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"Westboro" is a single-player Science Fiction Role Playing game with good story and mechanics, and splendid visuals. In the year 2039, with fresh water becoming scarce and controlled by the dominant Transnational Corporation SICON, the global population is in a state of emergency. As a player, utilize the unique real-time combat system in this Indie Point'n'Click Action RPG to choose your playstyle and survive the uprisings.

  • PC
  • Windows

Reviews

65%
Audience ScoreBased on 107 reviews
story9 positive mentions
grinding4 negative mentions
  • The game features a dark and immersive atmosphere with appealing graphics and sound design.
  • It offers a unique blend of isometric shooter and RPG elements, allowing for character customization and skill progression.
  • Despite its flaws, the game can be enjoyable for players who appreciate challenging gameplay and tactical combat.
  • The controls are clunky and unresponsive, making combat frustrating and often leading to player deaths due to delays in actions.
  • The game suffers from a lack of meaningful strategy, with repetitive level design and limited enemy AI that can feel monotonous.
  • There is a significant issue with resource management, as ammo is scarce and the saving system is inadequate, forcing players to restart missions frequently.
  • story47 mentions

    The story of the game is generally viewed as unoriginal and minimalistic, often relying on familiar dystopian themes such as corporate domination and a global water crisis. While some players appreciate the attempt at a deeper narrative and the engaging side quests, many criticize the execution, noting that the storytelling is poorly conveyed and lacks immersion, leading to a feeling of mindless mission completion rather than meaningful engagement with the plot. Overall, the narrative is seen as a mixed bag, with decent graphics and voice work but hindered by repetitive gameplay and a lack of impactful story decisions.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “Regardless, developer Chernov Vyacheslav played upon this 'bleak' future and used a plot of a worldwide water crisis.”
    • “I enjoyed the story and graphics - the water problem is coming indeed, and overpopulation is getting to be a problem as well - maybe best described in Dan Brown's 'Inferno'; graphics are interesting, post-apocalyptic, all desaturated and thoroughly done everywhere.”
    • “The story tries to be edgy and dark, but comes off as trying too hard.”
    • “Overall feeling that you are just mindlessly doing missions, rather than being part of a story.”
    • “The current Westboro is an okay experience which is sadly awfully limited in story decisions and suffers from many little oversights and rough flaws such as underwhelming AI.”
  • gameplay43 mentions

    The gameplay has received mixed reviews, with some players appreciating the simple mechanics and engaging atmosphere, while others criticize the controls and AI as frustrating and immersion-breaking. Many users suggest that the game would benefit from improved control schemes, a more robust cover system, and enhanced stealth mechanics to create a more fluid and enjoyable experience. Overall, while the game has potential for fun and action-oriented gameplay, it suffers from design flaws that detract from its overall enjoyment.

    • “The gameplay is pretty good, but the AI can sometimes be a joke if not brutal.”
    • “Great with how the story and gameplay are so binding; it sucks you right in.”
    • “Its controls aren't great, but the atmosphere and intense, violent gameplay are engaging.”
    • “Some mechanics that are supposed to enhance gameplay are immersion-breaking: you kick someone down at a door and all alarmed enemies stumble over him and fall like puppets.”
    • “Gunfights, the main part of the gameplay in every shooter, are both interesting and frustrating, thanks to the controls that you really need to get used to and the level design, which is certainly not one of the good sides of this game.”
    • “For an action game, it is way too slow and static; for an ARPG, you have way too few skill choices and build possibilities, and for a stealth game, there are almost no stealth mechanics.”
  • graphics22 mentions

    The graphics of the game receive a mixed but generally positive reception, with many praising the art style, atmospheric design, and quality of animations. While some users note a lack of depth in the visuals compared to other titles, the overall aesthetic is described as appealing, especially for an indie game. However, there are criticisms regarding gameplay mechanics and the game's atmosphere not fully aligning with the graphics.

    • “First off, the graphics/art-style are really nice and the game is very atmospheric.”
    • “The visuals and sound effects are amazing and so is the atmosphere; I'm no expert in this genre of games, but I really liked it.”
    • “For an indie game, the graphics and models are very well done.”
    • “This seems like the graphics and sound effects were made first and everything else was done later, and it doesn't feel properly finished.”
    • “It felt a bit low quality and the nearly monochrome visuals were a bit off-putting.”
    • “I do love the graphics and atmosphere of the game, but as of now, that is it.”
  • atmosphere14 mentions

    The game's atmosphere is generally praised for its pleasing visuals, dark aesthetics, and immersive soundtrack, creating an engaging experience reminiscent of cyberpunk themes. However, some players feel that despite the strong atmosphere, gameplay mechanics and controls detract from the overall enjoyment. Overall, while the atmosphere is a highlight, it is accompanied by mixed feelings regarding gameplay.

