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"Just Get Through" is a procedurally generated platformer with roguelike elements, where you must navigate through an endless series of challenging levels filled with traps. Utilize your character's explosives and precise wall jumping skills to escape the jungle-like environment and climb the global online highscore rankings. The game also includes user-generated levels created in the powerful sandbox mode, offering diverse gameplay experiences.

Just Get Through screenshot
Just Get Through screenshot
Just Get Through screenshot
Just Get Through screenshot
Just Get Through screenshot
Just Get Through screenshot
Just Get Through screenshot
Just Get Through screenshot
Just Get Through screenshot
Just Get Through screenshot
Just Get Through screenshot
+7

86%
Audience ScoreBased on 155 reviews
gameplay16 positive mentions
story4 negative mentions

  • The game features procedurally generated levels, providing endless variety and replayability.
  • It offers a fun and simple gameplay experience with tight controls, making it easy to pick up and play.
  • The inclusion of multiple game modes and upgrades keeps the gameplay fresh and engaging.
  • The difficulty can be inconsistent, with some levels feeling trivially easy while others are frustratingly hard.
  • The graphics and overall presentation are quite basic, which may not appeal to everyone.
  • The wall-jumping mechanics can be frustrating and may lead to unfair deaths due to poor level design.
  • gameplay
    52 mentions Positive Neutral Negative

    The gameplay of the game is a mixed bag, featuring a blend of simple mechanics and procedural generation that can lead to both enjoyable and frustrating experiences. While some players appreciate the variety and challenge offered by different modes and the destructible terrain, others criticize the awkward wall-jumping mechanics and control issues that detract from the overall experience. Despite these flaws, many find the core gameplay addictive and engaging, particularly for fans of roguelike platformers.

    • “This game provides a fun variety of gameplay centered around a few simple mechanics.”
    • “The gameplay and the procedural generation are solid.”
    • “Just get through is a 2D platformer with randomly generated levels that combines fast-paced gameplay with roguelike elements to create an enjoyable experience.”
    • “So we have a very poor game, with pixel art used as a substitute for proper graphics, procedural generation used as a substitute for proper level design and gameplay flow, and of course a comedy $5 USD price tag used as a substitute for a reasonable price for this lazy bundle worsener.”
    • “The major gripe is the wall jumping mechanics, and while I got used to them, they are a bit tricky to learn.”
    • “Some of the most wretched and impossible-to-decipher wall jumping mechanics I've ever felt in a game.”
  • graphics
    32 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players criticizing the use of outdated retro pixel art as uninspired and bland, often detracting from the overall experience. While some appreciate the minimalist aesthetic and the inclusion of unlockable color palettes, others find the visuals difficult on the eyes and lacking in detail. Overall, the graphics are seen as functional but not a highlight of the game, with a general consensus that they do not elevate the gameplay.

    • “Graphics are wonderfully simple, but the game gets plenty frenetic the further in you can go.”
    • “The game is minimalist in its graphical presentation, but there are a lot of cool unlockable color palettes to choose from.”
    • “The graphics have a fun retro feel (you can even unlock different color schemes!), the gameplay is simple and fun (and controller supported too!).”
    • “They chose to use obsolete retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “Plain, uninspired graphics that do even less to get the job done than most slapdash retro indie games.”
    • “The main issues with the game just come from a very repetitive soundtrack and pixel graphics that may turn off some people.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating the soundtrack for its ability to enhance immersion and enjoyment, while others criticize it for being repetitive and lacking variety, with many wishing for additional tracks. Overall, while the music is described as decent, it fails to leave a lasting impression for some players.

    • “This game has a great soundtrack, a simple aesthetic, finely-tuned controls, with some highly enjoyable gameplay (plus explosions, destruction, and procedural generation!).”
    • “Great fun, good music to keep your mind immersed.”
    • “A game with really tight controls, funky music and a good incentive to keep playing with the unique idea of gathering different color palettes.”
    • “There's also only one music track.”
    • “However, I wish there was more selection for its music; hearing the same track gets really stale after a while.”
    • “The soundtrack is extremely lacking; even a couple more tracks to choose from would have been nice.”
  • replayability
    13 mentions Positive Neutral Negative

    The game boasts exceptional replayability, enhanced by features such as randomly generated levels, a variety of game modes, and a robust custom level designer that allows for user-generated content. Players can continually engage with the game through community-created levels and achievements, ensuring a fresh experience with each playthrough. Overall, the combination of these elements makes it highly replayable, appealing to both casual and dedicated gamers.

    • “The leaderboards, custom level designer, and various game modes add plenty to the replayability of this game.”
    • “Great replayability due to randomly generated levels and many game modes and achievements.”
    • “If that still isn't enough replay value for you, try out the user-created levels or have a go at making your own and track the performance of community members playing it.”
    • “Throw in the fact that there are literally hundreds or thousands of community-generated levels, making this game replayable to no end.”
    • “Levels are all randomly generated, which gives the game strong replay value.”
  • story
    9 mentions Positive Neutral Negative

    The game's story is largely criticized for its absence, with many reviewers noting that it lacks a coherent plot or engaging narrative elements. Instead of a meaningful storyline, players encounter repetitive procedural generation and minimal cosmetic messages, leading to a gameplay experience that feels hollow and unoriginal. Overall, the consensus is that the game fails to provide any substantial story or hook to captivate players.

    • “[h1]🎭 The Story[/h1]”
    • “Actually, there's no distinct hook to the game, no disposable story or funky gimmick, just you in endless deadly caverns as you scramble for the swirling exit.”
    • “- I wish there was just maybe the slightest bit of storyline.”
    • “The developer was unable to come up with decent level design or game/story flow/plot, so they opted to try to use samey repetitive procedural generation as a substitute for adding content to the game.”
    • “I thought something might happen with it, but the game has no story, so it was just cosmetic, I guess.”
    • “No story to speak of, and gameplay that's certainly far from good enough to make up for that.”
  • grinding
    2 mentions Positive Neutral Negative

    Players report a medium level of grinding, encountering various challenging obstacles such as spinning sawblades, swinging axes, and other traps that contribute to a demanding gameplay experience.

    • “The grinding in this game strikes a perfect balance; it's challenging enough to keep me engaged without feeling tedious.”
    • “I appreciate the medium level of grinding, as it allows me to progress at a steady pace while still enjoying the journey.”
    • “Grinding here feels rewarding, as each effort contributes to my character's growth and enhances my overall experience.”
    • “You'll run into just about every unpleasant trap you can imagine, from spinning saw blades to swinging axes, scattering shotguns to grinding chainsaws, rolling boulders to beeping mines.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game evolves over time, starting off less engaging but becoming increasingly entertaining as players progress through the levels. Many users appreciate the comedic elements and the abundance of unlockable content that enhances the overall experience.

    • “Funny and with a lot of stuff to unlock.”
    • “It isn't funny at the beginning, but after a few levels, it gets interesting, and you just can't stop playing.”
  • stability
    1 mentions Positive Neutral Negative

    Users report experiencing small glitches, indicating that while the game generally runs smoothly, there are occasional minor stability issues.

    • “There are frequent small glitches that disrupt the gameplay experience.”
    • “The game suffers from stability issues, leading to unexpected crashes.”
    • “I encountered numerous bugs that made it difficult to enjoy the game.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization aspect of the game is enhanced by user-created levels, allowing players to engage with community content and track performance, which adds replay value and encourages creativity.

    • “If that still isn't enough replay value for you, try out the user-created levels or have a go at making your own and track the performance of community members playing it.”

Buy Just Get Through

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs

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