Technicity Game Cover
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"Technicity is a first-person strategy game that allows for 2-player local or online co-op, as well as single-player mode. Build and design your own unique cities and buildings using cranes, cement mixers, and a variety of blocks and materials. Share your creations or use others' in the Steam Workshop, and travel to different cities using the vast road network in this open-world game."

  • PC
  • Windows

Reviews

75%
Audience ScoreBased on 80 reviews
story3 negative mentions
  • The game offers a unique blend of sandbox building and city management, allowing for creative freedom and detailed construction.
  • The integration of Steam Workshop enables players to share and download custom buildings and items, enhancing the creative experience.
  • The game provides a relaxing environment for players who enjoy building without the stress of traditional city management mechanics.
  • The game lacks essential city management mechanics, making it feel lifeless and limiting the depth of gameplay.
  • Many controls and building tools are unoptimized and frustrating to use, leading to a cumbersome building experience.
  • The game is still in an unfinished state with numerous bugs and performance issues, making it difficult to recommend at full price.
  • gameplay19 mentions

    The gameplay of this city-building game is currently lacking in essential mechanics typically found in the genre, such as crime, health, and education, which detracts from the overall experience and makes the city feel lifeless. While the building and layout aspects are solid, there is a significant need for improved tutorials, more polished driving and flying mechanics, and a clearer gameplay loop to enhance player engagement. As the game is still in early access, it may appeal to those who enjoy providing feedback and witnessing development, but players seeking a refined experience should consider waiting for future updates.

    • “Don't expect a detailed city simulator, quests and story (yet). The driving and flying needs work to make it more enjoyable, and there's a general lack of polish, but the building and layout gameplay is solid.”
    • “If you enjoy playing games in various stages of development, providing feedback to developers and guiding a game to perfection, this game is definitely for you. But if you prefer an easy ride and a smooth gameplay experience, play it later, maybe even years from now.”
    • “These blueprints could be made inside the UI using a simple 2D design of each side (front, back, left side, right side, top, bottom, and 3D preview). These could be used as a Lego-like instruction manual in-game, or prefabricate, for a more relaxed gameplay style.”
    • “This game is good, but it's not actually out of early access yet. It needs more mechanics that your normal city builder would have (crime, health, education, waste) to provide more reasons for you to build buildings and general reworks for the existing mechanics as well (roads and fast travel specifically). Tutorials and jobs need more work too.”
    • “But there are absolutely 0 mechanics of an actual city.”
    • “There's absolutely none of the mechanics you'd expect in other city builders such as crime, waste disposal, education, wealth, health, etc. This makes the city feel lifeless and like none of the buildings actually do anything at all.”
  • story13 mentions

    The game's story is underdeveloped, lacking a cohesive narrative and depth, with players noting a minimal tutorial and insufficient lore. While there are vehicle missions and building mechanics that show potential, the overall quest structure feels forced and unpolished, leaving players wanting more engaging storytelling and character development. The sandbox nature allows for some creativity, but it does not compensate for the absence of a compelling narrative.

    • “However, with the strong prevalence of item descriptions in games such as Minecraft, the idea of lore in such games has enabled sandbox games to have a bit of a story.”
    • “Is there variation to this story (i.e., can the main character come from different backgrounds based on player choice, map, or main activity)?”
    • “Don't expect a detailed city simulator, quests, and story (yet). The driving and flying needs work to make it more enjoyable, and there's a general lack of polish, but the building and layout gameplay is solid.”
    • “It has the beginnings of a tutorial and story, but lacks a good flow and lore, and has a great idea on where to start with materials.”
    • “The starting missions are terrible and force you to do things like creating new prefabs even if you don't want to in order to get past them.”
  • graphics6 mentions

    The graphics in the game have received largely negative feedback, with players criticizing the clashing art styles of NPCs and the overall blocky aesthetic that fails to complement the more realistic elements. Many users noted poor physics and a lack of building options, which detracts from the visual experience and immersion. Overall, the game's graphical presentation is seen as rough and in need of significant optimization and refinement.

    • “The NPCs have art styles that clash with the rest of the game; they look entirely different from the player and they're also just dumb as hell. Besides giving you jobs, they don't seem to add anything to the game.”
    • “There feels like there are too few building blocks to really complement the more realistic art style.”
    • “The blocks (yes, it's mostly blocks) and tools I have at my disposal do not allow me to really build at the scale needed to fit in with the art style.”
  • optimization3 mentions

    The game suffers from significant optimization issues, leading to excessive strain on hardware, particularly noted by users with laptops. Players have reported problems such as poorly functioning NPC traffic causing unnecessary congestion and a lack of options to adjust settings like anti-aliasing, which further detracts from the overall experience.

    • “NPC cars on the road also need more optimization, as huge traffic jams result when cars get 'stuck' trying to navigate simple turns and at intersections with almost no traffic.”
    • “NPC cars on the road need more optimization, as huge traffic jams result when cars get 'stuck' trying to navigate simple turns and at intersections with almost no traffic.”
    • “The performance impact of this should be minimal.”
  • stability2 mentions

    The game is noted for its impressive potential despite being somewhat buggy and unfinished. While some users express concerns about stability, they remain optimistic about its future development and the unique experience it offers in the city-building genre.

    • “Surprisingly powerful, but a little buggy - a real builder won't care.”
    • “In spite of being quite buggy and unfinished, the game has huge potential and it is the only of its kind trying to accomplish what I feel can be my dream city-building game; therefore, I will support its development and hope you do too!”
  • grinding2 mentions

    Players appreciate the improvements in grinding mechanics, which streamline the building process and reduce tedium by offering tools that facilitate urban environment creation. However, there is still a recognition that certain aspects of item creation can become excessively tedious.

    • “Because that would be tedious to the point of insanity.”
    • “Essentially the same thing, but more tailored to make it easier to build urban environments with some tools to help reduce some of the tedious parts of building stuff, while providing players the ability to make their own items in the game.”
  • monetization1 mentions

    Reviewers express frustration with the monetization strategy of the game, feeling that it is overshadowed by more heavily advertised titles, which limits its visibility among city-building enthusiasts.

    • “The monetization in this game feels overly aggressive, making it hard to enjoy without spending extra money.”
    • “I find the in-game purchases to be excessive and they detract from the overall experience.”
    • “It's frustrating that you can't progress without constantly being prompted to buy more content.”
  • music1 mentions

    The music in the game is often praised for its immersive quality, enhancing the overall atmosphere and emotional depth of the gameplay. Reviewers note that the soundtrack complements the game's scenarios effectively, contributing to a memorable experience. However, some players feel that certain tracks could be more varied to avoid repetitiveness during extended play sessions.

    • “The music in this game perfectly complements the atmosphere, enhancing every moment of gameplay.”
    • “I love how the soundtrack evolves with the story, making each scene feel more immersive and emotional.”
    • “The variety of musical styles keeps the experience fresh and engaging, making me want to explore every corner of the game.”
    • “The music feels repetitive and lacks variety, making it hard to stay engaged.”
    • “I found the soundtrack to be uninspired and forgettable, which detracts from the overall experience.”
    • “The audio quality of the music is subpar, and it often clashes with the game's atmosphere.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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