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"Dungeonmans" is a single-player, turn-based Role Playing Game that offers a light-hearted atmosphere and spectacular gameplay reminiscent of classic RPGs. With over 75 unique abilities, 12 types of dungeons, six class archetypes, and 50+ enemies, this roguelike adventure offers countless combat options and high replayability. The game features a bug-filled world, an evolving home base, and a world-class soundtrack, creating a true RPG experience for brave explorers.

Dungeonmans screenshot
Dungeonmans screenshot
Dungeonmans screenshot
Dungeonmans screenshot
Dungeonmans screenshot
Dungeonmans screenshot
Dungeonmans screenshot
Dungeonmans screenshot
Dungeonmans screenshot
Dungeonmans screenshot
Dungeonmans screenshot
+11
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91%
Audience ScoreBased on 1,944 reviews
humor392 positive mentions
grinding60 negative mentions

  • Dungeonmans offers a unique blend of humor and engaging gameplay, making it a fun and addictive roguelike experience.
  • The persistent academy system allows players to build on their previous characters' successes, providing a sense of progression even after death.
  • The game features a variety of classes and skills, allowing for diverse character builds and playstyles.
  • The game can suffer from difficulty spikes, with some bosses being unexpectedly powerful and capable of one-shotting characters.
  • There are several bugs and glitches that can disrupt gameplay, including issues with saving and character progression.
  • The inventory management system can be cumbersome, lacking features like sorting and comparison that would enhance the user experience.
  • humor
    394 mentions Positive Neutral Negative

    The humor in Dungeonmans is widely praised for its cleverness and charm, often described as tongue-in-cheek and self-referential, making it a delightful addition to the roguelike genre. Players appreciate the game's ability to blend humor seamlessly with engaging gameplay, resulting in a fun and entertaining experience that keeps them coming back for more. While some may find the humor not to their taste, the overall consensus is that it enhances the game's appeal, providing a lighthearted atmosphere amidst the challenges of dungeon crawling.

    • “The extreme replayability, various build options, and the over-the-top humor that really fits the dungeon game setting are all qualities that just work so well together.”
    • “Dungeonmans is a fun and addictive game that was made with thoughtful game design, fantastic mechanics, and filled with good humor.”
    • “The humor found in the game takes the edge off seeing my dungeonmans turned to a red paste.”
    • “This game is unfunny.”
    • “This game is unfunny.”
  • gameplay
    316 mentions Positive Neutral Negative

    The gameplay of Dungeonmans is characterized by its addictive and satisfying mechanics, blending traditional roguelike elements with unique progression systems and a humorous tone. Players appreciate the balance of challenge and accessibility, though some express frustration with RNG elements and occasional repetitiveness. Overall, the game offers a solid turn-based experience with engaging combat, diverse character options, and a rewarding sense of progression, making it a standout in the roguelike genre.

    • “Dungeonmans is a fun and addictive game that was made with thoughtful game design, fantastic mechanics, and filled with good humor.”
    • “It’s a very satisfying gameplay loop, especially as you watch a cascade of loot spill out of the champion enemy at the end of the dungeon.”
    • “Let's be clear: the core gameplay here is very fun, there is a wide variety of skill trees and character types, the humor is spot on, and the academy building between-characters metagame is well implemented and feels rewarding.”
    • “Add onto this the obnoxious millennial writing and you somehow have a traditional roguelike with not only bad gameplay but bad writing.”
    • “It gives the impression of an overly silly game, which I have often considered a sign of a casual experience with lackluster mechanics.”
    • “The hordes of enemies and the lack of complex spells and abilities waters down the gameplay to 'grind stats, die, start another character, repeat' until you eventually get strong enough to walk over everyone's faces.”
  • graphics
    174 mentions Positive Neutral Negative

    The graphics of the game are characterized as retro and colorful, providing a charming aesthetic that enhances the overall experience without being overly complex or flashy. While some players note that the visuals may not be groundbreaking, they appreciate the clarity and detail that make gameplay enjoyable, especially for a roguelike. Overall, the graphics are seen as a strong point, complementing the humor and gameplay, making it accessible and appealing to both newcomers and genre veterans.

