Games like CubeMining
Looking for games like CubeMining? Here are top survival survival recommendations, selected from player-similarity data — start with TerraVoxel, FLASH-BLIP or VG2_Group H Project.
1 An infinite voxel sandbox where terrain, biomes, and forests are generated seamlessly as you explore. About the Project TerraVoxel is a procedurally generated voxel world prototype inspired by sandbox games like Minecraft, focused on terrain generation, biome blending, and performance-oriented chunk streaming. The world extends infinitely in all directions, generating …
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2 49%Game Brain Score49% User Score 3 reviewsFLASH-BLIP A fast-paced 2D game built with the LOVE framework. Dodge obstacles, survive as long as you can, and get the highest score. The game is primarily oriented toward endless mode, where players aim for the highest possible score in an infinite survival challenge. Structured levels are a work-in-progress, with future plans to implement procedural generation for creating diverse, dynamic le…
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3 View GameThere are bugs that prevent us from building the latest version, so this version is the latest runnable version. Check the GitHub repo for the efforts we make TAT WashU CSE 4501 - 01 Group HUse A / D to move your character left or right.Press Shift while pressing A / D to perform a Quick Dash in that direction.Press Space to Jump over obstacles.Hold Left Ctrl to Slide under low obstacles.Click t…
View Game4 View Game88%Game Brain Score88% User Score 62 reviewsA game about building a factory to mass produce food to feed a goddess and make her gain weight! You mine resources from veins and milk cowgirls for milk, then you run those materials through machines to process them into food and factory components. The world generates with randomized cowgirls, so basically every cowgirl you meet is going to be somewhat unique. The cowgirls can be spoken w…
View Game5 View GameDemo Video: This project was a collaborative effort, with the following highlighting my specific contributions.Project Overview: In this project, I developed a procedural room generation system for a 2D dungeon crawler using breadth-first search (BFS), depth-first search (DFS), and Dijkstra algorithms. This system creates dynamic, grid-based levels. Additionally, I incorporated gameplay mechan…
View Game6 View Game49%Game Brain Score49% User Score 3 reviewsGraffiti 3D is a straightforward application with one purpose: enable you to doodle in 3d space with 3d meshes in colors/materials of your choice. An Oculus Rift and Leap Motion are recommended for the best experience.If you like Graffiti 3D, check out my other VR projects Superstruct (http://jscottk.itch.io/superstruct) and Triangulate (http://jscottk.itch.io/triangulate).A Hovercast (https://git…
View Game7 50%Game Brain Score50% User Score 1 reviewsVeter is an open world procedurally generated RPG set on an Earth-like planet. The game is inspired by Minecraft and Skyrim. Explore the world and get resources. In order to get into the caves, you need to break the bottom block (usually grass).Lower blocks can only be broken with a pickaxe For localization, place the "text.json" file in the game folder Required: Microsoft Visual C++ Redistribut…
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8 Slice Art Engine is a revolutionary physics system that brings unprecedented precision to melee combat and destruction mechanics in games. What Makes It Different?Traditional slicing systems are fake—they swap models or use pre-defined cut patterns. Slice Art Engine uses plane-complex-mesh intersection technology to calculate every cut with 100% mathematical accuracy. Every triangle that touches …
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9 Blocks & Crystals (Discontinued) Blocks & Crystals is a small experimental voxel sandbox game inspired by classic block-based survival and creative games. The project focuses on procedural world generation, simple biomes, and creative block placement, all running directly in the browser using Three.js. The game was developed as a technical and creative experiment to explore voxel rendering, c…
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10 Description My second game for BUAS is very similar to my first game in BUAS. We were essentially asked to recreate our first block's project (Metal Gear), but in 3D using OpenGL. Where some students opted to try and recreate Metal Gear Solid, I instead tried to stay accurate to the original Metal Gear MSX game, and simply extend it into the third dimension. As such, the tile map and rooms are …
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