- July 26, 2013
- Spiders
- 13h median play time
Mars: War Logs
RPG veterans should check the game out and give it a spin, if only to see the genuinely brilliant ideas at the game's core. Mars: War Logs isn't exactly a good game, but I have hopes that the next one, if there is a next one, given more time and a bigger budget, will be able to realize all the potential and promise oat the heart of this game.
Platforms
About
"Mars: War Logs" is a post-apocalyptic RPG set on a colonized and war-torn Mars. As protagonist Roy, players must navigate the political and social struggles of the planet while making moral choices that impact the narrative. With a focus on combat and crafting, players can develop their skills and abilities to survive in this brutal world.
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- Interesting setting and lore that draws players in.
- Decent character progression and skill trees that allow for customization.
- Engaging story with choices that impact the outcome.
- Clunky combat mechanics that can be frustrating, especially in larger fights.
- Repetitive quests and backtracking that can make gameplay tedious.
- Poor voice acting and dialogue that detracts from the overall experience.
story
1,428 mentions Positive Neutral NegativeThe story of "Mars: War Logs" is a mixed bag, with many players appreciating its intriguing premise and character-driven narrative set in a dystopian Martian environment. While the game features meaningful choices that can impact the storyline and character relationships, some reviewers noted that the plot can feel rushed and lacks depth, leading to a somewhat predictable and linear experience. Overall, the game is seen as a decent, if flawed, entry in the RPG genre, appealing primarily to those who prioritize story over gameplay mechanics.
“A solid RPG in which the entertaining story is told by alternating characters.”
“The story is actually really nice and I think the friendship of the two main characters is done very well and feels real.”
“The story is well told, there are decisions to make that alter the story and how the NPCs deal with you, there are at least two romance options possible, and from the looks of it there are at least two pretty big branching paths depending on a single choice you make that changes the story heavily.”
“The storyline, touted as a key selling point, is a convoluted mess.”
“The story is a mess; it's as if a monkey with ADHD edited some scenes, just random jumps to random locations, NPCs look the same, companions and antagonists also often do not make a lick of sense. This really is the weakest point of the game.”
“It's clear the devs had a very grand political story in mind but lacked the budget to create a game of that size and length to do it justice.”