- July 6, 2016
- Jeremy Slavitz
- 5h median play time
Metamorphic
Platforms
About
Inspired by Portal and Minecraft, Metamorphic is an atmospheric, first person physics-based puzzle game, which lets the player absorb, configure and then morph non-gravity, gravity and antigravity cubes to complete each level.










- The puzzles are well thought out and provide a good challenge, with some allowing for multiple solutions.
- The game features a visually appealing design and interesting mechanics reminiscent of games like Portal and Antichamber.
- Despite some bugs, many players found the gameplay enjoyable and engaging, making it a fun experience overall.
- The game suffers from numerous bugs and glitches that can disrupt gameplay, including issues with controls and physics.
- Many players found the controls to be unintuitive and overly complicated, requiring multiple button presses for simple actions.
- The game is relatively short, with some players feeling that it lacks depth and replay value, making it hard to justify the price.
- gameplay34 mentions Positive Neutral Negative
The gameplay of the game is a mix of intriguing mechanics reminiscent of titles like Portal and Antichamber, but it suffers from poor level design that often feels reliant on exploiting bugs rather than utilizing the mechanics effectively. While some players appreciate the visual improvements and flexibility in puzzle-solving, others criticize the core mechanics and the abrupt abandonment of certain gameplay elements. Overall, the game offers a satisfying puzzle experience, albeit with a short playtime and a high price point.
“If you're familiar with puzzle games, Metamorphic plays a bit like Antichamber, but drastically improves in terms of visuals and refining mechanics.”
“I’m a big fan of puzzle games, and I was thoroughly pleased with the puzzle gameplay in Metamorphic.”
“I found the gameplay to be more satisfying, less twitch-oriented, and seemingly more flexible in how you go about solving some of the puzzles.”
“It feels like levels were built not around mechanics, but more around unexpected 'tricks', so it feels more like bug abuse.”
“The very mechanics of the game are bad, to the point where I don't actually know how you're intended to solve half of them (I managed to exploit almost all of them - we'll come back to that).”
“Making pipes and pushing them around is a major mechanic here (I think), but pushing them is a trial of misery.”