The Lost Souls
- April 11, 2016
- GDNomaD
In "The Lost Souls" , you play as the main character who dies and descends into hell, seeking his lost soul. He stumbles upon an ancient cemetery, revealing a potential path to redemption. This grim, atmospheric game evokes a sense of isolation as you traverse treacherous landscapes in hopes of recovering memory and identity.
Reviews
- The game has decent graphics, particularly the water effects.
- Some players found the horror atmosphere to be engaging, providing a sense of tension.
- A few moments of gameplay were described as enjoyable, with some players appreciating the short experience.
- The game crashes frequently, making it nearly unplayable for many users.
- Puzzles are overly simplistic, often solvable by typing words backwards, which detracts from the challenge.
- The story is poorly developed and lacks coherence, leaving players unsatisfied with the overall experience.
- story20 mentions
- 15 % positive mentions
- 65 % neutral mentions
- 20 % negative mentions
The game's story is widely criticized for being nonsensical, incomplete, and lacking coherence, with many reviewers noting that it fails to provide a meaningful narrative or context for the gameplay. Players describe the plot as poorly executed, often feeling like a collection of disjointed elements rather than a cohesive story, which detracts from the overall experience. Overall, the narrative is seen as a significant weakness, contributing to a frustrating and unengaging gameplay experience.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“The story you don't get the entire story, probably half the story.”
“The story is only half a story.”
“This is another pathetic, very short, buggy, and broken indie horror game with idiotic puzzles, a comical monster that chases you to kill in corridors, stupid fetch quests, and a nonexistent story.”
“First of all, there is no plot at all and the gameplay mostly revolves around our character wandering around a hellish maze-like dungeon solving puzzles that do not make any sense either.”
“The story is laughable and the overall experience is so bad it makes you giggle in some weird kind of amusement.”
- graphics13 mentions
- 31 % positive mentions
- 46 % neutral mentions
- 23 % negative mentions
The graphics of the game receive mixed reviews, with some players noting decent visuals and impressive lighting effects, particularly in the opening act. However, many criticize the overall optimization, describing the graphics as sub-par and inconsistent, especially when compared to the game's potential. While there are redeeming qualities, such as the water effects and a cinematic feel, the lack of resolution and graphical tweaks detracts from the overall experience.
“Like the white mirror, the graphics in The Lost Souls is one of the few redeeming factors of the game and for the most part are pretty good. They're consistent, the lighting is great and at times to be marveled at, however in The Lost Souls that lighting isn't used too frequently; it's really only used in the opening act.”
“This game had good graphics for a cheap budget game and has a cinematic photography experience because of its widescreen-like movie presentation.”
“I don't play horror games too often, but this one has decent graphics, lots of intrigue, and a great overall horror atmosphere of hell.”
“If you try to take it seriously as a game, you'll find no resolution or graphics tweaks, no controller tweaks... it's horribly optimized and will be sluggish even on high-end rigs.”
“The graphics, except for the water, are sub-par and the story negates any fear of dying as you are already dead.”
“Graphically, the game is a mess.”
- gameplay12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The gameplay has received largely negative feedback, with many users criticizing its lack of plot, nonsensical puzzles, and buggy performance. While some appreciate the walking simulator aspect and atmospheric elements, the overall execution is deemed poor, with easy puzzles and ineffective sound design detracting from the experience.
“Gameplay in The Lost Souls is strikingly similar to White Mirror; you walk around four separate linear environments, complete the objectives in your diary, solve some puzzles, and dodge the odd monster.”
“I liked the gameplay; you know, walking simulator, horror atmosphere, and stuff.”
“Here is a few minutes of gameplay if you want to check it out.”
“First of all, there is no plot at all and the gameplay mostly revolves around our character wandering around a hellish maze-like dungeon solving puzzles that do not make any sense either.”
“With top-of-the-line graphics from the 17th century and only the buggiest of gameplay, this is the shittiest game you are looking for.”
“It's gameplay elements fall flat at almost every turn, it has sorry excuses for horror, its puzzles are laughably easy, and its sound design, while having a good sound overall, is misused in a way for it to have no effect.”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is widely criticized for its instability, with numerous reports of bugs, crashes, and unsolvable puzzles that hinder gameplay. Players describe it as a "broken, buggy, unplayable mess," leading to a frustrating experience that detracts significantly from enjoyment. Overall, the game's technical issues overshadow any potential merits.
“Had to run using my powers of admin, and this game was still a broken, buggy, unplayable mess.”
“Somewhat buggy; it wouldn't take the church door entry code the first few times I tried and eventually crashed when it was loading the final stage.”
“It crashes, it's buggy, the story is laughable and the overall experience is so bad it makes you giggle in some weird kind of amusement.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely derived from its numerous bugs and poor programming, which players found amusing despite the game's intended horror elements falling flat. Many reviewers noted that the simplistic puzzles and ineffective jump scares led to unintentional laughter, making the experience more entertaining than frightening. Overall, while the game fails to deliver genuine horror, its comedic shortcomings provide some amusement.
“I found some funny bugs; you can jump with 7 and rise and lower resolution with the comma and period keys.”
“The hilarious bugs and bad programming made up for the time I wasted playing that game.”
“I even found myself laughing at the attempted horror elements, with cheap jump scares and lazy attempts at establishing horror.”
- replayability4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The game offers minimal to no replayability due to its linear structure, lacking collectibles or incentives for players to experience it again. Users have rated its replay value as effectively zero.
“Due to this being a linear horror game, there really is little to no replayability factor. The game gives you no reason to go through it again, no collectibles, nothing.”
“- no replayability”
“The game has a replay value of 0.”
- music3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The music in the game is noted for its relaxing qualities, providing a soothing backdrop that allows players to feel at ease. However, it also creates an immersive atmosphere that heightens tension, making players acutely aware of their surroundings and any disturbances.
“Surroundings and music - all this puts pressure on you and makes you stop at the slightest rustle.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- atmosphere3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Reviewers emphasize the importance of a well-crafted atmosphere, suggesting that it should focus on creating a dark, creepy environment rather than relying on cheap jump scares and constant noise. A subtle approach with occasional disturbing moments is preferred, and overall, the atmosphere is generally regarded as good.
“However, the atmosphere is good.”
“Don't overdo cheap jump scares and constant sounds/voices that come from nothing; create a creepy atmosphere instead. A dark atmosphere with just the occasional disturbing moment would be more than enough.”