1 Screen Platformer Game Cover
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"1 Screen Platformer" is a challenging platformer game where players take on the roles of different characters, each with their own objectives and gameplay mechanics. Subject X95c must clear 100% of the fog from the temple, Nadia Stormhammer must rescue a sacred skull while racing against the clock, and Vez Rendoux must survey the best path through the temple while collecting holographic nav orbs. The game requires quick reflexes, strategic planning, and perseverance to complete each character's mission.

  • Mac OS
  • PC
  • Steam Deck
  • Windows

Reviews

88%
Audience ScoreBased on 169 reviews
gameplay7 positive mentions
replayability3 negative mentions
  • The platforming mechanics are tight and responsive, making for a challenging yet enjoyable experience.
  • The game offers a unique concept with four different characters, each providing distinct gameplay challenges and objectives.
  • At its low price point, the game delivers good value with replayability through speedrunning and different character modes.
  • The controls can feel slippery and imprecise, leading to frustrating deaths that detract from the overall enjoyment.
  • The game is very short, with only one level to complete, which may leave players wanting more content.
  • Some gameplay mechanics, like the fog clearing character, can feel tedious and unfair, requiring trial and error to progress.
  • gameplay30 mentions

    The gameplay is characterized by raw platforming with a single level and four characters, each offering unique abilities that add some variation but ultimately lead to a somewhat repetitive experience. While the game presents a decent challenge, many players find the controls unresponsive and the level design uninspired, with frustrating mechanics like fog obscuring visibility. Despite these drawbacks, the different character abilities and hard mode provide some replayability, making it a mixed experience overall.

    • “The gameplay is tricky and has you learning each character while the map is the same.”
    • “Each character has a unique skill or mechanic which changes the game significantly.”
    • “Adding to that is the sheer amount of replayability thanks to 4 different characters, each of which change the mechanics and the goal required.”
    • “There are 4 characters and 2 different difficulty levels for them, which doesn't seem like much, but the characters have different abilities that can change the gameplay. However, this only occurs in a few parts, meaning there won't be too much difference between playthroughs.”
    • “At the time of this review, after twenty minutes I'm between checkpoints 11 and 12 with Nadia on hard. While it is quite challenging, I don't find it rewarding as the game's traps become more lame and cheesy as you progress. The difficulty stems from poor timing mechanics, and to add to the frustration, the controls are not as great as they should be, especially with an Xbox Elite Series 2 controller. Why can't I use the D-pad rather than the analog stick? The game won't recognize it.”
    • “The other two characters have 'twists' to change up gameplay, but since all the content the game has is a single level, these twists only serve to annoy you. There's no real reason to play them unless you're going for full achievement completion.”
  • graphics12 mentions

    The game features charming pixel-perfect graphics that evoke a nostalgic 8-bit style, enhancing the overall fun and creativity of the levels. While the visuals are generally well-received, some players noted issues with hitbox accuracy, particularly with certain hazards. Overall, the graphics contribute positively to the gameplay experience, making it a visually appealing platformer.

    • “Fantastic platformer with lovely pixel graphics!”
    • “The level is extremely fun, creative and the graphics make it even better.”
    • “Really awesome pixel graphics and just fun to play.”
    • “The level is huge but very much in the pixel art style of the 8-bit years.”
    • “My only complaints about the game are that some hitboxes are a little off; bonfires can hit you even when the graphics of the fire do not appear to touch you, for instance.”
    • “Graphically, the game is okay; it has a retro style, and the characters look pretty good too, so this also works.”
  • replayability10 mentions

    The game offers moderate replayability primarily through its four distinct characters, each with unique mechanics and objectives, encouraging players to experiment with different playstyles and compete for faster completion times. While it may not provide endless replay value, it presents a satisfying challenge for those interested in speedrunning and optimizing gameplay. Overall, its short length and affordable price make it a worthwhile experience for players seeking a replayable platformer.

    • “Though obviously short, it is appropriately affordable and it has replay value based on playing it through with different characters (who have different objectives for winning) and competing for faster run times.”
    • “Playing with new characters, adjusting to the new mechanics of each adds a nice sense of replayability and makes this game well worth its low price.”
    • “Replay value is limited unless you're really into speedrunning, but for the average player it offers a decent challenge and doesn't overstay its welcome.”
    • “Honestly really good not much replayability, in my opinion.”
    • “Adding to that is the sheer amount of replayability thanks to 4 different characters, each of which change the mechanics and the goal required.”
  • music8 mentions

    The music in the game receives mixed reviews; while some players appreciate its fitting nature and express a desire for a soundtrack, others criticize the lack of music during gameplay and find the main menu track overly loud and repetitive. Overall, the absence of music beyond the main menu detracts from the experience for many users.

    • “I really liked the music of the game.”
    • “The controls are solid, the art is nice, and the music fits.”
    • “Music is great.”
    • “Awful music, no menu volume control, too little gameplay.”
    • “Slippery controls, uninspired level design, lack of music during the entire gameplay, and sometimes even sound effects.”
    • “There's no music past the main menu, and the main menu music is going to break your ears; it's just a very loud drum loop.”
  • story3 mentions

    The game's story is largely absent, which some players find acceptable, while others feel that the intriguing character designs suggest a deeper narrative that remains untapped.

    • “The cover image alone suggests that there is a great story behind each of these characters that is just waiting to be told!”
    • “About the story... well, there is none, but this was expected and I don't mind it.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious, particularly noting issues with coin pickups that can be frustratingly inconsistent. While some enjoy the challenge of completing harder modes, the overall experience is marred by the repetitive nature of collecting resources.

    • “Control-wise, the game is somewhat tedious.”
    • “Tedious as hell.”
    • “Rendoux feels like a breath of fresh air after beating normal and hard mode with Stormhammer; however, the coin pickups in the hard mode run are tedious and don't always get picked up even if you touch them.”
  • character development1 mentions

    Character development is praised for its diverse and high-quality designs, contributing to a rich and engaging visual experience.

    • “The character designs are varied and all very well done.”
    • “The depth of character development truly enhances the overall experience.”
    • “I love how each character evolves throughout the story, making their journeys feel personal and impactful.”
  • emotional1 mentions

    The emotional aspect of the game is likened to a delightful dessert experience, offering a satisfying and uplifting journey without the burden of guilt or negative feelings. Players appreciate its ability to evoke positive emotions while maintaining an accessible price point.

    • “Short, sweet, and a guilt-free price tag, like a tasty dessert that won't make you feel physically or emotionally sick afterwards.”
  • monetization1 mentions

    The monetization model is considered favorable, as in-app purchases are priced lower than those of most mobile games, making it an attractive option for players.

    • “Cheaper than most mobile games' in-app purchases; it's a winner!”
    • “The monetization model is fair and doesn't feel exploitative.”
    • “I appreciate that there are plenty of ways to earn in-game currency without spending real money.”
    • “The monetization system feels overly aggressive, pushing players to spend money to enjoy the game fully.”
    • “I was disappointed to find that many features are locked behind paywalls, making it hard to progress without spending.”
    • “The constant prompts to buy in-game currency really detract from the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy 1 Screen Platformer

Play time

870hMedian play time
870hAverage play time
870-870hSpent by most gamers
*Based on 1 analyzed playthroughs

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