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About

Drapline is a single player role playing game with romance and anime themes. It was developed by KANAWO and was released on June 29, 2025. It received overwhelmingly positive reviews from players.

"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. Feed her a variety of things to increase her abilities, combine various skills to build your own strategy, and defeat the impending catastrophe!

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98%Audience ScoreBased on 239 reviews
story18 positive mentions
stability3 negative mentions

  • Unique blend of roguelite and raising sim elements with deep, strategic turn-based combat and diverse build synergies.
  • Charming pixel art, wonderful soundtrack, and compelling story making players emotionally invested in the dragon daughter and village.
  • High replayability with multiple difficulty modes, different endings, and varied skill trees encouraging experimentation.
  • Currently limited content and scenarios as it is early access, leading to some repetitiveness in runs and story progression.
  • Occasional bugs and gamebreaking glitches such as save resets and crashes that disrupt gameplay.
  • Some balance issues with RNG elements and combat mechanics, plus improvement needed in English translation quality.
  • story

    63 mentions Positive Neutral Negative

    The story is praised for its charming characters, emotional depth, and integration with roguelite gameplay, offering a compelling narrative experience that encourages replayability. While currently incomplete and sometimes affected by early access bugs and translation issues, players are highly engaged and eager for the full story's release, anticipating further expansions and meaningful plot developments. Overall, the story is considered a strong and enjoyable aspect that significantly enhances the game's appeal.

    • “The art style is adorable, the characters are interesting, the story is well written and surprisingly deep, there's tons of replayability even in early access, and there's even more content to look forward to... I already adore this game so much.”
    • “The story, character, presentation, gameplay, and replayability make the game easily worth more than its asking price.”
    • “Despite its lighthearted tone and cute art direction, Drapline doesn’t shy away from emotional storytelling.”
    • “It is rather short though unfortunately, as there is limited variance between the runs; the story does not change, the events are limited, and while you can tech into different abilities it is nowhere near Slay the Spire level of variance, with the -lite aspect mostly being a few starting bonuses or minor stat buffs as of now.”
    • “My only issue right now is that sometimes the story will reset itself mid-run and it can lead to softlocks on otherwise really good runs.”
    • “The game is quite good as it is now but it leaves you wanting storywise.”
  • gameplay

    43 mentions Positive Neutral Negative

    The gameplay is widely praised for its engaging, intuitive roguelite mechanics, combining strategic depth with charming character interactions and an addictive progression loop. Players appreciate its replayability, unique mechanics (such as the feeding system), and a cozy, whimsical atmosphere that enhances the overall experience. While some note a brief learning curve and limited content currently, the gameplay is well-balanced, enjoyable, and shows strong promise for ongoing improvement.

    • “Drapline is such an incredible replayable rogue game; it's a fun brain exercise paired with fun mechanics and a library of options for strategizing.”
    • “The gameplay loop is genuinely addicting and the harder modes are really well balanced.”
    • “The story, character, presentation, gameplay, and replayability make the game easily worth more than its asking price.”
    • “Roguelite mechanics are designed pretty well even if some builds are just obnoxiously overpowered but that's the fun of it.”
    • “Not by any means the most in-depth roguelite I've ever played, but whatever this game lacks mechanically it more than makes up for in sheer charm.”
    • “Balancing indulgence with responsibility adds a layer of moral and mechanical complexity that gives the game surprising emotional weight despite its whimsical exterior.”
  • graphics

    22 mentions Positive Neutral Negative

    The game's graphics are widely praised for their charming, adorable pixel art style that brings characters and bosses to life with thoughtful design. Reviewers find the visuals pleasant, heartwarming, and fitting for the narrative, contributing significantly to the game's appeal and replayability. While minor graphical glitches were noted, overall the art style is seen as a standout feature that enhances the gameplay experience.

    • “Graphics, visuals, sfx are 10/10; the designs of every character (including generic encounter monsters) show a lot of thought and care.”
    • “Absolutely beautiful art style; very heartwarming and charming.”
    • “The art style is adorable, the characters are interesting, the story is well-written and surprisingly deep, with tons of replayability even in early access and even more content to look forward to.”
    • “Having played on the Steam Deck, I fully expected many bugs, but it ran great out of the box with minimal issues, except for a few graphical glitches over my three runs.”
    • “There are a few graphical glitches during gameplay that can be distracting.”
    • “The pixel art style is charming but may feel simplistic or lack detail for some players.”
  • replayability

    19 mentions Positive Neutral Negative

    Replayability in this game is highly praised due to its diverse strategic options, multiple builds, and varied playstyles, making each playthrough feel fresh and engaging. While some note that the current content is relatively short and limited, ongoing updates and additional scenarios promise to enhance replay value further. Overall, the blend of roguelite mechanics, turn-based combat, and story-driven elements contribute to a rewarding, replayable experience.

