- January 30, 2015
- Retrific
- 3h median play time
Just Get Through
Platforms
About
"Just Get Through" is a procedurally generated platformer with roguelike elements, where you must navigate through an endless series of challenging levels filled with traps. Utilize your character's explosives and precise wall jumping skills to escape the jungle-like environment and climb the global online highscore rankings. The game also includes user-generated levels created in the powerful sandbox mode, offering diverse gameplay experiences.
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- The game features procedurally generated levels, providing endless variety and replayability.
- It offers a good difficulty curve, starting easy and becoming increasingly challenging as players progress.
- The controls are tight and responsive, making the platforming mechanics enjoyable once mastered.
- The game can become repetitive and boring after a while, especially in the early levels.
- Some players find the wall-jumping mechanics inconsistent and frustrating to master.
- There are occasional issues with level generation leading to unfair layouts or impossible jumps.
gameplay
31 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of simple mechanics and a variety of modes, catering to both casual and hardcore players. While many enjoy the procedural generation and responsive controls, some find issues with specific mechanics like wall jumping and the integration of destructible environments, which can lead to frustrating experiences. Overall, the game offers engaging gameplay with opportunities for creativity and competition, though it may not appeal to everyone due to its mechanical quirks.
“This game provides a fun variety of gameplay centered around a few simple mechanics.”
“The easier modes allow players to enjoy the movement mechanics and creative ways to get through each level, while hardcore mode gives players a challenge-packed gauntlet of levels.”
“The ability to create and share levels, play with friends on the same seed, compete with friends on the daily, and many other game modes make this game have many hours of great gameplay and doesn't get repetitive.”
“This really doesn't mesh well with the digging mechanic or the destructible level mechanic at all.”
“The major gripe is the wall jumping mechanics, and while I got used to them, they are a bit tricky to learn.”
“Some of the most wretched and impossible-to-decipher wall jumping mechanics I've ever felt in a game.”