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Crowns RPG, Armies of Man
2022Action
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Every soldier of the field, Every brigand of the wood, Every cultist of the backalleys, Every mercenary of the tavern, Each has a story to tell Of Monsters and Men This text is a 6-page expansion for the Crowns RPG that provides monster stat blocks to 8 of the most common enemies adventurers can encounter: KnightsMen-at-ArmsBarbariansBanditsCultistsMagusChampionsMercenaries Along with a writt…
View GameThe flesh rots, the blood dries, the bones wither, Starving beasts stalk in the moonlight, Waiting for a chance to feast on what cannot fight back... Crunching Bones, Rending Flesh This text is a 6-page expansion for the Crowns RPG that provides monster stat blocks for 8 flesh-eating monsters for adventurers to encounter: BloodmossCarrion Beasts, SmallCarrion Beasts, LargeBarrow SpidersCorpse J…
View GameSoldiers are superstitious creatures... They cover themselves in grasses, herbs, and roots to ward off evil... They keep trinkets and trophies to have good luck... They pray with holy icons, water, and relics to keep God on their side... They mark every surface with ancient sigils, signs, and runes to keep fate singing their tune... And when all else fails, they drink the superstition into nu…
View GameThey say war never changes... Yet harquebusiers and swivel guns line mobile cover, Field cannon and mortars rain lead from behind earthworks, And the fog of war has been replaced by the smoke of black powder The Thundering of Cannon This 6-page expansion for the Crowns RPG gives players and GMs alike the rules needed to run adventures during an age of gunpowder. The rules are split into three…
View GameThe old stories speak of wonders in the wilderness. Ancient treasures long buried and forgotten. Magical relics of legend with untold power. Portals to hell, disguised as rabbit holes... A Free Aid for the Crowns RPG This text is a 6-page expansion for the Crowns RPG that helps a GM (novice or veteran) delve into the weeds of what will make their adventure pop. In Crowns, there can be a lot …
View GameThere is nothing for us beyond our crumbling walls... Out there... there are monsters. Out there... there is death. Out there... our fragile minds can break. Blood, Gore, and Stress This text is a 6-page expansion for the Crowns RPG that gives optional rules for player characters to experience a more in-depth injury experience. Now there are simple and easy-to-use systems for breaking bones, …
View GameAmongst a field of corpses, Through a sea of blood, metal, and sweat, Beneath the shadow of carrion birds, A fortress stands defiant against all odds... Strongholds and Soldiers This text is a 6-page expansion for the Crowns RPG that updates the rules surrounding followers (torchbearers, guides, companions, and mercenaries), and redefines the process of rallying warbands to your cause! Lead me…
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View GameHumanity hides in sheltered villages. Monsters prowl the wilderness. You are the few foolish enough to leave safety. Find your fortunes in the dungeon. And try not to die. For 2-200 players. The best plans do not always involve dice. This game is part of the OSR It includes rules for : 14 enemies, with each one, has 6 subtypes36 feats, to better allow for unique characters in thi…
View GameWarlords siege and starve walled hamlets. Fiendish patrons fund expeditions into lost places of power. Warbands muster under dark banners. The air is filled with the smoke of forges, And the blood of fighters. The Wolves Ruling Over the Sheep This text builds upon the short faction rules in the original Core Rules of Crowns. Now these rules span 6-pages, expanding the options, tactics, and vi…
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