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We Slay Monsters is a roguelike RPG with a unique poker-inspired card-based combat system. You're in charge of rebuilding the Academy For Dungeoneering, using gold from successful quests to upgrade your persistent base. Each class has a unique deck of cards, and dungeons are designed for short play sessions of 15-25 minutes. Heroes may perish, but the Academy remains.

We Slay Monsters screenshot
We Slay Monsters screenshot
We Slay Monsters screenshot
We Slay Monsters screenshot
We Slay Monsters screenshot
We Slay Monsters screenshot
We Slay Monsters screenshot
We Slay Monsters screenshot
We Slay Monsters screenshot
We Slay Monsters screenshot
We Slay Monsters screenshot
+13

93%
Audience ScoreBased on 69 reviews
story4 positive mentions
music3 negative mentions

  • The card-based combat system is unique and adds a fun twist to the traditional roguelike formula, making it easy to learn and enjoyable to play.
  • The game features charming graphics and a lighthearted tone, making it appealing for casual players and those looking for a fun, quick gaming experience.
  • The developers are responsive to community feedback and have shown commitment to fixing bugs and improving the game over time.
  • The game suffers from significant bugs, including crashes and issues with game progression, which can lead to a frustrating experience for players.
  • Combat can become repetitive and lacks depth, with minimal decision-making involved in card play, making it less engaging over time.
  • The game has limited long-term progression and variety, with only a few classes and missions, which may not satisfy players looking for a more complex roguelike experience.
  • story
    40 mentions Positive Neutral Negative

    The game's story is characterized by a lighthearted tone filled with humor and puns, featuring unexpected plot twists and engaging characters. Players embark on missions to restore an academy and combat disturbances in the land, with the narrative advancing through text before and after quests. While the story enhances the gameplay experience, some players noted that the difficulty balance may have shifted to accommodate a smoother progression through the narrative.

    • “The story is funny and it has a lot of puns, even in the achievements.”
    • “It has an appropriately light tone and an engaging story.”
    • “Once the academy has been restored to full operation, you take on missions across the land to find the cause of the current disturbances and restore peace to the land.”
    • “The story doesn't take itself seriously.”
    • “The story is advanced before and after each quest dungeon in something of a (small) wall-o-text with a background image.”
    • “The story altering the gameplay for just that chapter leaves the other chapters noticeably lacking from the absence.”
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay is generally praised for its solid mechanics and unique poker-based combat system, offering a fun and casual roguelike experience. However, some players find it repetitive and lacking in long-term progression, with certain chapters feeling less engaging than others. Overall, while the game is enjoyable and addictive, it may benefit from improved explanations of its mechanics and more varied content.

    • “Solid fun gameplay for free... that's a winning hand everywhere you go!”
    • “The fighting mechanic is neat and makes the experience different.”
    • “The gameplay mechanics are solid.”
    • “The card-based gameplay works well, but does become repetitive quickly, and the game doesn't have enough longer-term progression or variation.”
    • “The story altering the gameplay for just that chapter leaves the other chapters noticeably lacking from the absence.”
    • “My only gripe is the lack of tool tips and in-game encyclopedia as some game mechanics aren't explained all that well despite the presence of a tutorial.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics in "We Slay Monsters" are characterized by a simple yet charming art style that may not appeal to everyone, but effectively complements the game's lighthearted tone. While the tile-based environments lack significant variation, the character and enemy designs are creative and add personality to the gameplay. Overall, the visuals are described as playful and fitting for the roguelike genre, though some critiques mention a desire for more polish and variety.

