Games like 2021 Exam Game (Sem 1)
Looking for games like 2021 Exam Game (Sem 1)? Here are top platformer recommendations, selected from player-similarity data — start with KIT109 EXAM GAME: Dark Cemetery, Exam Game or kit109 exam game "how 2 ball".
1 View GameGameplay Instructions Controls: Press A/D (or left/right arrow) to rotate platforms. Get the ball to the portal to win. Level Navigation: Use 1-9 + 0 keys to auto-switch between levels: IntroductionDeadly Obstacles Bounce Moving Obstacles Multiball Lasers Scrolling + Button Enemies Not implemented Not implemented *** A rare, ran…
View Game2 View GameGameplay: You're goal is to reach the portals (trophies) and complete all the levels! But beware, in each level the controls on screen are finite (will disappear after use). Click the buttons on screen to control your character. Move right. Move Left. Stop. Jump. Restart. Portal. Apples are the pickups. Use 1-9 (and 0) + Q keys to auto-switch between levels: Features Implemented…
View Game3 View GameControls: rotate platforms: "A" & "D" return to main menu: "escape" Goal: get to the checkered box on the map and try to pick up the heart as fast as possible Generative ai was not used in the production of this game and art assets are custom made by me Features: anything struck through is in the game Core Functionality (all levels) 15% 4 Platform rotation Platforms rotate via A …
View Game4 View GameExam Game Project Golf!KIT109 Exam game project; Student ID: 584774. Basic Controls: Click and hold to shoot.Turbo for (limited) speed boost with Space bar (Cooldown Added).Press Q to return to main menu/title screen at any time.Press R to retry/reset the level at any time.Use 1-9 keys to auto-switch between levels: Normal ControlsBlack HolesMaze and CinemachineBreakable DoorCheckpointsTripwire…
View Game5 View GameControls and Goal Hold Z to raise the left paddle, hold / to raise the right paddle. Hold space to pull back the pin. Release space and it will spring forward, launching the ball if it is in position. Press space when the ball is not in the launching chute and the ball will get a little speed boost! You can give it another speed boost when its trail stops being red. Press D to toggle the debug …
View Game6 View GameChoose a difficulty level on the title screen. In-game, click on the action icons on the bottom of the screen to make the avatar perform the specified action. Reach the goal portal to complete the level. Use 1-9 + 0 keys to auto-switch between levels: Press Q to return to the title Basics Deadly Obstacle Bouncy Platform Moving Obstacle Invisible World Moon Gravity Scrolling and B…
View Game7 View GameBasic controls: Choose a difficulty level on the title screen. In-game, click on the action icons on the bottom of the screen to make the avatar perform the specified action. Reach the goal door to complete the level. Use 1-9 + 0 keys to auto-switch between levels: Earth ( A level with no modifications that has all four actions (move right, move left, stop, and jump).Mars ( A level with the d…
View Game8 View GameChoose a difficulty from the menu Click the buttons to move the box Each button indicates which way the box moves i.e Left for left, Right for right, Up for jump and the stop for stop Reach the black hole to advance Use the top number keys or the Numpad keys from 1 through to 0 to change between levels 1. Default 2. Deadly Walls 3. Bouncy Platform 4. Moving Deadly Walls 5. Invisible Worl…
View Game9 View GameControls: Click and hold to shoot. Turbo for (limited) speed boost with Space bar. Reach the goal to win. Use 1-9 keys to auto-switch between levels: Normal ControlsBlack HolesMaze and CinemachineBreakable DoorCheckpointsTripwire DoorSticky WallsHoming MissilesWindmillDriving Range Press R to return to main menu at any time, or press N to go to next level at any time. Asset List: ScriptsDescriptio…
View Game10 View GameBasic Controls and Goaltext Implemented Features Core Functionality (all levels) Ball Shooting When mouse button is pressed (1 mark), ball shoots towards mouse (2 marks). Ball aiming constraints Shooter can only be aimed within the 120 degree range pointing toward the bottom of the screen (2 marks). If the shooter is aimed outside of this range, it clamps to the edge of the range and shoots at the…
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