- May 12, 2015
- Helvetica Scenario
- 9h median play time
Lemma
Platforms
About
"Lemma" is a first-person parkour game set in a surreal, physics-driven voxel world, where players can build structures by moving through space. With a non-linear story and four possible endings, players can also engage in time trial mode and create their own levels with the built-in editor, integrated with Steam Workshop. The game features a stunning soundtrack and full controller support.







- The parkour mechanics are fluid and rewarding, providing a satisfying sense of movement and exploration.
- The game features a unique mechanic where players can create platforms and walls, adding depth to the traversal and puzzle-solving experience.
- The atmospheric visuals and sound design create an immersive environment that enhances the overall gameplay experience.
- The level design becomes confusing and open-ended in the latter half of the game, making it difficult to determine where to go next.
- The controls can feel clunky and unresponsive at times, particularly with multiple actions assigned to the same key, leading to frustration.
- The story is poorly explained and lacks coherence, making it hard for players to engage with the narrative.
- gameplay90 mentions Positive Neutral Negative
The gameplay features fluid and rewarding parkour mechanics reminiscent of titles like Mirror's Edge and Portal, allowing for exciting movement and exploration. However, the experience is marred by poorly explained mechanics, frustrating fetch quests in later levels, and a lack of direction, which detracts from the overall enjoyment. While the core mechanics are praised for their creativity and potential, the game's design choices and excessive complexity have led to mixed reviews regarding its execution.
“The gameplay is fluid, exciting, and rewarding.”
“Around the midpoint of the game, however, it opens up hugely, and exploration becomes a big component of the gameplay.”
“It takes the mechanics of wallrunning and sliding, and extends them to create walls and floors that form under you as you move.”
“The end levels turn into mundane fetch quests with frustrating new mechanics that are explained poorly.”
“The game adds in too many mechanics and annoying puzzles that I think it lost most of its fanbase.”
“Bad level design, confusing story, too many mechanics that make no sense, and no direction.”