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"Seven: Enhanced Edition" is a single-player fantasy RPG with a beautiful story, good gameplay, and vibrant visuals. As master thief Teriel, explore the open world of the prison island Peh and the depths of the sea in the Drowned Past expansion. Despite some bugs and heavy grinding, the game offers an atmospheric, immersive experience with isometric stealth and action elements.

  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Play​Station

Reviews

74%
Audience ScoreBased on 960 reviews
story226 positive mentions
stability64 negative mentions
  • Unique and engaging world with a rich lore and interesting story.
  • Freedom of movement and exploration, allowing players to approach objectives in various ways.
  • Well-designed stealth mechanics that reward careful planning and execution.
  • Clunky controls and camera angles that can lead to frustrating navigation and accidental deaths.
  • Frequent bugs and crashes that disrupt gameplay and progress.
  • Limited inventory space and a confusing crafting system that detracts from the overall experience.
  • story742 mentions

    The story of "Seven: The Days Long Gone" is a mix of engaging cyberpunk themes and intricate world-building, featuring a master thief on a mission filled with conspiracies and moral dilemmas. While the main plot is generally well-received, many players find the side quests to be a highlight, offering unique narratives that enhance the overall experience. However, some critiques point to a lack of character depth and occasional bugs that can disrupt the storytelling flow, leaving players divided on the game's narrative execution.

    • “The story is engaging, and even the side quests and simple conversations randomly happening as you walk by people are all purposeful and often evocative.”
    • “This is a great example of how a CRPG style game should and does focus heavily on bringing a story that you will remember long after playing the game.”
    • “The story and the world are impeccable, but the production levels in some parts of the game fail, so let's start enumerating them.”
    • “The story is very poorly done and they failed to make me care about any of it.”
    • “Its been seven years, I can still remember, the game has very little story freedom and very little character design, and almost no character progress, basically lack everything where a normal classic RPG should have.”
    • “The main story is mediocre at best, it's neither good nor bad.”
  • gameplay383 mentions

    The gameplay of "Seven: The Days Long Gone" is a mixed experience, featuring a blend of stealth, exploration, and RPG mechanics that some players find engaging while others criticize for being clunky and poorly explained. The stealth mechanics are generally well-received, offering various approaches to objectives, but issues like awkward controls, confusing inventory management, and inconsistent enemy AI detract from the overall experience. Despite its flaws, the game is praised for its unique world and the potential for creative problem-solving, making it a noteworthy title for fans of the genre.

    • “This remastered version of the original 'Seven: The Days Long Gone' enhances the experience with improved visuals, refined gameplay mechanics, and a deeper narrative, making it a worthy pick for both newcomers and fans of the original.”
    • “The gameplay mechanics in 'Seven' are equally impressive, offering a satisfying blend of stealth, combat, and exploration.”
    • “With its richly realized setting, engaging narrative, and diverse gameplay mechanics, it's a must-play for fans of the RPG genre and a testament to the creativity and talent of its developers.”
    • “Even the gameplay loop of sneakery + ARPG ended up being too loose and slippery to be consistently fun.”
    • “I googled what I was supposed to do in a spot and everyone in every thread was just like 'screw stealth, I just murdered everyone.' Most of the mechanics found in other stealth games either don't exist or don't work, or were implemented in a really bad way.”
    • “The combat is too clunky, the inventory system is too confusing, the stealth mechanics are poorly explained (see: not explained). It's a good concept that was put together poorly and without user testing.”
  • graphics153 mentions

    The graphics of the remastered version of "Seven: The Days Long Gone" have received praise for their vibrant art style, improved lighting, and detailed environments, contributing to an immersive experience. While some players noted minor graphical issues and a few outdated elements, the overall aesthetic, reminiscent of titles like Borderlands, is considered appealing and well-suited to the game's unique setting. The combination of solid visuals and engaging storytelling enhances the game's charm, making it a worthwhile experience for both newcomers and fans of the original.

    • “The enhanced edition breathes new life into the visuals, showcasing a more polished and vibrant art style.”
    • “The graphics are a feast for the eyes, making every icy landscape and neon-lit street come to life in vivid detail.”
    • “Graphically, it's like 'Pillars of Eternity' meets a considerably more detailed 'Borderlands'.”
    • “The graphics might be a bit outdated, but it has a good story, a lot of areas to explore, and a bunch of stealth and combat mechanics, as well as being long enough to entertain for quite a while.”
    • “Graphics are kinda meh; there are some particularly nice vistas and otherwise good-looking locations, but nothing is crisp or detailed.”
    • “Terrible graphics, bad animations, mediocre story to start you off, and the gameplay is just meh in my opinion.”
  • music73 mentions

    The music in the game has received a mixed reception, with many praising its ability to enhance the immersive experience and complement the game's atmosphere. Notable contributions from artists like Miracle of Sound and the lead composer from The Witcher 3 have been highlighted, creating a hauntingly beautiful soundtrack that resonates with players. However, some users noted issues with repetitiveness and a lack of standout tracks, suggesting that while the music is generally good, it may not always leave a lasting impression.