    • “The graphics are immediately something you notice, very retro, yet so oddly relaxing to admire, and definitely iconic for this game.”
    • “Graphics are colorful and a sensible level of detail for the resolution, not the pixelated eyesore sprites and terrain tiles you get on some of these types of roguelikes.”
    • “The artwork is a beautiful example of old school 2D and it perfectly fits the theme of the game.”
    • “This game's graphics will not rival a console AAA title (though its music might).”
    • “If you try to stretch the game out to fullscreen on your 2560x1600 monitor, it leaves a weird black border on the side of the window and has many graphical glitches.”
    • “Lack of character/event animations for certain things (probably will not be significantly improved due to the graphical style and limitations of indie dev).”
  • music
    108 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its exceptional quality and ability to enhance the gaming experience. Composed by zircon, the soundtrack is described as catchy, orchestral, and reminiscent of classic RPGs, making it a standout feature that players often enjoy without feeling the need to turn it off. While some noted a desire for more music, the overall consensus is that the sound effects and music significantly contribute to the game's charm and atmosphere.

    • “The music alone is worth the price of admission.”
    • “The music is rich and really emphasizes the feeling of heroic adventure, and the writing and world are charming and funny in a way many games that try to do comedy fail miserably at.”
    • “A ridiculously well-orchestrated and catchy soundtrack that you'll be whistling unconsciously for the rest of your life.”
    • “The music will give you a headache after a short time.”
    • “The soundtrack is a bit shallow.”
    • “This game's graphics will not rival a console AAA title (though its music might).”
  • story
    62 mentions Positive Neutral Negative

    The story of the game is characterized by its humorous and absurd elements, featuring quirky characters like dungeonmans and purpleoids in a lighthearted quest to defeat a vague evil. While some players find the narrative engaging and filled with charm, others feel it lacks depth and coherence, often prioritizing gameplay over story. The game incorporates meta storytelling elements, allowing players to avenge fallen characters, which adds a layer of persistence and humor to the overall experience.

    • “The story is very funny with the dungeonmans and the purpleoids trying to take over your world.”
    • “The story is hilarious while still actually managing to have some substance.”
    • “It has wonderful little touches that embed this persistent element - for example, when you re-enter a dungeon that was the place of your previous character's death, this fact will be woven into the backstory of the location as you enter it, massively bolstering your determination to avenge your predecessor's death.”
    • “It's just not my thing and made it hard to care about the story or anything in the game other than leveling up and finding gear.”
    • “Story - 3/5 - the story is vague, but interesting nonetheless.”
    • “Its so basic it's crazy it's missing, almost like I've gone to see a movie I thought looked sweet but then when I got there I found out it was a stage play and the star was a doofus wearing a blindfold who had to be yelled instructions from the audience to forward the plot - the content becomes irrelevant because the experience is tedious.”
  • grinding
    60 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and overly simplistic, often leading to frustration due to slow animations and a lack of quality-of-life features like auto-explore. While some appreciate the grind as a way to unwind, many feel it detracts from the overall enjoyment, especially when combined with the risk of losing significant progress due to unexpected deaths. The game's mechanics can lead to repetitive farming, which may not appeal to those seeking a more engaging experience.

    • “This game looks very good but for me fell really flat; I tried dropping it and coming back 3 times already and it always feels like the game is just too grindy and too simple.”
    • “With how tedious dungeons can be, it really kills the mood to lose a week's progress in one turn.”
    • “Picking up gold that the enemies drop feels extremely tedious. You should just automatically get the gold when you defeat the enemy instead of having to walk over hundreds of piles all over the map, which is even more tedious than most rogue-likes because of the lack of auto-explore.”
  • replayability
    56 mentions Positive Neutral Negative

    The game is praised for its high replayability, driven by diverse character builds, randomly generated worlds, and a legacy system that enhances future playthroughs. While many players find it addictive and versatile, some note that limited skill variety for certain classes may slightly diminish replay value. Overall, it offers a rich and engaging experience that encourages experimentation and repeated play.

