- January 30, 2015
- Retrific
- 3h median play time
Just Get Through
Platforms
About
"Just Get Through" is a procedurally generated platformer with roguelike elements, where you must navigate through an endless series of challenging levels filled with traps. Utilize your character's explosives and precise wall jumping skills to escape the jungle-like environment and climb the global online highscore rankings. The game also includes user-generated levels created in the powerful sandbox mode, offering diverse gameplay experiences.











- The game features procedurally generated levels, providing endless variety and replayability.
- It offers a fun and simple gameplay experience with tight controls, making it easy to pick up and play.
- The inclusion of multiple game modes and upgrades keeps the gameplay fresh and engaging.
- The difficulty can be inconsistent, with some levels feeling trivially easy while others are frustratingly hard.
- The graphics and overall presentation are quite basic, which may not appeal to everyone.
- The wall-jumping mechanics can be frustrating and may lead to unfair deaths due to poor level design.
- gameplay52 mentions Positive Neutral Negative
The gameplay of the game is a mixed bag, featuring a blend of simple mechanics and procedural generation that can lead to both enjoyable and frustrating experiences. While some players appreciate the variety and challenge offered by different modes and the destructible terrain, others criticize the awkward wall-jumping mechanics and control issues that detract from the overall experience. Despite these flaws, many find the core gameplay addictive and engaging, particularly for fans of roguelike platformers.
“This game provides a fun variety of gameplay centered around a few simple mechanics.”
“The gameplay and the procedural generation are solid.”
“Just get through is a 2D platformer with randomly generated levels that combines fast-paced gameplay with roguelike elements to create an enjoyable experience.”
“So we have a very poor game, with pixel art used as a substitute for proper graphics, procedural generation used as a substitute for proper level design and gameplay flow, and of course a comedy $5 USD price tag used as a substitute for a reasonable price for this lazy bundle worsener.”
“The major gripe is the wall jumping mechanics, and while I got used to them, they are a bit tricky to learn.”
“Some of the most wretched and impossible-to-decipher wall jumping mechanics I've ever felt in a game.”