    • “It has cute graphics and funny sound effects.”
    • “Cute graphics, no bugs found yet and straightforward gameplay, and a great price make this a must-have for any fans of roguelikes.”
    • “The graphics in We Slay Monsters are very simple, but with considerable personality.”
    • “Each dungeon is a tile-based map and the tiles fit together well, but there's not a whole lot of variation in room shape or tile graphics.”
    • “Graphically speaking, the visuals are amateurish.”
    • “I really hope at the very least the environment artwork is upgraded, but truthfully they should update the whole package.”
  • humor
    7 mentions Positive Neutral Negative

    The game is praised for its charming graphics, amusing sound effects, and a humorous storyline filled with puns and quirky characters. Reviewers appreciate the lighthearted tone and clever writing, noting that while the humor may not be groundbreaking, it effectively enhances the overall experience without being overbearing. Overall, it offers a delightful and entertaining romp that can brighten up players' moods.

    • “The story is funny and it has a lot of puns, even in the achievements.”
    • “Right from reading the silly opening story to encountering the goofy characters, and then the funny sound effects, it's proving to be such a cheery romp that it just might become a treasured gem in my library for beating the winter doldrums.”
    • “The game has a lot of humor and feels like a mix of Dungeons of Dredmor (for the humor and the looks) and Rogue's Tale (which also first seems so simple yet has so much under the hood).”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is characterized as minimal and quirky, fitting well with the overall tone and style. While some players noted its repetitiveness, it serves as pleasant background music that complements the gameplay, evoking a playful atmosphere reminiscent of slapstick comedy. Overall, the soundtrack is seen as a charming homage to roguelikes, enhancing the game's appeal.

    • “It's unassuming and makes nice background music.”
    • “Sometimes they sound a bit like the soundtrack to a slapstick comedy sketch, but that fits the game well, too.”
    • “The music is repetitive.”
    • “I think I only heard one music track in the game, but I may be wrong.”
    • “In any case, the music fits the game well, with a sort of minimal classical sound that's a bit quirky.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the game offers significant replayability due to its roguelike elements, including random generation and card-based attacks, which encourage players to return for more. While some players expressed a desire for additional content post-completion, many highlighted the game's engaging mechanics and the "just one more dungeon" factor that keeps them coming back. The combination of affordability and abundant content further enhances its replay value.

    • “It may be early access, but it's very solid and due to the roguelike nature of it (random generation, the use of cards in attacks, etc.), there will be plenty of reasons to go back with lots of replayability.”
    • “All in all though, there's a lot of replayability here.”
    • “But it's also still very cheap, has a ton of content and replayability, has that 'just one more dungeon' factor that really keeps you playing, and is still made by a totally rad dev who deserves your support.”
    • “I actually beat it and was hoping for more replayability after it, but no such luck.”
    • “Interesting combat mechanics as well as, it seeming to be pretty replayable thus far.”
  • stability
    2 mentions Positive Neutral Negative

    The game is noted for its stability issues, with users reporting various bugs. Despite these flaws, some players find a certain charm in the game's quirks.

    • “It's also a bit buggy.”
    • “It's buggy, but has a certain charm.”
  • grinding
    1 mentions Positive Neutral Negative

    Players note that the game features a structure similar to desktop dungeons, offering 25 themed story dungeons alongside numerous side dungeons designed for grinding, which allows for the acquisition of permanent unlocks. This setup encourages exploration and repeated play to enhance character progression.

    • “The game vaguely follows the pattern of desktop dungeons, featuring 25 'story' dungeons with specific themes and attributes, but everything inside them is still randomized. There are also numerous side dungeons for grinding out permanent unlocks.”
    • “The grinding aspect feels tedious, as it often requires repeating the same dungeons multiple times to achieve meaningful progress.”
    • “While the game offers a variety of dungeons, the necessity to grind for upgrades can become monotonous and detracts from the overall experience.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn comparisons to mobile games, with some users expressing concern that it may feel similar to a free-to-play model, albeit without the presence of microtransactions.

    • “The monetization model feels exploitative, making it hard to enjoy the game without spending extra money.”
    • “It seems like the game is designed to push players towards in-game purchases rather than rewarding them for their time and effort.”
    • “The constant prompts to buy premium currency really detract from the overall experience.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is well-optimized, with users reporting no performance issues during gameplay.

    • “I didn't encounter any performance issues.”

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