- March 4, 2016
- BolHut
You Died but a Necromancer revived you
69%Game Brain Score
gameplay, music
story, replayability
92% User Score 26 reviews
Platforms
About
You Died ... but a Necromancer revived you! Reaching the top is no easy feat: The pathways are narrow, full of traps and on top of that, the floor will start exploding behind you if you take too long!
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Audience ScoreBased on 26 reviews
gameplay4 positive mentions
story3 negative mentions
- The game features charming pixel art and a catchy soundtrack that enhances the overall experience.
- Gameplay is addictive and offers a fair challenge, with a variety of difficulty settings and customization options to suit different player preferences.
- It's great for short play sessions, making it perfect for quick gaming bursts, and the multiplayer modes add to the fun.
- The game can feel repetitive due to its reliance on randomized level designs and similar layouts, which may lead to a lack of variety over time.
- Some players may find the hitbox mechanics inconsistent, leading to frustrating deaths that feel unfair.
- The main story mode is relatively short, and the lack of leaderboards for the endless mode diminishes its replay value.
gameplay
11 mentions Positive Neutral NegativeThe gameplay is characterized by a blend of randomness and memorization, particularly in the final floors, which can lead to repetitive cycles of dying and replaying. While the mechanics are simple and the game offers various difficulty options, the reliance on random chance can hinder mastery and create a frustrating experience. However, many players appreciate its accessibility for short play sessions and find the overall experience enjoyable, especially with its appealing art direction.
“There are also quite a lot of custom options for you to make the gameplay easier - or harder - for you.”
“I find it great as a coffee-break game, since you can launch and play any mode for 5-10 minutes and feel like you got a pretty good gameplay experience out of it.”
“The final set of floors is the most straightforward embodiment of random chance-based gameplay the game has to offer.”
“The very final floor with the final confrontation is absolutely just die over and over again, replaying the previous floors every single time you die to a hazard you need to memorize the response to in order to survive; this requires you to die multiple times to learn the mechanics and thus replay the previous floors numerous times.”
“It's incredibly short, but it's padded out by its teetering difficulty to a tremendous degree. Even on my first attempt, I still beat it in under 30 minutes. Using difficulty to make a game arbitrarily longer is just lame, especially since this tactic is taken even further by making it randomized, which guarantees you never really get a complete feel for the gameplay. There's just this static cap for getting better at things; it takes a WarioWare approach of having to scan everything quickly while being under a time limit for every level, but it just puts a bandage on a fundamentally flawed choice of game design to make it feel harder than it is.”