- December 6, 2017
- KEMCO
Yōdanji
Platforms
About
Yōdanji is a coffee-break roguelike game inspired by Japanese folklore, where you can summon and trap yōkai using powders made from various body parts. The game features turn-based combat, spooky cute pixel-art graphics, and a huge variety of playable characters, skills, and amulets to collect. Compete in online global leaderboards for a global gaming experience. KEMCO, the publisher, specializes in JRPG games with immersive narratives and quality gameplay.
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- Yōdanji features charming pixel art and a variety of unique characters, each with distinct playstyles, making it enjoyable for fans of roguelikes.
- The game offers a challenging experience that encourages players to learn and adapt, providing a rewarding sense of progression as they unlock new yōkai.
- Short play sessions make it easy to pick up and play, making it a great option for casual gaming or quick breaks.
- The combat can feel shallow and punishing, with many encounters ending quickly, leading to frustration for players who prefer more strategic depth.
- The soundtrack is repetitive and limited, which can detract from the overall experience during longer play sessions.
- Some mechanics, such as hunger and leveling, lack clear explanations, making it difficult for new players to understand the game's systems.
gameplay
9 mentions Positive Neutral NegativeThe gameplay is deceptively simple yet offers depth and challenge, primarily driven by a hunger mechanic that forces players to be strategic with their moves and resource management. While the combat can feel basic and some mechanics lack clarity, the fast-paced nature of the game keeps frustrations minimal, and the charming 8-bit art style enhances the overall experience. However, the reliance on immediate survival often overshadows the potential benefits of food buffs, suggesting room for improvement in gameplay mechanics.
“Here's the thing, the gameplay seems simple, but it is actually kind of deep and definitely challenging.”
“Because of the hunger mechanic, being economical in your moves is important, and with each floor, food becomes more and more scarce.”
“From the pixel art to the moment-to-moment gameplay -- I'm in love.”
“There's not much you can use for gauging the mechanics outside of the 'stuffed, peckish, famished, and starving' statuses underneath the health bar, so sometimes it's just better to eat anything you find immediately, including corpses of defeated youkai and bones.”
“Ranged attacks have some really bizarre mechanics (some attacks can curve around corners??), and basic combat is relatively boring.”
“Some mechanics (hunger rate, regeneration rate, hit/dodge %, ...) are never explained in numbers; you can only guess.”