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"Hack, Slash, Loot" is a turn-based dungeon crawler where players explore randomly generated dungeons as a lone hero, fighting monsters and looting valuable treasures. With 32 characters to unlock, six quests, and thousands of items, the game offers high replayability and depth. The streamlined roguelike gameplay and modern control scheme are wrapped in cute retro-style graphics, ensuring an enjoyable experience for both new and experienced players.

Hack, Slash, Loot screenshot
Hack, Slash, Loot screenshot
Hack, Slash, Loot screenshot
Hack, Slash, Loot screenshot
Hack, Slash, Loot screenshot
Hack, Slash, Loot screenshot

50%
Audience ScoreBased on 1,230 reviews
graphics58 positive mentions
gameplay22 negative mentions

  • The game has a charming retro pixel art style that appeals to fans of old-school RPGs.
  • It offers a unique experience with each run due to its random dungeon generation and character unlocks.
  • The simplicity of mechanics makes it easy to pick up and play, providing a casual gaming experience.
  • The game heavily relies on RNG, making success feel more like luck than skill, leading to frustrating gameplay.
  • There is no inventory system, which limits player choices and makes it difficult to manage items effectively.
  • The difficulty can be overwhelming, especially for newcomers, with many players experiencing frequent and unfair deaths.
  • gameplay
    188 mentions Positive Neutral Negative

    The gameplay of "Hack, Slash, Loot" is characterized by its simplicity and accessibility, making it easy for new players to pick up. However, many reviews highlight a significant reliance on luck, with repetitive mechanics and a lack of depth that can lead to frustration. While some players appreciate the retro aesthetic and the potential for strategic choices, the overall consensus suggests that the game falls short in providing a compelling and engaging experience compared to other titles in the roguelike genre.

    • “Achieved my first win at the 8th run by playing the 'wizard' character, which helped me understand game mechanics and provided satisfaction during chill gameplay.”
    • “A challenging roguelike adventure: Hack, Slash, Loot offers a deep and complex gameplay experience set in a retro-inspired world.”
    • “Fun little roguelike, it has simple mechanics but remains compelling nonetheless!”
    • “Navigating menus and managing inventory can be cumbersome, detracting from the overall gameplay experience.”
    • “Additionally, the game lacks in-depth tutorials or explanations, which may make it difficult for players to grasp its mechanics fully.”
    • “The gameplay is both extremely simple and very deep.”
  • graphics
    180 mentions Positive Neutral Negative

    The graphics of "Hack, Slash, Loot" are characterized by a simplistic, retro pixel art style that evokes nostalgia but may not appeal to everyone. While some players appreciate the charming aesthetics and find them fitting for a roguelike, others criticize the graphics as outdated and lacking in variety, with issues like poor resolution scaling on modern displays. Overall, the visuals are seen as a mixed bag, with a clear divide between those who enjoy the retro look and those who find it bland or inadequate.

    • “The retro-inspired pixel art style of Hack Slash Loot adds a nostalgic charm to the game.”
    • “The graphics are a nice old-school pixel style and the controls are simple.”
    • “The graphics are charming and it's rather enjoyable to play.”
    • “Audiovisuals are bottom of the barrel 2D indie.”
    • “The game is locked to 4:3 resolution and while you can eventually escape from the windowed mode to full screen, there's massive graphics scaling problems - on a 4K monitor with your DPI increased, the game has overscan issues, rendering the mouse pointer/interface unworkable.”
    • “The graphics are embarrassingly bad, with teeny sprites that have no animations.”
  • story
    156 mentions Positive Neutral Negative

    The game's story aspect is minimal and lacks depth, with players primarily engaging in a series of quests that offer little narrative progression or context. While there are various quests and character classes to unlock, many players find the storytelling elements to be basic and unengaging, often feeling like a missed opportunity for a richer experience. Overall, the quests serve more as randomized challenges rather than a cohesive narrative, leading to a gameplay experience that is heavily reliant on luck and repetition rather than a compelling story.

    • “Find artifacts, unlock new characters to play, and work your way through all the 5 different storylines.”
    • “Depending on what quest you choose, you are given a backstory to give you a sense of what your goal is in your adventure.”
    • “Within each of the different quests, you encounter various creatures and characters that have roles in the story, or provide dialog pertaining to what's at hand.”
    • “I picked a mission at random and was just dumped in a dungeon without ceremonies, cutscenes or even flavor text.”
    • “Winning the quests simply does not feel rewarding and fulfilling.”
    • “What I mean to say is that the art-style isn't the only part about this game that is retro, the storytelling is straight out of 1980 as well.”
  • music
    40 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its nostalgic 8-bit style and immersive qualities, while others criticize its lack of consistency and repetitive loops. Some players find the soundtrack enjoyable and reminiscent of classic games, but note that the absence of continuous background music can detract from the overall atmosphere. Overall, while the music has potential and enhances the game's ambiance, improvements in its implementation could significantly elevate the experience.