    • “The extreme replayability, various build options, and the over-the-top humor that really fits the dungeon game setting are all qualities that just work so well together.”
    • “The randomly generated world was a great feature for replayability, and the legacy system capped it off with an academy that gets upgraded by your heroes' exploits and offers perks to future heroes after each one dies.”
    • “There's a surprising amount of character progression within its simple skill tree setup - you'll find new uses for most skills as you experiment with them, making it pretty replayable.”
    • “Roguelikes (old and new) thrive on replay value through character customization and build options, but the bare minimum was done here for skill variety.”
    • “Conversely, you can actually get most of the skills on one character by end game, which reduces the replay value.”
    • “Strikes a good balance of learning curve and complexity with ease of play to be easy to get into without feeling overwhelming, but complex enough to have a lot of replayability.”
  • stability
    34 mentions Positive Neutral Negative

    The game is widely criticized for its numerous bugs and glitches, which can lead to frustrating and nonsensical gameplay experiences. While it runs well on the Steam Deck and the developer is noted for quick patches and quality-of-life improvements, many players feel that the game is still in an unfinished state, making it less enjoyable overall. Despite its fun elements, the instability significantly detracts from the overall experience.

    • “Runs great on the Steam Deck.”
    • “Most notably buggy nearly to the point that it's no longer playable.”
    • “Interesting concept and good humor, but this game was released in a buggy and obviously unfinished state.”
    • “It's fun in that roguelike, holy-shit-what-just-happened-haha-i-died kind of way, but it's buggy as hell.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere of the game is generally well-received, characterized by a blend of retro RPG elements and roguelike dungeon crawling, complemented by colorful graphics and enjoyable music that enhances the experience. While some players find the atmosphere to be somewhat simplistic, it still contributes positively to the overall feel of the game.

    • “Good atmosphere and feel all around.”
    • “Excellent mix of retro-RPG atmosphere and roguelike dungeon crawling.”
    • “The music is pretty good, and gives a nice atmosphere to the various dungeons.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game offers extensive opportunities for customization and cross-class design, allowing players to create unique characters and explore a richly detailed world. However, some reviewers noted that the skill trees could benefit from greater diversity. Overall, the combination of procedural levels, challenging dungeons, and numerous character options provides a rewarding experience for those who invest time in character development.

    • “If you are looking for a game to explore and spend countless hours between character development and class customization in a world that will punish you if you are not careful.”
    • “The opportunities for cross-class character design are what really drive a lot of the fun.”
    • “Procedural levels, challenging dungeons, a complex overworld to interact with, an academy castle to upgrade, complex character design, thousands of character combinations, and thousands of items.”
    • “Character development skill trees could have been a bit more diverse.”
    • “Procedural levels, challenging dungeons, a complex overworld to interact with, an academy castle to upgrade, complex character design, thousands of character combinations, thousands of items.”
  • emotional
    6 mentions Positive Neutral Negative

    Players report a strong emotional experience, feeling a mix of accomplishment and frustration as they face challenging battles and the loss of beloved heroes. The game's humor provides moments of laughter, while the impactful deaths of characters evoke sadness and motivate players to seek revenge, creating a compelling cycle of emotional highs and lows. Overall, the emotional depth enhances the gameplay experience, making victories feel particularly rewarding.

    • “I had six serious heroes die until my hero Vegeta came out glorious. Overall, I had a great time playing this game. I laughed from the humor and I cried/got angry when my hero died, but with death being rewarding, it helps you to pick up that sword, bow, or staff again and slay those who killed you and take revenge on your fallen comrades.”
    • “Easy to play, hard to win; it made me cry.”
    • “In particular, the warlord conqueror drained my resources and was one of the most challenging fights I had. It made me feel very accomplished upon his defeat.”
  • optimization
    4 mentions Positive Neutral Negative

    The game is noted for its excellent optimization, capable of running smoothly on low-end hardware, often referred to as "a potato." An update aimed at enhancing performance has also been released, further solidifying its accessibility across various systems.

    • “There has been an update to improve performance a while back.”
    • “Performance: will run fine on a potato.”
    • “There has been an update to 'improve performance' a while back.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect has received criticism for misleading advertising, as the trailer promotes the game as having significant character depth while failing to convey its casual nature, leading to disappointment among players.

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32h Median play time
71h Average play time
10-135h Spent by most gamers
*Based on 26 analyzed playthroughs
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