    • “The ambient sounds and music complement the environment beautifully, adding depth to the world.”
    • “Combined with a hauntingly beautiful soundtrack, the game succeeds in creating an immersive and unforgettable experience.”
    • “The music was perfect and had a bit of a whimsical quality to it despite carrying a serious tone in general.”
    • “I come across its soundtrack today; sadly, the only good part of this game.”
    • “This, along with the music just not playing at all sometimes, a few other uncommon bugs and the quicksave function that only works if you’re making progress in a quest, takes away from the experience more than it should.”
    • “Music is below average in my opinion, nothing stands out and it didn't add much to the atmosphere of the game, no track made me want to YouTube it and find out what the name was.”
  • stability67 mentions

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and crashes that significantly impact gameplay. While some players find enjoyment in the game's concepts and atmosphere, many express frustration over the persistent technical issues, which range from minor annoyances to game-breaking problems. Despite some improvements from patches, the overall consensus is that the game remains quite buggy and inconsistent.

    • “The game runs great and looks fantastic, although there is one serious issue.”
    • “Graphically, the game looks nice and runs smoothly for me on my i5 CPU and 970 GPU, maxed out.”
    • “The game is not very buggy for me, although some quests have issues.”
    • “This game is a buggy, poorly-balanced mess.”
    • “The game can be an absolutely buggy mess.”
    • “I just wasn't having a good time with crashes, freezes, characters getting stuck in the ground, dying while climbing, having bosses get all their health back when I hit them, and stuff like that.”
  • optimization57 mentions

    Overall, the game's optimization has received significant criticism, with many players reporting poor performance, frequent stuttering, and inconsistent frame rates, particularly in densely populated areas. While some users noted improvements in the enhanced edition and acknowledged the potential for future patches, the general consensus is that the game suffers from a lack of polish and optimization issues that detract from the overall experience.

    • “Seven: Enhanced Edition is a greatly improved title when it comes to performance, quality of life, and squashed bugs.”
    • “Very good optimization using Unreal Engine, immersive with solid gameplay.”
    • “Although I, myself, didn't face any performance issues, the devs have confirmed that the next patch will address performance improvements that some people experienced.”
    • “The game suffers from some performance/optimization issues; I run with a 1080 Ti, 16 GB RAM, i7 8700K, 1 TB SSD and was getting hiccups quite frequently.”
    • “In some parts of the game, there is so much happening and so little optimization that it starts lagging, and if you find yourself dying because of frame drops don't feel scared; near the end of the game it happens a lot, and sometimes loading screens might take a long time to end.”
    • “It's well written, well designed, and entirely worth playing... that's why it's so frustrating that it is so poorly optimized.”
  • atmosphere45 mentions

    The atmosphere of the game is widely praised for its immersive qualities, with improvements in lighting and textures enhancing the unique aesthetic. Players appreciate the meticulously crafted environments, engaging lore, and captivating sound design, which together create a compelling and often gritty atmosphere reminiscent of classic sci-fi settings. However, some reviews note that bugs can detract from the overall experience, impacting the enjoyment of the otherwise rich atmosphere.

    • “The improvements in lighting and textures contribute significantly to the immersive atmosphere, drawing players into the game's unique aesthetic.”
    • “From the bustling streets of Peh to the desolate landscapes beyond, each location feels meticulously crafted and brimming with atmosphere.”
    • “The atmosphere of the game is captivating, and it completely pulls in the player.”
    • “I love the atmosphere and the top-down stealth concepts, but it is too damn buggy.”
    • “Music is below average in my opinion, nothing stands out and it didn't add much to the atmosphere of the game, no track made me want to YouTube it and find out what the name was.”
    • “The good: the graphics are really good, art style is exceptionally good, the color palette suits the theme resulting in engrossing atmosphere.”
  • humor30 mentions

    The humor in the game is widely praised for its sharp writing, entertaining banter, and a mix of dark and lighthearted moments that enhance the overall experience. Players appreciate the hilarious interactions and broken mechanics that lead to unexpected comedic situations, as well as the engaging voice acting that brings the humor to life. Overall, the game successfully balances serious themes with a wicked sense of humor, making for a memorable and enjoyable experience.

