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Dawn Apart Game Cover

About

Dawn Apart is a single player strategy game. It was developed by Industrial Technology and Witchcraft and was released on July 14, 2025. It received mostly positive reviews from players.

Dawn Apart is a challenging colony management and factory-building game set on an alien world. Players harvest resources, design complex production lines with countless conveyor belts, and adapt to a fully destructible environment. Balancing settlers’ needs and defending against environmental and alien threats tests your strategic leadership and resilience.

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79%
Audience ScoreBased on 157 reviews
gameplay11 positive mentions
stability6 negative mentions

  • The game has a cool concept and a lot of potential, blending factory automation with colony management.
  • The voxel art style and destructible environments add a unique charm and depth to the gameplay.
  • The developers are active and responsive to community feedback, showing commitment to improving the game over time.
  • The game is plagued by numerous bugs and crashes, making it frustrating to play at times.
  • The user interface is clunky and unintuitive, leading to confusion and difficulty in managing tasks.
  • Currently, the game lacks sufficient content and quality of life features, making it feel incomplete and rough around the edges.
  • gameplay
    34 mentions Positive Neutral Negative

    The gameplay of the game shows significant potential, with unique voxel art and engaging mechanics that blend automation and manual control effectively. However, many players find the current gameplay loop repetitive and lacking in depth, particularly due to the limited combat and some confusing UI elements. While the game is still in early access and requires further refinement and quality-of-life improvements, the core mechanics and destructible terrain are promising, making it worth exploring for fans of the genre.

    • “For early access, the game idea and mechanics are fantastic.”
    • “Gameplay-wise, the balance between automation and manual control is perfect.”
    • “In my honest opinion, the potential here is massive, and the gameplay is already worth the price of admission.”
    • “Gameplay still needs a massive upgrade though.”
    • “Combat is barely present in its current form because it's still experimental in early access, so the gameplay loop quickly becomes repetitive for the current version.”
    • “It is very early in its development, lots of little bugs, and even some gameplay around factory design that needs to be changed.”
  • graphics
    29 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the charming voxel art style and smooth visuals, while others criticize the overall coherence and quality, describing them as clunky or reminiscent of older games. Some players appreciate the unique aesthetic but note that it may not appeal to everyone, especially those who prefer more detailed graphics. Overall, the art style is seen as a strong point, but there are calls for improvements in clarity and coherence.

    • “The voxel art style is great and I can't wait to see more of what this game becomes.”
    • “The art style is freaking gorgeous though, and I really hope it gets support to keep going.”
    • “Great visuals, smooth gameplay, and lots of strategic depth.”
    • “Considering that the graphics are Minecraft-like, and with the hardware I have, I think that this is ridiculous.”
    • “Clunky and horrible graphics, and for that reason I am out.”
    • “Other than that, the graphics are terrible looking; hope they can fix it.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with users reporting serious performance issues, particularly when managing large factories. While some players experience decent frame rates, many note that the overall performance is lacking and requires improvement, especially given its early access status. There is hope that future updates will address these optimization concerns.

    • “Now my one and only complaint, which again it's an early access game and this is to be expected, is the optimization.”
    • “Now that being said, I have zero intentions of giving up on this game, and once time progresses and hopefully the optimization is worked on, I will quickly return because I can see myself losing hundreds of hours in the game.”
    • “They are working on performance and your mileage may vary on this, but I was getting 60 fps at 1080p with lots of things going on, though I was experiencing some slowdowns for sure.”
    • “Not even slightly polished enough... UI and performance are bad.”
    • “This game has some serious performance issues.”
    • “Performance definitely needs improvement.”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is currently a significant issue, with numerous bugs and glitches affecting gameplay, such as freezing and combat problems. While it is playable, players are advised to wait for further updates and improvements before diving in for a smoother experience, especially given its recent early access release.

