- May 4, 2012
- David Williamson
- 100h median play time
Hack, Slash, Loot
Platforms
About
"Hack, Slash, Loot" is a turn-based dungeon crawler where players explore randomly generated dungeons as a lone hero, fighting monsters and looting valuable treasures. With 32 characters to unlock, six quests, and thousands of items, the game offers high replayability and depth. The streamlined roguelike gameplay and modern control scheme are wrapped in cute retro-style graphics, ensuring an enjoyable experience for both new and experienced players.
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- The game has a charming retro pixel art style that appeals to fans of classic roguelikes.
- It offers a high level of replayability with different quests and unlockable characters.
- The simple mechanics make it easy to pick up and play, providing a casual gaming experience.
- The game is heavily reliant on RNG, making success feel more like luck than skill.
- There is no inventory system, which limits strategic gameplay and makes it frustrating to manage items.
- The difficulty is unbalanced, often resulting in unfair encounters that can lead to quick deaths.
gameplay
94 mentions Positive Neutral NegativeThe gameplay of "Hack, Slash, Loot" is characterized by its simplicity and accessibility, making it easy for players to pick up but often leading to a repetitive and luck-based experience. While some players appreciate the retro aesthetic and the potential for strategic choices, many criticize the lack of depth, cumbersome mechanics, and reliance on RNG, which can result in frustrating gameplay. Overall, the game offers a casual experience that may entertain briefly but lacks the complexity and engagement found in more polished roguelike titles.
“Achieved my first win at the 8th run by playing the 'wizard' character, which helped me understand the game mechanics and provided satisfaction during chill gameplay.”
“A challenging roguelike adventure: Hack, Slash, Loot offers a deep and complex gameplay experience set in a retro-inspired world.”
“Fun little roguelike, it has simple mechanics but remains compelling nonetheless!”
“Navigating menus and managing inventory can be cumbersome, detracting from the overall gameplay experience.”
“The gameplay itself is just stiff grid-based click, hit, and get hit, trying to outmaneuver in cramped corridors, a type of gameplay you'd expect from an entry-level dungeon crawler.”
“What ruins it the most, though, is the awful game mechanics where constant misses send your character to the grave randomly, and most of the time prematurely.”