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"Domina is a single-player business strategy game with a good story and exceptional gameplay, where you manage a gladiator ludus in ancient Rome. The pixel art graphics are stylish, and the soundtrack blends modern and ancient sounds. However, the game is very grinding, with limited time and resources, and full of bugs. Despite this, the humor and dense atmosphere make it very replayable, with the potential to grow in celebrity and compete in challenging tournaments."

  • PC
  • Windows

Reviews

63%
Audience ScoreBased on 7,757 reviews
music609 positive mentions
monetization20 negative mentions
  • Fun gameplay with a unique gladiator management concept.
  • Great soundtrack that enhances the gaming experience.
  • Engaging pixel art style that captures the theme well.
  • Developer has used patch notes to express controversial political views, including transphobia and anti-mask rhetoric.
  • Content that was previously available in the game has been removed and sold as DLC, which feels exploitative.
  • Developer has threatened to stop updating the game on Steam due to negative reviews, indicating a lack of professionalism.
  • music971 mentions

    The music in the game has received overwhelmingly positive feedback, with many users praising its exceptional quality and ability to enhance the overall experience. Reviewers frequently describe the soundtrack as "banger," "killer," and "amazing," noting its energetic and immersive nature that perfectly complements the game's themes of gladiatorial combat. While some mention a lack of variety in tracks, the consensus is that the soundtrack alone is worth the price of admission, making it a standout feature of the game.

    • “The soundtrack is wonderful and was, in fact, one of the big reasons I bought the game in the first place.”
    • “The music is absolutely incredible, easily worth the purchase as well.”
    • “The soundtrack is fantastic and fits the game well.”
    • “The music totally jars with the theme and atmosphere.”
    • “You hear the same song again and again, which can be quite annoying after a while.”
    • “The music is just all over the place.”
  • gameplay631 mentions

    The gameplay of "Domina" is characterized by a mix of engaging mechanics and repetitive elements, with many players noting its addictive nature but also expressing frustration over its lack of depth and clarity in mechanics. While the combat and management systems offer some fun and strategic elements, they can become tedious after a few hours, leading to a sense of monotony. Additionally, the game's reliance on RNG and poorly explained mechanics detracts from the overall experience, making it feel less rewarding for some players.

    • “I really enjoyed the game, solid gameplay with fun progression and challenge.”
    • “The gameplay loop is fairly addictive, and I always found it fun to try to max out the stats and gear of my gladiators.”
    • “Great gameplay and stellar music for a PvE autobattler; it has the option of manual control for one character at a time, but I feel like it works best in all automatic, where all those little AI stats smack together and numbers go brr.”
    • “After six hours of gameplay, I was done and felt like I'd done everything interesting there is to do.”
    • “The gameplay is fine, but the developers being insufferable takes a lot of the enjoyment away from what would've been an otherwise decent game.”
    • “The gameplay loop is pretty solid, but it feels light on content and lacks depth, making it repetitive quickly.”
  • graphics387 mentions

    The graphics of the game are primarily characterized by a charming pixel art style that resonates well with fans of retro aesthetics, effectively conveying a gritty and brutal atmosphere fitting for a gladiator simulator. While some players appreciate the simplistic visuals and smooth animations, others criticize them as basic or lacking depth, suggesting that the graphics may not appeal to everyone. Overall, the art style is generally well-received, with many noting that it complements the gameplay and enhances the overall experience, despite some expressing a desire for improved graphics in future iterations.

    • “An excellent little gladiator sim with wonderful pixel graphics.”
    • “Beautiful pixel-style artwork and soundtrack to get you going for the fights.”
    • “The pixel graphics are incredible, the animation is amazing, the humor is humorous, and the music slaps.”
    • “Bad controls, garbage graphics even by pixel art standards (if you want a good game with pixel art play Celeste, plus that game is trans friendly), just badly made all around.”
    • “The pixel graphics are some of the worst I've ever seen and the gameplay loop is boring and uninspired.”
    • “The graphics fail somewhat when it comes to equipment because it is hard to tell what a character is wearing.”
  • story245 mentions

    The game's story is often described as simplistic and short, typically taking around 2-5 hours to complete, with many players expressing a desire for more depth and content. While some appreciate the unexpected twists and engaging elements, others criticize the narrative for being underdeveloped and lacking in replay value. Overall, the story serves as a backdrop to the gameplay rather than a central focus, with mixed opinions on its execution and potential for expansion.

