- April 6, 2017
- Fabraz
- 15h median play time
Slime-san
Platforms
About
Slime-san is a platformer game where you play as a slimy character navigating through a giant worm's digestive system. With graphics and soundtrack that are sure to please, you can play in single-player mode or team up with a friend in multi-player co-op. The Superslime Edition includes expansion content and is available on Xbox, PlayStation 4, and Nintendo Switch.
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- Slime-san offers a ton of content with nearly 600 levels, including various DLCs and a level editor, providing great value for the price.
- The game features tight controls and a variety of mechanics that keep the gameplay fresh and engaging, making it enjoyable for both casual and hardcore players.
- The charming pixel art style and catchy soundtrack enhance the overall experience, creating a fun and immersive atmosphere.
- Some players have reported issues with inconsistent controls and hitboxes, leading to frustration during gameplay.
- The game's aesthetic, while unique, may not appeal to everyone, with a limited color palette that can be hard on the eyes.
- Certain levels can feel overly punishing or tedious, especially when requiring precise movements or waiting for platform cycles.
gameplay
101 mentions Positive Neutral NegativeThe gameplay of "Slime-san" is characterized by its engaging mechanics and smooth controls, drawing comparisons to platformers like "Celeste" and "Super Meat Boy." Players appreciate the variety of mechanics introduced throughout the game, which keep the experience fresh and challenging, while the learning curve allows both casual and hardcore gamers to enjoy it. With a wealth of content, including numerous levels and unlockable characters, the game offers a rewarding platforming experience that balances fun and difficulty effectively.
“New mechanics are introduced in ways that don't hold your hand, but also don't punish you for not knowing what's going on.”
“The gameplay is simple, fun, and very challenging.”
“The platforming is tight and the mechanics are nice and varied.”
“With the loads of mechanics and set pieces introduced by the stages, sometimes the physics act up and you die in weird ways.”
“The speed and precision of the core gameplay is kind of just missing in these segments, so while a few individual rooms are interesting, they feel pretty gimmicky overall.”
“Gameplay-wise, the complaint I have is that it jumps around from gimmick to gimmick without really incorporating multiple mechanics in stages to make truly enjoyable levels.”