Dungeonmans Game Cover
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"Dungeonmans" is a single-player, turn-based Role Playing Game that offers a light-hearted atmosphere and spectacular gameplay reminiscent of classic RPGs. With over 75 unique abilities, 12 types of dungeons, six class archetypes, and 50+ enemies, this roguelike adventure offers countless combat options and high replayability. The game features a bug-filled world, an evolving home base, and a world-class soundtrack, creating a true RPG experience for brave explorers.

  • PC
  • Windows

Reviews

91%
Audience ScoreBased on 972 reviews
humor196 positive mentions
grinding30 negative mentions
  • Engaging and humorous gameplay with a unique take on the roguelike genre.
  • The persistent academy system allows for meaningful progression across runs, making each character's death feel less punishing.
  • Variety in character builds and skills encourages experimentation and replayability.
  • Some players may find the difficulty spikes and one-shot deaths frustrating.
  • The UI can be clunky, with issues like item comparison and inventory management.
  • Bugs and crashes have been reported, which can disrupt gameplay and lead to lost progress.
  • humor197 mentions

    The humor in this game is widely praised for its cleverness and charm, often blending tongue-in-cheek jokes with self-referential humor that resonates well with players. Many reviews highlight the game's ability to balance fun gameplay with amusing dialogue and item descriptions, creating a lighthearted atmosphere that enhances the overall experience. While some players may not connect with the humor, the majority find it to be a delightful and integral part of the game's appeal.

    • “The extreme replayability, various build options, and the over-the-top humor that really fits the dungeon game setting are all qualities that just work so well together.”
    • “Dungeonmans is a fun and addictive game that was made with thoughtful game design, fantastic mechanics, and filled with good humor.”
    • “The humor found in the game takes the edge off seeing my dungeonmans turned to a red paste.”
    • “This game is unfunny.”
    • “The jokes fall flat and feel forced.”
    • “I expected more laughs, but it just didn't deliver.”
  • gameplay158 mentions

    The gameplay of Dungeonmans is characterized by its addictive and satisfying mechanics, blending traditional roguelike elements with unique progression systems and a humorous tone. While some players appreciate the depth and strategic options available, others find the RNG aspects and occasional difficulty spikes frustrating. Overall, the game offers a solid turn-based experience that balances challenge and fun, making it accessible for newcomers while still engaging for veterans of the genre.

    • “Dungeonmans is a fun and addictive game that was made with thoughtful game design, fantastic mechanics, and filled with good humor.”
    • “It's a rogue-like and that means challenging permadeath gameplay; however, the game also has the 'Dungeonmans Academy' which provides limited permanence and can make the game more forgiving over time for less skilled players.”
    • “The gameplay is solid turn-based rogue-lite.”
    • “Add onto this the obnoxious millennial writing and you somehow have a traditional roguelike with not only bad gameplay but bad writing.”
    • “It gives the impression of an overly silly game, which I have often considered a sign of a casual experience with lackluster mechanics.”
    • “The hordes of enemies and the lack of complex spells and abilities waters down the gameplay to 'grind stats, die, start another character, repeat' until you eventually get strong enough to walk over everyone's faces.”
  • graphics87 mentions

    The graphics of the game are characterized as retro and colorful, offering a charming aesthetic that enhances the overall experience without being overly complex or flashy. While some players appreciate the simplicity and clarity of the visuals, others note that they are not groundbreaking but fit well within the roguelike genre. Overall, the graphics are deemed competent and enjoyable, contributing positively to the gameplay despite not being the main focus.

    • “The graphics are immediately something you notice, very retro, yet so oddly relaxing to admire, and definitely iconic for this game.”
    • “Graphics are colorful and a sensible level of detail for the resolution, not the pixelated eyesore sprites and terrain tiles you get on some of these types of roguelikes.”
    • “The artwork is a beautiful example of old school 2D and it perfectly fits the theme of the game.”
    • “The graphics certainly don't hurt, either.”
    • “If you try to stretch the game out to fullscreen on your 2560x1600 monitor, it leaves a weird black border on the side of the window and has many graphical glitches.”
    • “In terms of graphics, it's not amazing, but compared to others of the genre, I feel it's miles ahead, with a strong aesthetic and good clarity you'll never be squinting at the screen trying to see if that's a goblin or an arch wizard.”
  • music54 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its quality and catchiness, often highlighting the work of composer zircon. Players appreciate the soundtrack's ability to enhance the gaming experience, with some expressing a desire for even more music. Overall, the sound effects and music contribute significantly to the game's atmosphere, making it a standout feature.

    • “The music is rich and really emphasizes the feeling of heroic adventure, and the writing and world are charming and funny in a way many games that try to do comedy fail miserably at.”
    • “The music alone is worth the price of admission.”
    • “This game has soundtracks, sound effects, and sprite-based art that helps to create captivating roguelike environments.”
    • “The music will give you a headache after a short time.”
    • “The soundtrack is a bit shallow.”
    • “This game's graphics will not rival a console AAA title (though its music might).”
  • story31 mentions

    The story in the game is characterized by its humorous and absurd elements, featuring quirky characters like dungeonmans and purpleoids, and a lighthearted approach to lore that encourages exploration. While some players find the narrative vague and minimal, others appreciate the meta storytelling and the charm it brings to the roguelike experience, with engaging interactions and a sense of permanence despite character deaths. Overall, the game balances humor with substance, appealing to fans of the genre while not being universally liked due to its comedic style.

