- September 5, 2016
- GDNomaD
Wooden House
Platforms
About
"Wooden House" is a narrative-driven game set in a peaceful village house, where a calm day turns into a nightmare as strange voices emerge from beneath. Players must uncover the source of the voices and deal with an ancient evil, with only their wits and the game's ambient sounds and detailed graphics to guide them. Features include hounding enemies and no in-game tips, encouraging exploration and independent thinking.







- The graphics are decent and create a somewhat atmospheric environment.
- Some players found moments of genuine horror and tension during chase sequences.
- The game can provide a few laughs due to its poor execution and broken English.
- The game is plagued by constant crashes and bugs, making it nearly unplayable.
- The story is poorly translated and incoherent, making it hard to follow.
- Gameplay is shallow, with minimal interaction and repetitive mechanics.
story
30 mentions Positive Neutral NegativeThe game's story is criticized for being vague, incoherent, and poorly executed, often rendered incomprehensible due to broken English and bad grammar. While the premise of a man retreating to a haunted house has potential, the narrative is poorly paced and lacks clarity, leaving players confused about the plot and objectives. Overall, the story fails to engage or immerse players, detracting significantly from the gaming experience.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“You play as a man who wants to get away from everyday life and decides to take a retreat to his new home, but after a night there, you notice there's some spooky things going on and that's where the story kicks off.”
“The story is that you have rented an old house for a while, away from all the noise and stress of the city; however, one night, the main character starts hearing voices coming from beneath the house and additionally finds an old book that, once opened, releases all the evil that is contained within it.”
“The story is atrocious and is insanely hard to follow, and you barely know what's going on because of the most notorious staple of GDNomads games: the broken English.”
“The story is confusing to follow, and Nomad's bad translations, spelling, and grammar don't help with following a story that has a good concept and setup, but ultimately fails to deliver any form of determination or set an end goal for you.”
“The incoherent story is told through broken English, making it challenging to understand what the story is or what exactly is wanted from me.”