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The Legend of Dark Witch

This game suffers from a lot of flaws, like some Engrish, but it is certainly playable. Even if you can beat the whole game in less than 2 hours.
The Legend of Dark Witch Game Cover
72%Game Brain Score
gameplay, music
story, grinding
73% User Score Based on 132 reviews
Critic Score 67%Based on 2 reviews

Platforms

Nintendo SwitchPCNintendo 3dsWindowsPlayStationPlaystation Vita
The Legend of Dark Witch Game Cover

About

The Legend of Dark Witch is a single player role playing shooter game with fantasy and anime themes. It was developed by INSIDE SYSTEM and was released on December 1, 2015. It received mostly positive reviews from both critics and players.

-A magical world beautifully depicted through in-game graphics. -Diverse levels that provide a fair challenge. -Additional bonuses that reward those who replay the game. -3 difficulty modes.

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73%
Audience ScoreBased on 132 reviews
gameplay14 positive mentions
story3 negative mentions

  • The game combines Mega Man-style action platforming with a Gradius-style upgrade system, creating an addictive and strategic gameplay experience.
  • Boss fights are engaging and challenging, featuring distinct attack patterns that reward memorization and skill.
  • The pixel art and anime-inspired visuals are charming and appealing, complemented by a catchy and fitting soundtrack that enhances the game's atmosphere.
  • The upgrade system is punishing; losing all temporary power-ups upon death leads to frustrating repeated grinding of early enemies.
  • Level design is simplistic and repetitive, lacking engaging platforming challenges or visual variety beyond early stages.
  • The game suffers from technical and polish issues, including stiff controls, slow camera movement, lack of fullscreen options, and awkward keyboard/controller support.
  • gameplay
    58 mentions Positive Neutral Negative

    The gameplay of The Legend of Dark Witch blends classic Mega Man-style run-and-gun platforming with a Gradius-inspired upgrade system, offering a unique twist that rewards mastery and experimentation. While the core mechanics are solid and enjoyable, some players find certain features—like the finicky parry/block system and temporary upgrades—frustrating and occasionally detracting from the fun. Overall, it provides a challenging, fast-paced experience with smooth controls and a satisfying progression loop for fans of the genre.

    • “The Legend of Dark Witch by Inside System is a compact side-scrolling action platformer that draws clear inspiration from classic genre staples while introducing a few distinctive mechanics of its own.”
    • “Gameplay centers on controlling Zizou, a magic user whose primary attack is a ranged projectile that can be modified and enhanced over time.”
    • “The reward for victory—new abilities—feeds directly back into the gameplay loop, giving a tangible sense of progression.”
    • “The intent is obviously for you to use the parry mechanic on these attacks, pressing forward at the moment the projectile hits you to nullify the damage, but the timing is so finicky and unreliable that it's almost not even worth bothering, were it not for the fact that getting hit makes you drop half your tres.”
    • “There is also a blocking mechanic that is poorly explained in game.”
    • “Its not much fun as it does not take long to dissect the enemies patterns and the gameplay element forces you to either use upgrades with very limited ammo or go for upgrades which are way more useful.”
  • music
    38 mentions Positive Neutral Negative

    The music is widely praised for its catchy, energetic, and well-fitting soundtrack, often highlighted as one of the game's standout features with comparisons to classic titles like Mega Man and Castlevania. While a few find it repetitive or forgettable, most agree the soundtrack enhances the game's adventurous tone and complements its gameplay effectively. Overall, the music is regarded as a major highlight that adds to the game's charm and replay value.

    • “The soundtrack further enhances this, offering energetic and catchy tracks that help maintain momentum and reinforce the game’s light, adventurous tone.”
    • “Megaman gameplay with Gradius-style upgrades mid stages make for a really neat game filled with cool secrets, super charming early 2000s era doujinsoft key art/spritework, and awesome music by Raito of Melty Blood fame.”
    • “The music is amazing, probably one of my favorite game soundtracks to date.”
    • “I will ignore the forgettable music and amateurish voice acting.”
    • “The music is forgettable.”
    • “The music is decent, nothing bad but in all honestly I can't remember a single song I've heard.”
  • graphics
    29 mentions Positive Neutral Negative

    The game's graphics feature a bright, colorful anime-inspired pixel art style with cute chibi characters, reminiscent of classic Mega Man and Touhou aesthetics. While some note that pixel art is overused, the quality here is praised for its charming, well-animated sprites and distinct level themes, though level design occasionally hampers visual cohesion. Overall, the visuals effectively complement the gameplay's retro platforming feel and add to its appeal.

    • “Visually, the game adopts a bright, anime-inspired aesthetic with chibi-style character designs and colorful environments.”
    • “The graphics are really nice and well done; they fit a 2D platformer like this game, and some of the monsters you fight are sometimes so cute you will 100% regret killing them.”
    • “The level design leaves a lot to be desired, but the boss battles are fun and the sprite work and art style are amazing.”
    • “They chose to use obsolete retro pixel art as a substitute for contemporary PC graphics.”
    • “Visuals just fit the average pixel art anime style you might have seen in many other games from the genre.”
    • “Visuals and sound design are well done, but the level design lacks cohesion between the foreground and background elements, making it feel like levels are floating unconnected to their surroundings.”
  • story
    19 mentions Positive Neutral Negative

    The story is generally considered weak, generic, and poorly structured, with minimal depth and sparse dialogue that can be easily skipped. While it provides a basic plot for progression, most players find it unengaging and not a significant draw. Overall, the narrative serves as a simple backdrop rather than a compelling element of the game.