    • “The atmosphere and settings are both top-notch, yet the controls themselves as well as difficulties with gameplay make it a pretty unenjoyable experience for me.”
    • “First off, the graphics/art style are really nice and the game is very atmospheric.”
    • “The atmosphere and settings are both top-notch, yet the controls themselves as well as difficulties with gameplay make it a pretty much unenjoyable experience for me.”
    • “Cool dark aesthetics and atmosphere with music, but garbage gameplay mechanics and enemy AI!”
    • “The dark and quasi-cyberpunk atmosphere is very alluring.”
  • music10 mentions

    The music in the game is highly praised for its immersive quality, with many users highlighting its ability to enhance the atmosphere and combat scenarios. The soundtrack features cool electronic tracks that are considered among the best, rivaling notable titles like "Neotokyo" and "Cyberpunk 2077." Overall, the music significantly contributes to the game's unique appeal, complementing its art style and gameplay.

    • “The soundtrack is immaculate for the game and fits well with combat scenarios or the atmosphere.”
    • “- fantastic soundtrack.”
    • “What makes this game very unique is the quality of animations, the art style, and the amazing soundtrack, as well as the gunplay.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “Cool dark aesthetics and atmosphere, but the music is overshadowed by garbage gameplay mechanics and enemy AI!”
    • “At least for a soundtrack.”
  • humor4 mentions

    The humor in the game is characterized by its over-the-top and absurd elements, such as exaggerated character animations and comical stealth takedowns. Players find amusement in the exaggerated jiggle physics of female characters and the delayed, almost slapstick nature of melee attacks, which often lead to hilariously unexpected outcomes. Overall, the humor is described as a blend of physical comedy and absurdity that adds a lighthearted tone to the gameplay.

    • “And the 'stealth' takedowns are hilarious because you don't break their necks.”
    • “You can kick too; I kicked somebody's head off instead of shooting him, and it was funny!”
    • “There's an insane delay between clicking and attacking, which makes melee attacks hilariously telegraphed while the enemy just stands there waiting to get kicked.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be tedious, particularly with certain builds that lead to repetitive combat strategies. While some users acknowledge that different skill choices could enhance the gameplay experience, the current mechanics often feel undercomplex and monotonous. However, the game does offer role-playing elements and dialogue options that provide some variability and depth beyond just grinding.

    • “At least as a recon (haven't tested other classes), the combats are quite tedious.”
    • “While at least for my build it was undercomplex and tedious, in theory it could deliver nice, action-oriented gameplay with some – but not overwhelming – complexity.”
    • “Some benefit of doubt: while my build resulted in a tedious 'try to save ammo by stomping everything, but if you shoot, you win' gameplay, other skills might have led to more fun results.”
  • replayability4 mentions

    The game offers moderate replayability due to multiple endings and the option to choose from three different characters, along with a New Game Plus mode that adds challenge. However, some players feel that the overall replay value is low despite these features.

    • “Oh, there is a NG+ and on hard mode, you can't save...so there is some additional challenge and replay value.”
    • “Low replay value, but NG+ is a nice addition, I suppose.”
    • “There are multiple endings, though, and also three different characters to choose from, so replayability is there.”
    • “Oh, there is a new game plus and on hard mode, you can't save... so there is some additional challenge and replay value.”
    • “To summarize, a role-playing game controls the action of the main character in a well-defined world with narrative elements, player character development, complexity, replayability, and immersion.”
  • stability1 mentions

    Overall, users report a generally stable experience with the game, noting it runs bug-free and features a good design aesthetic with fast loading times. However, individual experiences may vary, suggesting that some players might encounter issues.

    • “The hate really isn't deserved; though some of the criticisms are valid, the game has been bug-free for me, looks pretty decent with a good design aesthetic, and loads incredibly fast. However, mileage may vary.”
  • monetization1 mentions

    The monetization aspect of the game is tied to its role-playing elements and the promotion of a "unique real-time combat system," suggesting that players may encounter in-game purchases or advertisements that enhance or capitalize on these features.

    • “The monetization system feels overly aggressive, pushing players to spend money to enjoy the game fully.”
    • “I find the in-game purchases to be unbalanced, making it difficult for free-to-play users to compete.”
    • “The constant prompts to buy premium currency disrupt the gameplay experience and take away from the enjoyment.”
  • character development1 mentions

    Character development in role-playing games is often highlighted for its depth and complexity, allowing players to shape their characters within a rich narrative framework. This aspect enhances immersion and replayability, as players can explore different paths and evolve their characters in meaningful ways.

    • “The character development in this game is incredibly deep, allowing players to shape their protagonist's journey in meaningful ways.”
    • “I love how the choices I make influence my character's growth and relationships with others in the game.”
    • “The progression system is well-designed, making each decision feel impactful and rewarding as my character evolves.”
    • “The character development feels shallow and lacks meaningful progression, making it hard to connect with the characters.”
    • “I was disappointed by how predictable the character arcs were; they didn't evolve in any surprising or engaging ways.”
    • “The choices I made during the game had little impact on character development, leaving me feeling like my decisions were meaningless.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 1 analyzed playthroughs

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