Metamorphic
- July 6, 2016
- Jeremy Slavitz
- 5h median play time
Inspired by Portal and Minecraft, Metamorphic is an atmospheric, first person physics-based puzzle game, which lets the player absorb, configure and then morph non-gravity, gravity and antigravity cubes to complete each level.
Reviews
- The puzzles are well thought out and provide a good challenge, with some allowing for multiple solutions.
- The game features a visually appealing design and a satisfying sound design that enhances the gameplay experience.
- The mechanics are simple yet innovative, making it accessible for players who enjoy puzzle games.
- The game is plagued by numerous bugs and glitches that can disrupt gameplay and lead to frustration.
- The controls are overly complicated and unintuitive, requiring multiple button presses for basic actions.
- The game is quite short, with many players feeling that it lacks depth and replayability.
- gameplay17 mentions
- 24 % positive mentions
- 59 % neutral mentions
- 18 % negative mentions
The gameplay of the game is a mix of innovative mechanics reminiscent of titles like Portal and Antichamber, but it suffers from poor level design that feels more focused on exploiting bugs than on utilizing the mechanics effectively. While some players appreciate the puzzle-solving aspects and visual style, others find the core mechanics frustrating and the overall experience lacking depth, especially given the game's short duration. Despite these criticisms, fans of the genre may still find enjoyment in the flexible puzzle-solving approach.
“If you're familiar with puzzle games, Metamorphic plays a bit like Antichamber, but drastically improves in terms of visuals and refining mechanics.”
“I’m a big fan of puzzle games, and I was thoroughly pleased with the puzzle gameplay in Metamorphic.”
“I found the gameplay was more satisfying, less twitch-oriented, and seemingly more flexible in how you go about solving some of the puzzles.”
“It feels like levels were built not around mechanics, but more around unexpected 'tricks', so it feels more like bug abuse.”
“The very mechanics of the game are bad, to the point where I don't actually know how you're intended to solve half of them (I managed to exploit almost all of them - we'll come back to that).”
“Making pipes and pushing them around is a major mechanic here (I think), but pushing them is a trial of misery.”
- stability9 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is heavily criticized, with numerous reports of bugs and glitches that disrupt gameplay, such as freezing when alt-tabbing and issues with key functionality. Players have encountered visual glitches and broken mechanics that require restarts or workarounds, leading to an overall frustrating experience. Despite a forgiving save system, the prevalence of these issues makes it difficult to recommend the game at full price.
“I played and beat this game in 2.6 hours, and that was with resetting some levels halfway through them because of glitches.”
“Also, I suggest you don't alt-tab because sometimes it freezes and won't put you back in, but also acts like your mouse is still in the game, which can be hard to close the game or really do anything else because the mouse is locked in a full-screen game that's frozen.”
“But because of how buggy and glitchy this game was and how short it was, I can't recommend it for full price.”
- optimization3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The game's optimization appears to be inconsistent, with some players experiencing issues specifically related to gun mechanics, while others report smooth performance without any significant problems.
“The game is not very optimized, at least in terms of the guns in my case.”
“I encountered none of the performance issues reported in another review here.”
- music3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game receives mixed reviews; while some find it uninteresting and difficult to listen to over time, others appreciate the soundtrack for its quality and lack of repetitiveness, noting visual elements reminiscent of the Portal series.
“The soundtrack is good, and it didn't feel repetitive.”
“I liked the music; there are a lot of visual elements that were borrowed from the Portal series.”
- story3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game lacks a substantial story or narrative, drawing comparisons to the Portal series but with simpler graphics and a more minimalistic approach, reminiscent of the original Q.U.B.E. experience.
“There is no underlying story as far as I understood.”
“It inevitably draws comparisons to the Portal series of games, and yes, it is similar, although with far simpler graphics and not much of a storyline.”
“There's no story or narrative, similar to how Q.U.B.E. was when it first launched.”
- graphics3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The graphics of the game are noted to be simpler compared to the Portal series, with some users highlighting a significant improvement in visuals over similar puzzle games like Antichamber. Overall, while the graphics may not be groundbreaking, they effectively support the gameplay mechanics.
“It inevitably draws comparisons to the Portal series of games, and yes, it is similar, although with far simpler graphics and not much of a storyline.”
“If you're familiar with puzzle games, Metamorphic plays a bit like Antichamber, but drastically improves in terms of visuals and refining mechanics.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game offers limited replayability, typically taking 3 to 3.5 hours to complete, with most players finding little incentive to revisit it after finishing, except for those interested in speedrunning.
“The game took me about 3 to 3.5 hours to complete, and like most linear puzzle games, there’s not much replay value once you finish it, unless you want to speedrun it.”
“After finishing the game, I felt no urge to play it again. The lack of different paths or choices really limits its replayability.”
“Once you've solved the puzzles, there's little incentive to go back. The game doesn't offer any new experiences on subsequent playthroughs.”