    • “The game has a nice little story of a god intervening in human affairs to set things right.”
    • “I don't know if it's just me, but I've felt like all the characters despite being bosses never actually gave hints on where Riva took the Seyga and it's only until it reaches Verri when the story actually feels like it's connected.”
    • “For a first game, the story isn't all that great, and while I was playing through the game, I didn't really feel like the story was properly structured.”
    • “I will ignore the poor translation, and laughable story, and eye-roll-inducing dialogue.”
    • “There is a story of some sorts, brought in small dialogue scenes before each boss confrontation, but it's not very deep and can easily be skipped if you just want to play the game, or have already read it once.”
  • replayability
    18 mentions Positive Neutral Negative

    Replayability is a standout feature of the game, enhanced by multiple difficulty modes, unlockable characters, achievements, and hidden collectibles that encourage repeated playthroughs. Despite its relatively short base game, the variety of challenges, upgrades, and extra content provide significant incentives for players to return. Overall, the game's replay value is praised for adding depth and longevity beyond initial completion.

    • “The base game can be completed within an hour or two, even for completely new players, but its true value lies in replayability.”
    • “The esp you get is also spent on upgrading abilities from health to lives, making your boss weapons stronger and gain more esp from the same kills, etc. Each stage also has hidden crystals to find and you have three difficulty modes, so there's a lot of replay value here.”
    • “It's a pretty tough platformer, requiring you to memorize map layout and enemy locations just like the good old days, and it also sports a series of unlockables and easter eggs to bolster replay value.”
    • “9/10 because the game is a little short, despite the replayability.”
    • “The game's a little low on polish and fancy extras, but replayability is high due to challenges you can do that unlock extra features or power ups for later playthroughs.”
    • “The base game can be completed within an hour or 2, even for completely new players, but its true value lies in replayability.”
  • grinding
    7 mentions Positive Neutral Negative

    Grinding in the game is often seen as tedious and repetitive, especially due to frequent backtracking and the need to farm enemies for currency and upgrades. Losing upgrades upon death forces players to redo significant grinding, which can disrupt immersion and make progression feel like a chore. Overall, grinding may detract from enjoyment, particularly for those less inclined toward repetitive gameplay.

    • “If you die to a boss and lose your damage upgrades, you're stuck having to grind all over again. Hidden collectibles can be frustrating to find, and although the upgrade shop is a nice idea, it pushes you to spend a large part of the early game grinding for resources.”
    • “Grinding common enemies repeatedly just isn't enjoyable.”
    • “Losing all your upgrades upon death forces you to grind enemies again to unlock them, making progression tedious and repetitive.”
  • optimization
    5 mentions Positive Neutral Negative

    The game offers engaging replay value through multiple difficulty levels and upgrade systems, appealing to fans of retro action and pattern-based challenges. However, its PC version suffers from poor optimization, with performance issues such as unrecognized GPU usage and an overall lack of smoothness, especially in the Steam port.

    • “Multiple difficulty settings, unlockable content, and the need to gather resources for upgrades encourage players to revisit stages and refine their performance.”
    • “For players who appreciate retro-inspired action, pattern-based boss fights, and the satisfaction of gradually improving their performance, it offers a solid and enjoyable experience.”
    • “This game isn't recognized by my GPU as running, leading to horrible performance issues.”
    • “As is the case with so many Japanese indie games, this one has poor PC optimization.”
  • character development
    3 mentions Positive Neutral Negative

    The game features bright, anime-inspired visuals with chibi-style character designs that are well-crafted and appealing. Overall, the character design is praised for its creativity and charm.

  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is well-balanced, with text that is funny when appropriate and serious when needed. Some users noted amusing or quirky experiences, contributing to an overall lighthearted tone.

    • “The text is funny when it can be and serious when it needs to be.”
    • “That leaves us with two upgrades on the bar that are worth it, humorously enough on opposite ends of it--speed and power.”
    • “Also my hands smell funny after playing this for some reason.”
  • stability
    2 mentions Positive Neutral Negative

    User experiences with stability are mixed, with some reporting no crashes or glitches, while others encounter frequent stalls and glitches that significantly impact gameplay.

    • “It stalls and glitches frequently, and just feels completely broken.”
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Frequently Asked Questions

The Legend of Dark Witch is a role playing shooter game with fantasy and anime themes.

The Legend of Dark Witch is available on Nintendo Switch, PC, Windows, Nintendo 3ds and others.

The Legend of Dark Witch was released on December 1, 2015.

The Legend of Dark Witch was developed by INSIDE SYSTEM.

The Legend of Dark Witch has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its story.

The Legend of Dark Witch is a single player game.

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