    • “If you want a polished, crash-free experience, wishlist this and come back later.”
    • “The game runs smoothly without any major bugs, making for a stable gaming experience.”
    • “I've had no crashes or glitches during my playtime, which really enhances the overall enjoyment.”
    • “It's not unplayable, but it needs a lot of work. Don't be surprised when you get near the end of the production chain and your game no longer loads or freezes.”
    • “There's currently a few bugs and glitches that mess with the game, such as grass re-growing underneath floors and sticking out of them when you save and reload a game.”
    • “The game just released as of writing this review, so there are plenty of glitches and potential quality of life improvements, but that's expected of an early access release.”
  • story
    6 mentions Positive Neutral Negative

    The story is effectively integrated into gameplay, enhancing immersion without lengthy explanations, and features a rewarding corporate rebellion narrative. Players engage in quests and trade with various spaceships while managing resources and building structures to support colonists, adding depth to the experience. The dynamic nature of quests influences gameplay progression, particularly in unlocking new features.

    • “Rather than break immersion with long explanations, it’s seamlessly woven into the early missions.”
    • “Mining and defending your outpost feels rewarding, and the corporate rebellion storyline adds a nice twist.”
    • “You have quests and trades to do with different spaceships coming down to land, which is really cool.”
    • “You can't quickly place down the first space station because you will be flooded by tons of 'transaction' requests immediately and, if it's your first time playing, you might easily miss the seemingly mandatory delivery mission.”
    • “The game has belts, so how fast you can do the quests will change how fast the belts unlock.”
  • humor
    3 mentions Positive Neutral Negative

    The game's humor is consistently highlighted as a key element, with players appreciating the light and engaging tone provided by the commentary. The developers' self-aware humor adds an enjoyable layer to the experience, making it both funny and relatable throughout.

    • “You learn as you go, guided by helpful and surprisingly humorous commentary that adds a light, engaging tone to the experience.”
    • “And honestly, that sense of humor runs through the entire game.”
    • “A bit funny the dev said I can't be helped based off other reviews in DMs, XD.”
  • grinding
    3 mentions Positive Neutral Negative

    Players appreciate that the grinding mechanics streamline resource management, allowing for greater control when desired, while eliminating tedious micromanagement. However, some find the combat to be stiff, and the absence of traditional farming systems is noted, as food is instead managed through dispensers.

    • “Grinding and stuff works well, but fighting is still stiff.”
    • “There’s currently no farming or similar system – instead, you place a dispenser, and the survivors grab their food rations from it, so food isn’t something you have to worry about.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game reflects a thoughtful approach by the developers, indicating that it is not merely a quick cash grab but rather a well-considered system that respects players.

    • “The monetization system feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I feel like I'm constantly being pushed to buy in-game currency just to keep up with the content.”
    • “The prices for in-game items are outrageous, and it feels like a pay-to-win scenario.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its immersive audio, particularly the realistic sounds of engines and ships, which enhance the overall experience. Players appreciate the balance of survival mechanics that contribute to the atmosphere, although some feel that the simplified camera limits their ability to fully appreciate the scenery.

    • “The audio is great; the crackle and pop of the engines and ships entering orbit is spot on and atmospheric.”
    • “I'm really enjoying this one so far—great atmosphere and the survival mechanics feel just right without being overwhelming.”
    • “While the implementation of the camera is simplified and clean, it doesn't allow me to appreciate the scenery and overall atmosphere as much as a free camera would.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the game emotionally engaging due to its immersive user interface and the sense of belonging it fosters, making them feel like an integral part of the crew. The combination of satisfying mechanics and customization options also resonates deeply, addressing various personal preferences and desires for automation.

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24h Median play time
18h Average play time
5-30h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Dawn Apart is a strategy game.

Dawn Apart is available on PC and Windows.

On average players spend around 18 hours playing Dawn Apart.

Dawn Apart was released on July 14, 2025.

Dawn Apart was developed by Industrial Technology and Witchcraft.

Dawn Apart has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Dawn Apart is a single player game.

Similar games include Going Medieval, Astro Colony, Eden Crafters, MineMogul, Stranded: Alien Dawn and others.