    • “Additionally, the haunting soundtrack enhances the sense of immersion, contributing to the game's overall ambiance.”
    • “The music is very reminiscent of some other games I love (the title screen reminds me of Castle Crashers, dungeon themes remind me of Zelda) and serves the game well.”
    • “The soundtrack, however, is quite enjoyable.”
    • “This is actually the only thing that bugs me: the music doesn't consecutively play throughout the game but rather plays one sound loop on occasion.”
    • “This game lacks music.”
    • “There's little to no background music, which makes the game completely devoid of atmosphere unless you play your own.”
  • replayability
    30 mentions Positive Neutral Negative

    The game is praised for its high replayability, offering unique experiences with each run due to varied playable characters and starting conditions. Players appreciate the ability to experiment with different builds and strategies, enhancing the game's longevity despite some critiques regarding depth and price compared to other roguelikes. Overall, it is considered a fun and engaging title that encourages repeated playthroughs.

    • “It's a great little roguelike and will offer hours of enjoyment and a lot of replayability.”
    • “The beauty of a roguelike is its nigh infinite replayability, the ways you can experiment with builds, the magic of discovery as you find something that works, figure out the tricks of the game, and get further every time.”
    • “That little shift really helps to extend the replay value, and encourages you to try and take different approaches to each dungeon.”
    • “The final nail in the coffin is the price tag, which at the time of this review exceeds vastly more playable and equally casual-friendly Steam roguelikes such as Dungeons of Dredmor and Tales of Maj'Eyal, either of which is perfectly content to kill you just as quickly, while affording a comparatively staggering array of options with which to actually enjoy your brief life.”
    • “Deceptively simple and very unforgiving, though the game is split into smaller scenarios, making this much more playable than other games of its kind.”
    • “Don't buy this, buy Dungeons of Dredmor instead; it's a better roguelike with more replayability.”
  • grinding
    10 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious, boring, and frustrating, detracting from the overall enjoyment and failing to capture the essence of what makes roguelikes engaging. Players find the mechanics overly repetitive and lacking in variety, leading to a sense of unfair difficulty rather than rewarding challenge.

    • “This game is both brutally difficult, incredibly unfair, really annoying, and very tedious.”
    • “It just feels tedious and boring and not fun, and if a game fails to be fun, it has failed at what it has set out to do.”
    • “It's boring, tedious, and in my opinion doesn't understand what makes roguelikes work.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is praised for its detailed character sprites and visually appealing environments, evoking a classic feel reminiscent of old-school titles. However, the lack of background music detracts from the overall atmosphere, leaving players to rely on their own music to enhance the experience.

    • “The detailed character sprites and atmospheric environments create a visually appealing experience.”
    • “It is as close to a classic in terms of atmosphere and feel as you can get.”
    • “Old-school game with excellent graphics and atmosphere conveyed.”
    • “There's little to no background music, which makes the game completely devoid of atmosphere unless you play your own.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is described as charming and occasionally hilarious, particularly in the context of roguelike perma-death mechanics that reward persistence. However, some players feel that the humor can become repetitive and that the overall experience may not sustain its comedic appeal over time. The retro aesthetic adds to the humor, but opinions vary on its effectiveness.

    • “Roguelike perma-death games that reward you for trying and trying are quite hilarious.”
    • “While the aesthetic is retro and funny, the fun you'll have with this will dry up quickly.”
    • “Small, not simple and so funny :) great game, I like.”
  • monetization
    4 mentions Positive Neutral Negative

    The game's monetization model is straightforward, as it does not include in-app purchases, which some players appreciate, likening it to a casual iOS game with hardcore elements. Overall, it delivers on its promises without the typical monetization pitfalls.

    • “In some ways, HSL feels like an iOS casual game, with a veneer of hardcore trappings, minus the in-app purchases.”
  • stability
    2 mentions Positive Neutral Negative

    The game experiences occasional stability issues, with users reporting minor glitches such as flickering between torch and blood spot sprites when continuing from a previous save. Overall, these issues appear to be infrequent and do not significantly detract from the gameplay experience.

    • “One or two glitches occur when continuing an earlier game, including torches blinking between torch and blood spot sprites.”
  • character development
    2 mentions Positive Neutral Negative

    Reviews indicate a complete lack of character development, with players feeling that survival relies solely on luck rather than any meaningful growth or progression of characters.

    • “There is no character development at all, and any chance at survival is completely based on luck.”

Buy Hack, Slash, Loot

100h Median play time
100h Average play time
100-100h Spent by most gamers
*Based on 2 analyzed playthroughs

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