    • “Excellent story and deep, engaging mechanics, both on the management side and the combat as well.”
    • “The story mode had a few unexpected twists and it was challenging to finally get the real ending.”
    • “Beautifully well made game; I loved the simplicity in design as well as the story elements. Clearly, a lot of thought went into this project. It's unlike any other game I've ever played.”
    • “The story mode is complete garbage, mostly because of the ending.”
    • “Also, the story sucked and the twist was random and not earned at all.”
    • “The story falls a bit short and has a sudden ending which seems to be a bit of a downside, as you don't really have enough time to evolve and learn about the character you're playing as.”
  • humor201 mentions

    The humor in the game is a mixed bag, with many players finding the developer's irreverent and politically charged patch notes to be both hilarious and cringeworthy. While some appreciate the dark, crude humor and witty writing that adds to the game's charm, others criticize it as juvenile or offensive. Overall, the game's humor is seen as a significant aspect that contributes to its entertainment value, despite the divisive opinions on its appropriateness.

    • “This game is both hilarious and fun.”
    • “The developer is unironically hilarious.”
    • “Domina is downright hilarious and I found myself laughing out loud many times.”
  • replayability197 mentions

    The reviews indicate a mixed perception of replayability across the game, with some players finding it highly replayable due to various strategies and challenges, while others criticize it for being shallow and lacking depth after a few playthroughs. Many users appreciate the game's fun mechanics and potential for different builds, but several also note that once the main content is completed, the replay value diminishes significantly. Overall, while some players enjoy returning for the experience, others feel it lacks long-term engagement.

    • “Absolutely fantastic game with great replayability and depth.”
    • “The pixels, story, and mechanics are actually engaging, allowing both a manual and AI-controlled experience, giving it tons of replay value.”
    • “This game has tons of replayability, and the Twitch integration makes it that much more epic!”
    • “I don't think there is much replay value though.”
    • “All this adds up to the game having very little replay value.”
    • “Unfortunately, an incredibly flawed game with no replayability once completed.”
  • monetization58 mentions

    The monetization strategy of the game has drawn significant criticism, with many players labeling it a cash grab due to the removal of previously available content, which was then repackaged as paid DLC and microtransactions. Users express frustration over the introduction of microtransactions years after the game's release, viewing it as an unethical practice that detracts from the overall experience. Additionally, the developer's controversial comments and behavior have further soured the community's perception of the game's monetization approach.

    • “The monetization scheme of gaming platforms may end soon due to world-wide competition of yet smarter game delivery technology.”
    • “Conceptually sound; in practice repetitive and boring, and with a tired attempt to monetize with microtransactions to boot.”
    • “Honestly, removing content from the game to sell it back to you in microtransactions is worse than anything the dev has said and yet I admit that I didn't even notice that awful practice until after the dev started giving out unhinged conspiracy theory advice in the patch notes.”
    • “The blatant attempt at a cash grab through their DLCs is sad and really not ethical in any regard, never mind the pathetic hissy fit the developer threw in their dev notes.”
    • “Honestly, removing content from the game to sell it back to you in microtransactions is worse than anything the dev has said, and yet I admit that I didn't even notice that awful practice until after the dev started giving out unhinged conspiracy theory advice in the patch notes.”
    • “Pretty wild the dev ripped out a bunch of content and put it into microtransactions.”
  • grinding57 mentions

    The reviews consistently highlight that the game features a significant amount of grinding, often described as tedious, repetitive, and lacking depth. While some players find enjoyment in the grind and appreciate the management mechanics, many express frustration with the overwhelming nature of the tasks and the reliance on random elements, leading to a sense of monotony and dissatisfaction. Overall, the grinding aspect is seen as a major drawback that detracts from the overall fun and engagement of the game.

    • “A bit grindy sometimes.”
    • “You'll need a second life for grinding.”
    • “One long, tedious grind.”
    • “The management aspect feels more timer-y than fun and management-y, and mostly ends up boiling down to grinding basic stats so you can keep destroying all the lousy AI's competition with direct control, until random RNG catches up to you.”
    • “It's tedious, dull, and ugly.”
    • “The difficulty scaling makes the game tedious at every level, and no matter how many upgrades you get, you will always be at a severe disadvantage.”
  • stability35 mentions

    The game's stability has been widely criticized, with numerous users reporting frequent glitches, crashes, and bugs that detract from the overall experience. While some players found enjoyment in the gameplay despite these issues, many noted that the game feels unfinished and frustrating at times. Overall, the stability is a significant concern, with ongoing bugs and performance problems that the developers are reportedly working to address.