    • “Drapline is such an incredibly replayable rogue game, combining a fun brain exercise with engaging mechanics and a large library of strategic options.”
    • “It's a single-player roguelite raising/training simulator and visual novel with turn-based combat designed from the ground up for replayability.”
    • “The game has very good replayability with different skill sets and playstyles for each playthrough.”
    • “Game is good, just very short currently, looks like they will be adding a new scenario in 1.0 which may be more replayable.”
    • “Cute and fun game, very short though and replayability is lacking.”
    • “Currently there are only really a few builds and as long as you commit hard to one of those builds you can win runs quite consistently, so replayability might be a bit limited in the current state of the game.”
  • music

    19 mentions Positive Neutral Negative

    The music in the game is widely praised for being catchy, high-quality, and fitting the game's charming and whimsical atmosphere, with standout tracks like the lobby music in hard mode. Sound effects and soundtrack complement the art and gameplay well, though some note it can become repetitive after multiple runs. Overall, the soundtrack significantly enhances the immersive and heartfelt experience.

    • “The music is top quality, especially the lobby music when you select hard mode, absolute banger.”
    • “So many carefully thought out interactions, crisp sound effects and catchy music.”
    • “The characters and artwork are charming, music is fantastic, combat is fun, and I have spent an entire afternoon playing this game multiple times.”
    • “My favorite thing thus far though is the cheery music, and how it stops so suddenly when she asks if she can eat a person.”
    • “The music is well-made, although if you go for several runs it can start to get a little repetitive.”
  • emotional

    9 mentions Positive Neutral Negative

    The game delivers a surprisingly deep emotional experience, blending heartfelt storytelling, charming art, and music with whimsical yet impactful gameplay. Its mix of nurturing simulation and strategic elements adds emotional complexity, making it both adorable and morally engaging. Overall, it balances lightheartedness with touching, sometimes tragic moments that resonate strongly with players.

    • “I wasn't expecting it to be so tragic... being able to name the dragon girl and teach her words we type and everything is way more emotionally impactful than it has any right to be.”
    • “Everything - the characters, the music, the gameplay - is so incredibly sublime, heartfelt and full of whimsy.”
    • “Balancing indulgence with responsibility adds a layer of moral and mechanical complexity that gives the game surprising emotional weight despite its whimsical exterior.”
  • character development

    5 mentions Positive Neutral Negative

    The game features charming and unique character designs with distinct personalities, centered around a compelling narrative of raising a dragon girl. Players enjoy balancing gameplay mechanics tied to character growth, making the development feel engaging and enjoyable. Overall, the character development is praised for its creativity, appeal, and depth.

    • “This game is a roguelite with a fun story centered around raising a dragon girl who becomes stronger by eating to fight big evil bad guys. It has unique and awesome character design, with each character having distinct personalities and interactions. My favorite is Ulupica, she’s very adorable.”
    • “This game's incredibly charming, with a core concept of balancing feeding your dragon girl and maintaining her as a relatively normal kid. It’s really enjoyable, especially with the temptation of huge stat boosts, plus every character design is lovely.”
    • “Really love the charming and cute art style, character design, and narrative.”
  • stability

    3 mentions Positive Neutral Negative

    The game generally runs stably with minimal issues, especially on initial playthroughs, though some users experienced occasional graphical glitches and increased bugs in subsequent runs on the Steam Deck. Overall, stability is solid with minor exceptions.

    • “Playing on the Steam Deck – first run was flawless, but from the second run onwards it got pretty buggy.”
    • “Having played on the Steam Deck, I fully expected many bugs, but it ran great out of the box with minimal issues, except for a few graphical glitches over my three runs.”
    • “Minor grammatical issues not included; there haven't been any glitches, bugs, or other errors.”
  • humor

    2 mentions Positive Neutral Negative

    The humor is consistently described as very funny, with a charming and cute style that adds to the game's appeal.

    • “Very funny.”
    • “Cute and funny”
  • grinding

    1 mentions Positive Neutral Negative

    Grinding in the game is viewed negatively, as it feels overly required and unbalanced, reducing the experience to repeatedly accumulating CP rather than encouraging strategic decision-making and meaningful upgrade synergy.

    • “Good game, but the game is horribly balanced even for a roguelike, and I feel like it all boils down to just grinding CP to improve your odds, rather than actually strategizing and having each of your decisions synergize with each upgrade.”
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31h Median play time
22h Average play time
3-40h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Drapline is a role playing game with romance and anime themes.

Drapline is available on PC and Windows.

On average players spend around 22 hours playing Drapline.

Drapline was released on June 29, 2025.

Drapline was developed by KANAWO.

Drapline has received overwhelmingly positive reviews from players. Most players liked Drapline for its story but disliked it for its stability.

Drapline is a single player game.

Similar games include Die in the Dungeon, Aethermancer, Legend of Keepers: Prologue, Sephiria, Backpack Hero and others.