Hack, Slash, Loot
- May 4, 2012
- David Williamson
- 100h median play time
"Hack, Slash, Loot" is a turn-based dungeon crawler where players explore randomly generated dungeons as a lone hero, fighting monsters and looting valuable treasures. With 32 characters to unlock, six quests, and thousands of items, the game offers high replayability and depth. The streamlined roguelike gameplay and modern control scheme are wrapped in cute retro-style graphics, ensuring an enjoyable experience for both new and experienced players.
Reviews
- The game has simple mechanics and is easy to pick up, making it accessible for new players.
- Each run offers a unique experience, contributing to high replayability as players unlock new characters and items.
- The retro pixel art style and nostalgic feel appeal to fans of classic roguelikes.
- The game heavily relies on RNG, making success feel more like luck than skill, which frustrates many players.
- There is a lack of depth and strategy, with minimal meaningful actions available during gameplay.
- The user interface is unwieldy and the game can feel unbalanced, leading to frequent and often unfair deaths.
- graphics66 mentions
- 30 % positive mentions
- 61 % neutral mentions
- 9 % negative mentions
The graphics of the game are predominantly described as simplistic, nostalgic, and reminiscent of 8-bit pixel art, which may appeal to some players while turning others away due to their minimalism and lack of detail. While many appreciate the charming and cute aesthetic, others criticize the graphics as outdated and poorly executed, with some sprites being hard to distinguish. Overall, the visuals are a divisive aspect, with opinions ranging from fondness for retro styles to disappointment in their execution.
“The graphics are charming and it's rather enjoyable to play.”
“The only thing this game has going for it is the cute pixel graphic style.”
“A roguelike dungeon crawling RPG game, with a cute pixel-art graphics style, and challenging gameplay.”
“The graphics are embarrassingly bad, with teeny sprites that have no animations.”
“It's poorly balanced, and the graphics make a chair unidentifiable from a pair of boots.”
“The graphics are horrid for even 8-bit and you can't heal at all, unless you rarely find something to help you out.”
- gameplay60 mentions
- 20 % positive mentions
- 70 % neutral mentions
- 10 % negative mentions
The gameplay is characterized by simple mechanics that are easy to grasp, offering a fun and addictive experience, particularly for those familiar with classic roguelike elements. However, it suffers from a reliance on RNG, a lack of depth, and tedious mechanics that can frustrate players, especially due to the absence of an inventory system and punishing difficulty. While the pixel art and character variety are appreciated, the overall execution leaves room for improvement to stand out in the genre.
“Achieved my first win at my 8th run by playing the 'wizard' character, which helped me understand the game mechanics and provided satisfaction during chill gameplay.”
“Hack, slash, loot is effectively a turn-based fast-paced RPG and has a pretty fun gameplay loop.”
“The gameplay is both extremely simple and very deep.”
“RNG shouldn't be the main mechanic of the game.”
“There is no depth of gameplay here.”
“A terribly made 'roguelike' with mechanics that force you into a corner with no chance of actually getting forward in the game without blind luck.”
- story58 mentions
- 10 % positive mentions
- 83 % neutral mentions
- 7 % negative mentions
The game's story aspect is largely criticized for its lack of depth and progression, with players noting that it offers only minimal narrative context through brief quest descriptions. While there are multiple quests and character unlocks, many feel that the gameplay is overly reliant on luck and character selection rather than a compelling storyline. Overall, players express a desire for a more immersive and structured story mode, as the current setup feels disjointed and unsatisfying.
“Find artifacts, unlock new characters to play, and work your way through all the 5 different storylines.”
“You also choose the quest you want to play from the main menu, and each has its own story.”
“Second, instead of one or more large, random dungeons, HSL offers several themed quests with varying environments and dangers.”
“No story, beyond some paltry title page blurb.”
“No sense of story progression either.”
“You're far too reliant on luck and playing the right character for the right story to have any chance at victory.”
- replayability18 mentions
- 56 % positive mentions
- 28 % neutral mentions
- 17 % negative mentions
The game is highly regarded for its replayability, offering unique experiences with each run due to a variety of playable characters and starting conditions. Players appreciate the combination of pixel art and hardcore gameplay, which encourages experimentation with different strategies in smaller, manageable scenarios. Overall, it provides hours of enjoyment and significant replay value, making it a standout in the roguelike genre.
“That's why every single run offers a unique experience and makes this game very replayable.”
“It's a great little roguelike and will offer hours of enjoyment and a lot of replayability.”
“Not much depth, yet a lot of fun, with a significant enough variety of starting conditions to boost replayability.”
“That little shift really helps to extend the replay value, and encourages you to try and take different approaches to each dungeon.”
“Deceptively simple and very unforgiving, though the game is split into smaller scenarios making this much more playable than other games of its kind.”
- music12 mentions
- 67 % positive mentions
- 25 % neutral mentions
- 8 % negative mentions
The music in the game is generally well-received, with many praising its 8-bit style and enjoyable soundtrack, despite some repetitiveness. However, the lack of background music can lead to a lack of atmosphere, prompting players to seek their own tunes. Overall, it appeals to those who appreciate retro aesthetics and sound.
“Lots of potential, fantastic music, and a good base.”
“The soundtrack, however, is quite enjoyable.”
“The graphics themselves can be forgiven for their simplicity given the intentional style, and the music, although repetitive, is not annoying.”
“There's little to no background music, which makes the game completely devoid of atmosphere unless you play your own.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its retro aesthetic and the comedic elements of roguelike perma-death mechanics, which players find amusing. However, some users note that the humor may become repetitive over time, potentially diminishing the overall enjoyment.
“Roguelike perma-death games that reward you for trying and trying are quite hilarious.”
“Small, not simple and so funny :) great game, I like.”
“While the aesthetic is retro and funny, the fun you'll have with this will dry up quickly.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players criticize the grinding aspect of the game for its tedious mechanics and lack of variety, which contribute to a frustrating experience. The poor user interface further exacerbates the feeling of monotony, making inventory management particularly cumbersome.
“In the end, HSL suffers from a crummy GUI, tedious mechanics, and a lack of variety in almost every field.”
“So no more tedious inventory management.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game experiences occasional stability issues, with users reporting one or two glitches, particularly when resuming earlier saves, such as flickering between torch and blood spot sprites.
“One or two glitches occur when continuing an earlier game, including torches blinking between torch and blood spot sprites.”
- character development2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews indicate a complete lack of character development, with players feeling that survival relies solely on luck rather than any meaningful growth or progression of the characters.
“There is no character development at all and any chance at survival is completely luck.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game is noted for its absence of in-app purchases, giving it a feel similar to an iOS casual game while still incorporating elements typically associated with hardcore gaming.
“In some ways, HSL feels like an iOS casual game, with a veneer of hardcore trappings, minus the in-app purchases.”
“In some ways, HSL feels like an iOS casual game, with a veneer of hardcore trappings, minus the in-app purchases.”
- atmosphere2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's atmosphere is largely criticized for its lack of background music, leaving it feeling empty and uninspired unless players choose to enhance it with their own music.
“There's little to no background music, which makes the game completely devoid of atmosphere unless you play your own.”