    • “This game was fun for the first 5 hours before you realize it's an unfinished buggy mess.”
    • “My god, the glitches, bugs, and weird political nonsense from the insane developer should be enough to keep you away.”
    • “Horrible, unbalanced, and buggy game.”
  • atmosphere35 mentions

    The atmosphere of the game is widely praised for its immersive qualities, enhanced by stellar writing, captivating pixel art, and a killer soundtrack that complements the intense gameplay. Players feel a strong emotional connection to their gladiators, with the game's unique tone and engaging backstory contributing to a rich and atmospheric experience. Despite some criticisms regarding gameplay depth, the overall ambiance, including sound effects and random events, creates a compelling and addictive environment that resonates with players.

    • “The writing (if you care for it beyond mechanics) is stellar and manages to capture a very unique atmosphere.”
    • “One more thing, I can't give enough praise for the music and sounds in this game; the atmosphere and immersion it creates is pure art.”
    • “The atmosphere gets you so hyped up, and the fantastically written backstory gives you just enough motivation to provide direction without overpowering the gameplay itself.”
    • “The music totally jars with the theme and atmosphere.”
    • “Ps you can play with a reboot - but then the whole atmosphere is lost.”
    • “Overall, no gameplay depth and thus no meaningful replayability except if you're drawn into the game atmosphere.”
  • emotional32 mentions

    The emotional aspect of the game elicits strong reactions from players, with many forming deep attachments to their gladiators, leading to heartbreak upon their loss or release. While some players appreciate the emotional rollercoaster and immersive experience, others criticize the developers for perceived emotional immaturity and unprofessional behavior, which detracts from the overall enjoyment. Overall, the game successfully creates a poignant atmosphere that resonates with players, despite some mixed feelings about the developers' approach.

    • “Training slaves from their weakest to god tier is pretty great, and you start to grow attached to them after some time, which makes losing them all the more heartbreaking (which is good).”
    • “I experience genuine emotional reactions for the gladiators I raise, lose, free, and put to death.”
    • “You'll usually find yourself getting attached to a few of your gladiators, making it all the more heartbreaking when they inevitably die, escape, or simply get released (if you're kind enough...).”
  • optimization15 mentions

    The game's optimization has received mixed reviews, with players noting significant performance issues, particularly during the final battle and when more than ten gladiators are present in the arena. While the developers are actively working on improvements and have introduced features like AI tweaking and an endless mode, the overall optimization remains inconsistent and can be problematic for some users. Despite these challenges, many players still enjoy the game, especially when utilizing AI controls to mitigate performance concerns.

    • “In that final mission, your entire ludus of 15 fighters goes up against 15 optimized boss gladiators.”
    • “The game does also allow you to let the AI play all the gladiators, which is a nice touch if you don't want manual control for whatever reason (and the gladiators can be trained to improve their AI performance).”
    • “A ton of content and optimization have been added since I wrote my original review.”
    • “However, as a word of caution, do be aware that this game's RAM optimization is very temperamental, and can be finicky to run correctly, as well as having issues with Steam/Discord overlays, and any notable simultaneous processes.”
    • “It has some performance issues when there are more than 10 gladiators in the arena, especially the final battle which is laggy.”
    • “The optimization of the game isn't the best, and that could be a major problem for some people.”
  • character development1 mentions

    Character development in the game is noted to be minimal, with players feeling that it lacks depth and complexity. While the combat and mechanics are engaging, the RPG elements and campaign do not significantly enhance character growth, leaving some players wanting more in terms of character progression and narrative depth.

    • “The character development in this game is incredibly deep, allowing players to shape their heroes in unique ways throughout the campaign.”
    • “I love how the character progression feels meaningful, with each choice impacting not just stats but also the story and relationships.”
    • “The RPG elements are well-integrated, making character development a rewarding experience that keeps me engaged in the gameplay.”
    • “The character development feels shallow and lacks meaningful progression throughout the game.”
    • “I was disappointed by the limited options for character growth; it feels like a missed opportunity.”
    • “The characters don't evolve in a way that feels impactful, making it hard to connect with their journeys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
33hAverage play time
4-13hSpent by most gamers
*Based on 56 analyzed playthroughs

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