- July 6, 2016
- Jeremy Slavitz
- 5h median play time
Metamorphic
Platforms
About
Inspired by Portal and Minecraft, Metamorphic is an atmospheric, first person physics-based puzzle game, which lets the player absorb, configure and then morph non-gravity, gravity and antigravity cubes to complete each level.
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- The puzzles are well thought out and provide a good challenge, with some allowing for multiple solutions.
- The game features a visually appealing design and a satisfying sound design that enhances the gameplay experience.
- The mechanics are simple yet innovative, making it accessible for players who enjoy puzzle games.
- The game is plagued by numerous bugs and glitches that can disrupt gameplay and lead to frustration.
- The controls are overly complicated and unintuitive, requiring multiple button presses for basic actions.
- The game is quite short, with many players feeling that it lacks depth and replayability.
gameplay
17 mentions Positive Neutral NegativeThe gameplay of the game is a mix of innovative mechanics reminiscent of titles like Portal and Antichamber, but it suffers from poor level design that feels more focused on exploiting bugs than on utilizing the mechanics effectively. While some players appreciate the puzzle-solving aspects and visual style, others find the core mechanics frustrating and the overall experience lacking depth, especially given the game's short duration. Despite these criticisms, fans of the genre may still find enjoyment in the flexible puzzle-solving approach.
“If you're familiar with puzzle games, Metamorphic plays a bit like Antichamber, but drastically improves in terms of visuals and refining mechanics.”
“I’m a big fan of puzzle games, and I was thoroughly pleased with the puzzle gameplay in Metamorphic.”
“I found the gameplay was more satisfying, less twitch-oriented, and seemingly more flexible in how you go about solving some of the puzzles.”
“It feels like levels were built not around mechanics, but more around unexpected 'tricks', so it feels more like bug abuse.”
“The very mechanics of the game are bad, to the point where I don't actually know how you're intended to solve half of them (I managed to exploit almost all of them - we'll come back to that).”
“Making pipes and pushing them around is a major mechanic here (I think), but pushing them is a trial of misery.”