Endless Battle: Return of Hero +1
- July 22, 2020
- EF Universe Games LLC
"Endless Battle: Return of Hero +1" is a complex idle game with layers of resource management and building. It features a hero collecting resources in a dungeon, a class system, factions, and quests. With offline progress, achievements, and plenty of features, the game offers long-term engagement and strategic planning. There is no clicking mechanic, making it primarily an idle experience.
Reviews
- The game offers a unique progression system where players can choose specific parts to reset for bonuses, preventing a slow restart.
- There is a reasonable amount of content to explore and complete, making it enjoyable for idle game fans.
- The mechanics are straightforward yet engaging, with multiple layers and resource loops that provide interesting decisions.
- The game can be confusing and lacks clear guidance, making it difficult for new players to understand the various reset options.
- Progression feels slow and tedious, with many layers being repetitive and lacking unique content.
- Technical issues such as being stuck on the welcome screen after reopening the game and the inability to maximize the screen detract from the overall experience.
- story20 mentions
- 10 % positive mentions
- 75 % neutral mentions
- 15 % negative mentions
The game's story revolves around strategic decision-making related to mission and quest management, where players must choose between short or long runs to optimize resource collection and quest completion. While the narrative elements are present, the gameplay mechanics emphasize an idle format that limits player interaction during mission timers, potentially detracting from the overall engagement with the story. Players appreciate the need for choices but feel that the lack of automation could hinder the experience.
“When you reset hero progress, you activate the quests that you selected. When you reset facility progress, you get unique resources that increase the production rate of facilities on the next run and are used in the next set of facilities.”
“And there are some decisions to make, for example, if you want to make two short runs that let you get more resources at the end and complete two sets of quests, or if you prefer to make a single long run that gives resources only once, lets you complete only a single set of quests but provides some extra bonuses during the run.”
“It could use automation for the buildings, prestige, quests, and missions, but then there wouldn't be any 'game' left since there aren't any interesting decisions to make.”
“Which means if you chose a long mission (4 hours), you will not be able to start that set of quests until the timer is up.”
“You choose your quest (up to 3), and then you have to restart a mission to make them active.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and repetitive, leading to a sense of staleness over time, despite acknowledging that the content itself is enjoyable.
“A decent game at first but quickly grows stale and tedious.”
“Er... a grindy idler... the content is great though.”
- graphics4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics in the game are criticized for being repetitive, as each "layer" appears to be a mere variation of the first, lacking originality. Additionally, both the graphics and user interface are noted to require further refinement and polish.
“Each layer is basically a carbon copy of the first one with different graphics and names.”
“Could use some polish both in graphics and interface.”
- gameplay4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The gameplay features straightforward mechanics involving nine layers that unlock progressively with various resources, including a prestige resource that serves dual purposes. However, players find that the game does not hold up well under scrutiny, with slow progress and a sense of pointlessness in active gameplay.
“I like the mechanics, despite them being pretty straightforward - you have 9 layers which are gradually unlocked with different resources for each layer, and 1 prestige resource that acts both as a multiplier for the current layer and as a basic resource for every building of the next layer.”
“Unfortunately, in this case, that's exactly what happens. This game doesn't hold up particularly well under close inspection; progress feels slow, and active gameplay seems pointless.”