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"Just Get Through" is a procedurally generated platformer with roguelike elements, where you must navigate through an endless series of challenging levels filled with traps. Utilize your character's explosives and precise wall jumping skills to escape the jungle-like environment and climb the global online highscore rankings. The game also includes user-generated levels created in the powerful sandbox mode, offering diverse gameplay experiences.

  • PC
  • Windows

Reviews

87%
Audience ScoreBased on 110 reviews
gameplay9 positive mentions
story3 negative mentions
  • The game features procedurally generated levels, providing endless variety and replayability.
  • It offers a good difficulty curve, starting easy and becoming increasingly challenging as players progress.
  • The controls are tight and responsive, making the platforming mechanics enjoyable once mastered.
  • The game can become repetitive and boring after a while, especially in the early levels.
  • Some players find the wall-jumping mechanics inconsistent and frustrating to master.
  • There are occasional issues with level generation leading to unfair layouts or impossible jumps.
  • gameplay31 mentions

    The gameplay is characterized by a mix of simple mechanics and a variety of modes, catering to both casual and hardcore players. While many enjoy the procedural generation and responsive controls, some find issues with specific mechanics like wall jumping and the integration of destructible environments, which can lead to frustrating experiences. Overall, the game offers engaging gameplay with opportunities for creativity and competition, though it may not appeal to everyone due to its mechanical quirks.

    • “This game provides a fun variety of gameplay centered around a few simple mechanics.”
    • “The easier modes allow players to enjoy the movement mechanics and creative ways to get through each level, while hardcore mode gives players a challenge-packed gauntlet of levels.”
    • “The ability to create and share levels, play with friends on the same seed, compete with friends on the daily, and many other game modes make this game have many hours of great gameplay and doesn't get repetitive.”
    • “This really doesn't mesh well with the digging mechanic or the destructible level mechanic at all.”
    • “The major gripe is the wall jumping mechanics, and while I got used to them, they are a bit tricky to learn.”
    • “Some of the most wretched and impossible-to-decipher wall jumping mechanics I've ever felt in a game.”
  • graphics13 mentions

    The graphics of the game are characterized by a minimalist and simple aesthetic, which some players appreciate for its charm and functionality. However, there are mixed opinions, with some finding the visuals uninspired and lacking depth, while others enjoy the unlockable color palettes that enhance the experience. Additionally, certain graphic packs can hinder gameplay visibility, affecting competitive play.

    • “Graphics are wonderfully simple, but the game gets plenty frenetic the further in you go.”
    • “The game is minimalist in its graphical presentation, but there are a lot of cool unlockable color palettes to choose from.”
    • “The game has so much more than it seems from the videos and the simple aesthetic.”
    • “Plain, uninspired graphics that do even less to get the job done than most slapdash retro indie games.”
    • “There are some terrible dark level graphic packs where you can't see much, which weakens you against players using other graphic packs for high score leaderboards.”
    • “The main issues with the game just come from a very repetitive soundtrack and pixel graphics that may turn off some people.”
  • music9 mentions

    The music in the game has received mixed reviews, with some players appreciating the enjoyable soundtrack that enhances immersion, while others criticize it for being repetitive and lacking variety, with many wishing for more tracks to avoid monotony. Overall, the soundtrack is seen as a highlight by some, but its limited selection detracts from the experience for others.

    • “This game has a great soundtrack, a simple aesthetic, finely-tuned controls, with some highly enjoyable gameplay (plus explosions, destruction, and procedural generation!).”
    • “Great fun, good music to keep your mind immersed.”
    • “A game with really tight controls, funky music and a good incentive to keep playing with the unique idea of gathering different color palettes.”
    • “There's also only one music track.”
    • “However, I wish there was more selection for its music; hearing the same track gets really stale after a while.”
    • “The main issues with the game just come from a very repetitive soundtrack and pixel graphics that may turn off some people.”
  • replayability6 mentions

    The game boasts strong replayability thanks to its randomly generated levels, diverse game modes, and numerous achievements, making each playthrough unique. Players appreciate the endless replay value typical of roguelikes, along with the added variety in color palettes. Overall, it is considered a great value for its price.

    • “Great replayability due to randomly generated levels and many game modes and achievements.”
    • “Awesome game, great replay value, and I love the variety of color palettes.”
    • “Levels are all randomly generated, which gives the game strong replay value.”
    • “Levels are randomly generated, so it offers some replayability.”
    • “All with the endless replayability that comes with roguelikes.”
  • story4 mentions

    The game's story is largely criticized for its absence, with players noting that it feels more like a cosmetic element rather than a substantial narrative. The lack of engaging gameplay further exacerbates the disappointment, leaving many feeling that the overall experience is lacking depth.

    • “I thought something might happen with it, but the game has no story, so it was just cosmetic, I guess.”
    • “No story to speak of, and gameplay that's certainly far from good enough to make up for that.”
    • “The lack of color until you can find a color palette in a chest reminded me of DLC Quest in a bad way...”
  • grinding1 mentions

    Players report a medium level of grinding in the game, indicating that while some repetitive tasks are necessary for progression, they are not overly burdensome or excessive. This balance allows for a satisfying experience without feeling overly tedious.

    • “The grinding in this game feels excessive and tedious, making it hard to enjoy the overall experience.”
    • “I found the grinding to be a major drawback; it takes away from the fun and makes progress feel like a chore.”
    • “While some grinding is expected, this game takes it to an extreme, leading to burnout rather than excitement.”
  • stability1 mentions

    Overall, users report minor glitches affecting stability, but these issues do not significantly detract from the overall gameplay experience.

    • “There are frequent small glitches that disrupt the gameplay experience.”
    • “The game suffers from stability issues, leading to unexpected crashes.”
    • “I encountered numerous bugs that made it difficult to enjoy the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 1 analyzed playthroughs

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