- June 21, 2017
- Furiously Inactive Games
We Slay Monsters
Platforms
About
We Slay Monsters is a roguelike RPG with a unique poker-inspired card-based combat system. You're in charge of rebuilding the Academy For Dungeoneering, using gold from successful quests to upgrade your persistent base. Each class has a unique deck of cards, and dungeons are designed for short play sessions of 15-25 minutes. Heroes may perish, but the Academy remains.











- The card-based combat system is unique and adds a fun twist to the traditional roguelike formula, making it easy to learn and enjoyable to play.
- The game features charming graphics and a lighthearted tone, making it appealing for casual players and those looking for a fun, quick gaming experience.
- The developers are responsive to community feedback and have shown commitment to fixing bugs and improving the game over time.
- The game suffers from significant bugs, including crashes and issues with game progression, which can lead to a frustrating experience for players.
- Combat can become repetitive and lacks depth, with minimal decision-making involved in card play, making it less engaging over time.
- The game has limited long-term progression and variety, with only a few classes and missions, which may not satisfy players looking for a more complex roguelike experience.
story
40 mentions Positive Neutral NegativeThe game's story is characterized by a lighthearted tone filled with humor and puns, featuring unexpected plot twists and engaging characters. Players embark on missions to restore an academy and combat disturbances in the land, with the narrative advancing through text before and after quests. While the story enhances the gameplay experience, some players noted that the difficulty balance may have shifted to accommodate a smoother progression through the narrative.
“The story is funny and it has a lot of puns, even in the achievements.”
“It has an appropriately light tone and an engaging story.”
“Once the academy has been restored to full operation, you take on missions across the land to find the cause of the current disturbances and restore peace to the land.”
“The story doesn't take itself seriously.”
“The story is advanced before and after each quest dungeon in something of a (small) wall-o-text with a background image.”
“The story altering the gameplay for just that chapter leaves the other chapters noticeably lacking from the absence.”