Super Sami Roll
- July 21, 2021
- Sonzai Games
"Super Sami Roll" is a 2D platformer game where players control Sami, a boy with the ability to transform into a ball, to save his sister and the world from an evil emperor. The game features colorful levels with various themes, tight controls, and numerous challenges such as puzzles and enemies to overcome. Using Sami's ball form, players can perform various rolls, jumps, and attacks to navigate through each level.
Reviews
- Super Sami Roll is a charming and enjoyable 3D platformer with a good amount of variety and cute stages.
- The game features rewarding replay incentives, allowing players to find shortcuts and improve their times.
- The movement mechanics are fun and addictive, providing a satisfying experience once mastered.
- Certain controls can feel imprecise and take time to perfect, leading to frustrating moments.
- The difficulty spikes significantly in later levels, which can be overwhelming for some players.
- Unpredictable moments in gameplay can detract from the overall experience, making it feel less enjoyable at times.
- gameplay54 mentions
- 33 % positive mentions
- 61 % neutral mentions
- 6 % negative mentions
The gameplay is characterized by unique mechanics, particularly the tongue jump, which adds depth and encourages creative problem-solving. While the controls are generally solid and the game offers rewarding movement and level design, some players find the physics inconsistent and the difficulty curve steep. Overall, the game combines elements reminiscent of classic platformers with a high skill ceiling, making it both accessible and challenging for players.
“The gameplay, however, is incredibly unique.”
“The controls are solid and tight, just moving around the level feels fun, the mechanics are simple but have surprising amounts of depth, everything you'd expect from a well-polished platformer from the early 2000s.”
“Sami's slam move and other subtle mechanics take the deceptively simple gameplay and raise the skill ceiling for speedrunning immensely, giving plenty of opportunities for top-level runners and other epic gamers to bring their times on levels insanely low with shortcuts that range from easy to mind-numbingly precise.”
“You have jumping and grappling abilities to help with traversal, but the sluggish acceleration permeates so much of the gameplay that 'platformer' still feels disingenuous.”
“Overall, I feel like the difficulty ramps up too quickly, and the level design works against the mechanics.”
“There's a lot of great potential here, some really great ideas, nice music, a charming aesthetic, and a lovable mascot, but I think the gameplay lets it all down.”
- graphics26 mentions
- 38 % positive mentions
- 50 % neutral mentions
- 12 % negative mentions
The game's graphics are characterized by a charming and colorful aesthetic that evokes nostalgia for classic platformers, blending various styles such as anime cutscenes, pixel art, and mid-poly designs. While some players find the visuals appealing and reminiscent of the N64 era, others feel that the graphics lack polish and do not match the game's challenging gameplay. Overall, the art style and upbeat music contribute positively to the experience, despite some mixed opinions on the execution.
“Although the game looks amazing and the aesthetics remind me of the N64 days of Mario/Sonic, we need to address the elephant (rolling fish) in the room.”
“It's not *bad* per se (though the graphics don't do it for me and I turned the sound way down so I couldn't hear Sami's horrible screech whenever I lost), it's just not what I wanted.”
“The game opens with a beautiful anime cutscene, then the story is told with amateur-looking pixel art, next the menus use clean vector graphics, and then the game itself is a mid-poly look with toon shaders, then the map is pixel art again.”
“Its graphics are not groundbreaking, or maybe a little cheap-looking, but I would never be a snob for it; the creator successfully tried so many different things to keep levels visually fresh and fun and I never felt anything was ugly or boring to be in.”
- music22 mentions
- 55 % positive mentions
- 32 % neutral mentions
- 14 % negative mentions
The music in the game is widely praised for its quality and ability to enhance the atmosphere, with many reviewers noting its fittingness for various environments and a nostalgic GameCube vibe. However, some players mention that the limited number of tracks can lead to repetitiveness over time. Overall, the music is considered a standout feature that complements the charming art style and engaging gameplay.
“The music is absolutely fantastic, and the art style is very charming.”
“Outstanding music, fulfilling gameplay, and downright addicting.”
“The only negatives I have with the game is the fact that there are very few music tracks (they get really repetitive after a while) and the same applies to Sami's voice, but they're not dealbreakers.”
“Complementing this, the music by Damian Moloney gives the game the feel that it was a long-lost GameCube title.”
“Besides the music and intro animation, this game, as far as I know, was made by one person, and what they have done is quite impressive.”
- story6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The game's story is introduced through a visually appealing anime cutscene but is primarily conveyed using amateur pixel art, leading to a perception of minimal narrative depth. Players should anticipate a focus on quirky elements rather than a substantial storyline, contrasting with more story-driven platformers. Overall, the storytelling approach is inconsistent and lacks engagement.
“The game opens with a beautiful anime cutscene, then the story is told with amateur-looking pixel art, next the menus use clean vector graphics, and then the game itself is a mid-poly look with toon shaders, then the map is pixel art again.”
“What to expect - very little story.”
“What not to expect - a platformer with mostly story bits and quirky elements rather than actual interesting platforming (looking at you, A Hat in Time).”
“What not to expect - a platformer with mostly story bits and quirky elements rather than actual interesting platforming (looking at you, A Hat in Time).”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is noted for its high replayability, as it is easy to learn but challenging to master, encouraging players to return for repeated playthroughs.
“Easy to learn and hard to master, highly replayable.”
- character development2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Character development in the game is perceived as somewhat lacking, with many designs being described as derivative, though they effectively serve their purpose. Overall, while the characters may not stand out, the accompanying music enhances the experience in various environments.
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users consistently praise the humor in the game, finding it to be very funny and enjoyable.
“They're very funny; I like them! :)”
“They're very funny; I like them! :)”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by the frustration players feel due to Sami's delayed jump mechanic, which creates tension during fast-paced platforming sequences. This design choice evokes a sense of urgency and challenge, enhancing the player's emotional investment in overcoming obstacles.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding mechanics in this 3D platformer to be highly enjoyable, contributing significantly to their overall fun and engagement with the game. Many reviewers highlight the thrill of competing for the best grinding times in levels, making it a standout feature.
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers perceive the monetization of Super Sami Roll as exploitative and indicative of a cash grab, suggesting that the game lacks originality and depth, which detracts from the overall experience.
“Super Sami Roll looks like a generic, cash grabby, cobbled-together cartoony platformer.”