1 Screen Platformer
Platforms
About
"1 Screen Platformer" is a challenging platformer game where players take on the roles of different characters, each with their own objectives and gameplay mechanics. Subject X95c must clear 100% of the fog from the temple, Nadia Stormhammer must rescue a sacred skull while racing against the clock, and Vez Rendoux must survey the best path through the temple while collecting holographic nav orbs. The game requires quick reflexes, strategic planning, and perseverance to complete each character's mission.
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- The platforming mechanics are tight and responsive, making for a challenging yet enjoyable experience.
- The game offers a unique concept with four different characters, each providing distinct gameplay challenges and objectives.
- At its low price point, the game delivers good value with replayability through speedrunning and different character modes.
- The controls can feel slippery and imprecise, leading to frustrating deaths that detract from the overall enjoyment.
- The game is very short, with only one level to complete, which may leave players wanting more content.
- Some gameplay mechanics, like the fog clearing character, can feel tedious and unfair, requiring trial and error to progress.
gameplay
30 mentions Positive Neutral NegativeThe gameplay is characterized by raw platforming with a single level and four characters, each offering unique abilities that add some variation but ultimately lead to a somewhat repetitive experience. While the game presents a decent challenge, many players find the controls unresponsive and the level design uninspired, with frustrating mechanics like fog obscuring visibility. Despite these drawbacks, the different character abilities and hard mode provide some replayability, making it a mixed experience overall.
“The gameplay is tricky and has you learning each character while the map is the same.”
“Each character has a unique skill or mechanic which changes the game significantly.”
“Adding to that is the sheer amount of replayability thanks to 4 different characters, each of which change the mechanics and the goal required.”
“There are 4 characters and 2 different difficulty levels for them, which doesn't seem like much, but the characters have different abilities that can change the gameplay. However, this only occurs in a few parts, meaning there won't be too much difference between playthroughs.”
“At the time of this review, after twenty minutes I'm between checkpoints 11 and 12 with Nadia on hard. While it is quite challenging, I don't find it rewarding as the game's traps become more lame and cheesy as you progress. The difficulty stems from poor timing mechanics, and to add to the frustration, the controls are not as great as they should be, especially with an Xbox Elite Series 2 controller. Why can't I use the D-pad rather than the analog stick? The game won't recognize it.”
“The other two characters have 'twists' to change up gameplay, but since all the content the game has is a single level, these twists only serve to annoy you. There's no real reason to play them unless you're going for full achievement completion.”