Super Sami Roll Game Cover
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"Super Sami Roll" is a 2D platformer game where players control Sami, a boy with the ability to transform into a ball, to save his sister and the world from an evil emperor. The game features colorful levels with various themes, tight controls, and numerous challenges such as puzzles and enemies to overcome. Using Sami's ball form, players can perform various rolls, jumps, and attacks to navigate through each level.

  • Nintendo Switch
  • PC
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

85%
Audience ScoreBased on 122 reviews
gameplay13 positive mentions
character development3 negative mentions
  • Super Sami Roll features tight and responsive controls that make movement feel great once mastered, allowing for creative gameplay and speedrunning opportunities.
  • The game is visually charming with a nostalgic aesthetic reminiscent of classic 3D platformers, and it offers a variety of customization options for the character.
  • The level design encourages exploration and experimentation, providing multiple paths and shortcuts that enhance replayability and challenge.
  • The game suffers from inconsistent physics and controls, leading to frustrating moments where players may feel unfairly punished for mistakes due to unclear mechanics.
  • The difficulty spikes significantly in later levels, particularly in World 3 and beyond, which can be discouraging for casual players and may lead to a sense of trial and error rather than skill mastery.
  • Some levels have poorly placed checkpoints and design choices that can result in tedious backtracking after deaths, detracting from the overall enjoyment of the game.
  • gameplay40 mentions

    The gameplay is characterized by unique mechanics, particularly the use of Sami's elastic tongue for traversal, which adds depth and encourages creative problem-solving. While the controls are generally tight and enjoyable, some players find the physics inconsistent and the difficulty curve steep, leading to frustration. Overall, the game offers a charming aesthetic and rewarding movement mechanics, but it struggles with balance and precision in its core gameplay elements.

    • “The gameplay, however, is incredibly unique.”
    • “The controls are solid and tight, just moving around the level feels fun, the mechanics are simple but have surprising amounts of depth, everything you'd expect from a well-polished platformer from the early 2000s.”
    • “Sami's slam move and other subtle mechanics take the deceptively simple gameplay and raise the skill ceiling for speedrunning immensely, giving plenty of opportunities for top level runners and other epic gamers to bring their times on levels insanely low with shortcuts that range from easy to mind-numbingly precise.”
    • “You have jumping and grappling abilities to help with traversal, but the sluggish acceleration permeates so much of the gameplay that 'platformer' still feels disingenuous.”
    • “Overall, I feel like the difficulty ramps up too quickly, and the level design works against the mechanics.”
    • “It tries so hard to be like Sonic, Super Monkey Ball, and Super Mario 64 at the same time, but it makes gameplay absolutely frustrating at times.”
  • graphics19 mentions

    The game's graphics are characterized by a charming and varied aesthetic, blending smooth anime cutscenes, pixel art, and mid-poly visuals with toon shaders. While some players find the graphics to be rudimentary or not groundbreaking, the overall art style and colorful environments are praised for their nostalgic appeal and ability to enhance the gameplay experience. The combination of different visual styles keeps the levels fresh and engaging, contributing positively to the game's overall charm.

    • “The art style, music, and classic vibe really drew me in, as well as the promise of tough but fair platforming.”
    • “The environments are beautiful to look at, and the aesthetics are very pleasing to the eyes.”
    • “It's not bad per se (though the graphics don't do it for me and I turned the sound way down so I couldn't hear Sami's horrible screech whenever I lost), it's just not what I wanted.”
    • “The game opens with a beautiful anime cutscene, then the story is told with amateur-looking pixel art, next the menus use clean vector graphics, and then the game itself is a mid-poly look with toon shaders, then the map is pixel art again.”
    • “Its graphics are not groundbreaking, or maybe a little cheap-looking, but I would never be a snob for it; the creator successfully tried so many different things to keep levels visually fresh and fun and I never felt anything was ugly or boring to be in.”
  • music15 mentions

    The music in the game is widely praised for its quality and ability to enhance the atmosphere, with tracks that fit each environment well and evoke a nostalgic feel reminiscent of GameCube titles. However, some players noted the limited number of music tracks, leading to repetitiveness over time. Overall, the soundtrack is considered a strong point, complementing the charming art style and engaging gameplay.

    • “The music by Damian Moloney gives the game the feel that it was a long-lost GameCube title.”
    • “The music is absolutely fantastic, and the art style is very charming.”
    • “The only negatives I have with the game are the fact that there are very few music tracks (they get really repetitive after a while) and the same applies to Sami's voice, but they're not dealbreakers.”
    • “The music for the first region is energetic and poppy with a sweet splash of guitar, while the second region is smoothed by the Arabic oud that's always present in desert themes.”
    • “Besides the music and intro animation, this game, as far as I know, was made by one person, and what they have done is quite impressive.”
  • story4 mentions

    The game's story features a simplistic narrative centered around Sami, a blue dinosaur, and his cat friend Vera at the beach, with minimal plot development. While the presentation shifts between various art styles, including anime cutscenes and pixel art, players should not expect a deep or engaging storyline, as the focus leans more towards quirky elements than substantial platforming.

    • “The game opens with a beautiful anime cutscene, then the story is told with amateur-looking pixel art, next the menus use clean vector graphics, and then the game itself is a mid-poly look with toon shaders, then the map is pixel art again.”
    • “You play as Sami, the blue dinosaur who can roll, who is currently hanging out with his cat friend named Vera at the beach.”
    • “The story is quirky and charming, providing a unique backdrop to the gameplay experience.”
    • “What to expect - very little story.”
    • “What not to expect - a platformer with mostly story bits and quirky elements rather than actual interesting platforming.”
  • replayability1 mentions

    The game is noted for its high replayability, as it is easy to learn but offers depth that makes mastering it a challenge.

    • “Easy to learn and hard to master, highly replayable.”
    • “The game offers a variety of paths and choices, making each playthrough feel unique.”
    • “With multiple endings and character builds, I find myself coming back for more.”
  • character development1 mentions

    Character designs are considered somewhat derivative, yet they effectively serve their purpose within the game. Overall, the music complements the environments well, enhancing the overall experience.

    • “Many character designs feel too derivative for my liking, but they get the job done.”
    • “The character development lacks depth and fails to make me care about their journeys.”
    • “I found the characters to be one-dimensional and predictable, which made it hard to stay engaged.”
  • humor1 mentions

    Users find the humor in the game to be very enjoyable and entertaining.

    • “They're very funny; I like them!”
    • “The humor in this game is absolutely top-notch!”
    • “I couldn't stop laughing at the witty dialogue and hilarious situations!”
  • emotional1 mentions

    Players express frustration with the emotional tension created by Sami's inability to jump immediately after landing, which adds a layer of challenge to navigating the fast-paced platforming levels. This mechanic evokes a sense of urgency and can lead to moments of anxiety as players strive to master the timing required for success.

  • grinding1 mentions

    Players find the grinding mechanics in this 3D platformer to be highly enjoyable, with many considering it one of the most fun aspects of the game in recent years.

  • monetization1 mentions

    Reviewers perceive "Super Sami Roll" as a generic platformer that appears to prioritize profit over quality, suggesting it may be a cash grab rather than a well-crafted game.

    • “Super Sami Roll looks like a generic, cash-grabby, cobbled-together cartoony platformer.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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