- November 4, 2016
- GDNomaD
Autumn Dream
Platforms
About
In "Autumn Dream" , you inherit a house but must live there for at least a few days, avoiding the cellar and nighttime exploration. The game's small house setting creates an atmosphere of suspense and curiosity, encouraging players to uncover the house's secrets while adhering to its mysterious rules. As you navigate the house and its challenges, you strive to discover the key to owning your new inheritance.
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- The game has a spooky atmosphere and can provide some genuine scares.
- Some players found it enjoyable for its short playtime and quirky charm, especially at a low price.
- The graphics and sound design received praise for creating an engaging environment.
- The game is plagued by frequent crashes and bugs, making it frustrating to play.
- The English translations are poorly done, leading to confusion and breaking immersion.
- Many players felt the game was too short and lacked depth, often feeling like an unfinished product.
story
50 mentions Positive Neutral NegativeThe game's story is generally viewed as average, with some players appreciating its development and backstory, while others criticize it for being bland, poorly translated, and lacking coherence. Although there are elements of intrigue and potential for replayability, many reviewers feel that the narrative fails to deliver a compelling experience, often overshadowed by technical issues and simplistic plotlines. Overall, the story's execution leaves much to be desired, with calls for more depth and a better conclusion.
“The story is that you have inherited a woodland house from your aunt; however, the inheritance has a twist in which you don't get to claim ownership of the house until you've stayed there for a few days.”
“The story, unlike other nomad games, actually develops as you go through it, and this is something I'll talk about in the replayability section. There are some notes that give you further backstory, and it's likely that you may miss some of these notes on one playthrough.”
“If you're intrigued by the story that I explained in the review and you want to develop it to its extent, then you'll probably be willing to go through the game a second time, and probably get a total playtime of 40-50 minutes.”
“The story is extremely bland, the game mechanics are okay at best (many of the sequences or interactions are not properly working at all), boring puzzles (there are ways to proceed to the next room without getting the keycard in the TV room with the mutant), and the sound effects are poorly executed as the sound disappears in the player positions in a certain room.”
“It's yet another FPS creator game with a plethora of crashing issues, cheap and stupid 'scares', and a story so lost in translation that it's pretty well impossible to follow.”
“This game is silly, with bad translations and a simple story.”