- September 27, 2018
- Mono Studio
- 30h median play time
INSOMNIA: The Ark
Platforms
About
In "INSOMNIA: The Ark," you explore a colossal, dying space metropolis filled with intrigue, danger, and diverse inhabitants. As a "low-class" citizen, you'll need to navigate the complex politics and cultures of this isolated society, while also uncovering mysterious forces threatening the Ark. Your choices and actions will significantly impact the narrative and faction relationships in this immersive, story-rich RPG.
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- The game features a unique and immersive dieselpunk sci-fi setting with great art design and atmosphere.
- The story and lore are intriguing, with a complex narrative that encourages exploration and decision-making.
- The combat system, while clunky at times, offers a satisfying challenge and allows for various playstyles.
- The game is riddled with bugs and glitches, including game-breaking issues that can halt progress.
- Many elements of the game, including quests and UI, are poorly translated or left in Russian, making it difficult for non-Russian players.
- The camera controls are awkward, being locked to a fixed angle, which can hinder gameplay and immersion.
story
436 mentions Positive Neutral NegativeThe story of the game is generally praised for its intriguing premise, rich lore, and immersive world-building, drawing comparisons to classic RPGs like Fallout and System Shock. However, many players express frustration with the execution, citing issues such as poor translation, vague quest objectives, and numerous game-breaking bugs that hinder progress. While the narrative has the potential to be engaging, the overall experience is often marred by technical shortcomings and unclear quest design.
“The world and story are well crafted and engaging, with surprisingly varied environments.”
“The story is very engaging.”
“The story itself is interesting but is a little disjointed in places.”
“The story itself may be the only part that can make the player keep going.”
“Major plot beats happen off-screen or without the protagonist, forcing the player to play catch-up to feel included in the narrative.”
“The story was also badly translated, with many parts making no sense, and sometimes after a reload, missions would lose their translation altogether.”