    • “The writing is sharp, with a mix of humor and seriousness that adds depth to the experience.”
    • “It has some of the most hilariously broken game mechanics I've ever seen, and the end result is absolutely hilarious.”
    • “Story is dark but also sometimes hilarious, respect to the guy who did the 'demon's' voiceover and the item descriptions.”
    • “The humor fell flat for me; it felt forced and often missed the mark.”
    • “I expected more laughs, but the jokes were stale and predictable.”
    • “While there were a few clever moments, most of the humor just didn't resonate.”
  • grinding30 mentions

    Players generally find the grinding aspect of the game to be tedious, primarily due to cumbersome inventory management, slow item weight systems, and a convoluted crafting process. While some appreciate the lack of traditional grinding for experience points, many feel that the overall gameplay becomes burdensome with excessive backtracking and resource gathering, detracting from the enjoyment. Fast travel options do alleviate some of the tedium, but players often report that the initial stages of the game can feel particularly slow and frustrating.

    • “It's great that there's no experience, as you can play how you want without being inhibited for not farming kills.”
    • “My past gaming list would make you think I would drop this game, but the stealth in this game isn't tedious and it isn't like once caught you're stuck.”
    • “The biggest problem with the game is how tedious its gameplay is.”
    • “There is lots of time spent grinding and the side quests seem more like busy work than helping advance the game, storyline, or character.”
    • “Combine it with an uninspired crafting and alchemy system which forces you to scour for fifty types of ingredients just to be able to craft one healing injection or a small weapon upgrade, and it quickly becomes tedious.”
  • character development7 mentions

    Character development in the game is largely criticized for its lack of depth and freedom, with progression primarily tied to skill chips found in the environment rather than traditional experience points. Many players feel that this system fails to meet the expectations of a classic RPG, resulting in minimal character growth and design. While some find the exploration enjoyable, the overall sentiment leans towards disappointment in the character development aspect.

    • “No experience-based character development - earn skill points by completing quests, side quests, or simply finding them throughout the world map.”
    • “The exploration is satisfying, and the character development is interesting.”
    • “It's been seven years, and I can still remember that the game has very little story freedom, very little character design, and almost no character progress. It basically lacks everything a normal classic RPG should have.”
    • “Your character development is entirely linked to skill chips you find in the environment or receive as quest rewards.”
    • “The combat was difficult, and while this game is listed as an RPG, it had very little character development.”
  • replayability6 mentions

    The reviews on replayability are mixed; some players praise the game for its branching narrative and multiple endings, which encourage replaying to explore different outcomes. However, others criticize it for a lack of meaningful choices and permanent skill development, leading to a perception of low replay value. Overall, the game's replayability seems to depend heavily on individual player experience and preferences.

    • “The branching narrative ensures that every decision matters, leading to multiple possible outcomes and ensuring high replayability.”
    • “With untold hours of replayability, fun skills and upgrades, a great soundtrack, and a compelling storyline, this game is a great buy!”
    • “There is huge replayability, with multiple endings and many pathways to get there.”
    • “But not touching again; it has no replay value for me.”
    • “There is no replayability as there are nearly no choices in the main story or side quests, and there are no permanent skill choices; skills and perks are swappable all the time.”
    • “Seven is much more playable and is able to develop all its potential.”
  • emotional5 mentions

    The emotional aspect of the game is mixed; while some players appreciate the touching moments and impactful voice acting, particularly towards the end, others feel that the overall experience lacks depth and replay value. The presence of a free DLC is noted for its potential to evoke tears, but the game's emotional resonance is ultimately seen as inconsistent.

    • “There is also a free DLC which might make one shed a tear.”
    • “I really want to like it because it is touching on so many good ideas, but it just isn't there.”
    • “Artanak's voice acting also gave a good delivery, especially at the very end of the game, despite having a much more emotionally limited character to work with - he does a cold, outraged fury well.”
  • monetization1 mentions

    The monetization aspect of the game is enhanced by its appealing cell-shaded art style and high-quality graphics, which contribute to an immersive experience, though the presence of ads may detract from the overall enjoyment.

Positive mentions (%)Positive
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Buy Seven: Enhanced Edition

Play time

20hMedian play time
26hAverage play time
8-50hSpent by most gamers
*Based on 14 analyzed playthroughs

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