    • “The story is very funny with the Dungeonmans and the Purpleoids trying to take over your world.”
    • “The story is hilarious while still actually managing to have some substance.”
    • “It has wonderful little touches that embed this persistent element - for example, when you re-enter a dungeon that was the place of your previous character's death, this fact will be woven into the backstory of the location as you enter it, massively bolstering your determination to avenge your predecessor's death.”
    • “The story is vague, but interesting nonetheless.”
    • “It's just not my thing and made it hard to care about the story or anything in the game other than leveling up and finding gear.”
    • “Its so basic it's crazy it's missing, almost like I've gone to see a movie I thought looked sweet but then when I got there I found out it was a stage play and the star was a doofus wearing a blindfold who had to be yelled instructions from the audience to forward the plot - the content becomes irrelevant because the experience is tedious.”
  • grinding30 mentions

    Reviews highlight that the game suffers from excessive grinding, with many players finding the slow animations and tedious mechanics—such as manually collecting loot—frustrating. While some appreciate the core gameplay and humor, the lack of features like auto-explore and the potential for significant setbacks after deaths contribute to a feeling of monotony and irritation. Overall, the grinding aspect is a major point of contention, making the game less enjoyable for those seeking a more streamlined experience.

    • “This game looks very good but for me fell really flat, I tried dropping it and coming back 3 times already and it always feels like the game is just too grindy and too simple.”
    • “Picking up gold that the enemies drop feels extremely tedious. You should just automatically get the gold when you defeat the enemy instead of having to walk over hundreds of piles all over the map, which is even more tedious than most rogue-likes because of the lack of auto-explore.”
    • “The key problem here though is that it leads to a situation where you'll be doing unfun things like 'farming' characters to level 10 to retire so that you can essentially make better and better dungeonman characters to do things with.”
  • replayability28 mentions

    The game is widely praised for its high replayability, attributed to various build options, character customization, and a randomly generated world that keeps gameplay fresh. While some players note limitations in skill variety for certain classes, the overall experience remains engaging and addictive, encouraging multiple playthroughs. The combination of humor, challenge, and a legacy system further enhances its replay value, making it a standout choice for fans of roguelites.

    • “The extreme replayability, various build options, and the over-the-top humor that really fits the dungeon game setting are all qualities that just work so well together.”
    • “The randomly generated world was a great feature for replayability, and the legacy system capped it off with an academy that gets upgraded by your heroes' exploits and offers perks to future heroes after each one dies.”
    • “Roguelikes (old and new) thrive on replay value through character customization and build options, but the bare minimum was done here for skill variety.”
    • “Conversely, you can actually get most of the skills on one character by end game, which reduces the replay value.”
    • “There's a surprising amount of character progression within its simple skill tree setup - you'll find new uses for most skills as you experiment with them, making it pretty replayable.”
  • stability17 mentions

    The game is widely criticized for its numerous bugs and glitches, which can significantly impact gameplay and immersion. While some players appreciate the developer's ongoing support and quick patches, many find the stability issues to be a major drawback, with reports of unplayable conditions in certain scenarios. Despite these challenges, the game still offers enjoyable moments, particularly for those willing to overlook its instability.

    • “Runs great on the Steam Deck.”
    • “Buggy, things will happen that don't make sense, no indicator, your characters will die sometimes.”
    • “Most notably buggy nearly to the point that it's no longer playable.”
    • “Interesting concept and good humor, but this game was released in a buggy and obviously unfinished state.”
  • atmosphere5 mentions

    The atmosphere of the game is generally well-received, characterized by a blend of retro RPG elements and roguelike dungeon crawling, complemented by colorful graphics and enjoyable music that enhances the experience. While some find the atmosphere to be somewhat simplistic, it effectively supports the game's overall feel and gameplay mechanics.

    • “Good atmosphere and feel all around.”
    • “Excellent mix of retro RPG atmosphere and roguelike dungeon crawling.”
    • “The music is pretty good, and gives a nice atmosphere to the various dungeons.”
  • character development4 mentions

    Character development in the game is highly praised for its extensive customization options and cross-class design, offering players a rich experience with thousands of combinations and items. However, some reviewers noted that the skill trees could benefit from greater diversity. The challenging environments and the need for careful strategy further enhance the depth of character progression.

    • “If you are looking for a game to explore and spend countless hours between character development and class customization in a world that will punish you if you are not careful.”
    • “The opportunities for cross-class character design are what really drive a lot of the fun.”
    • “Character development skill trees could have been a bit more diverse.”
    • “If you are looking for a game to explore and spend countless hours between character development and class customization, the world will punish you if you are not careful.”
    • “Procedural levels, challenging dungeons, a complex overworld to interact with, an academy castle to upgrade, complex character design, thousands of character combinations, and thousands of items.”
  • emotional3 mentions

    Players report a strong emotional engagement with the game, experiencing a mix of triumph and frustration through challenging battles and character deaths. The humor adds levity, while the stakes of losing heroes evoke feelings of sadness and motivation to seek revenge, creating a rewarding cycle of emotional highs and lows. Overall, the game effectively balances humor and emotional depth, leaving players feeling accomplished yet reflective.

    • “In particular, the warlord conqueror drained my resources and was one of the most challenging fights I had, making me feel very accomplished upon his defeat.”
    • “I had six serious heroes die until my hero Vegeta came out glorious. Overall, I had a great time playing this game. I laughed from the humor and cried/got angry when my hero died, but with death being rewarding, it helps you to pick up that sword/bow/staff again and slay those bastards who killed you and take revenge on your fallen comrades.”
    • “Easy to play, hard to win; it made me cry.”
  • optimization2 mentions

    The game is noted for its excellent optimization, capable of running smoothly on low-end hardware, often referred to as a "potato." An update aimed at enhancing performance has also been implemented, further improving the experience.

    • “There has been an update to improve performance a while back.”
    • “Performance: will run fine on a potato.”
    • “There has been an update to 'improve performance' a while back.”
  • monetization1 mentions

    The monetization aspect has received criticism for misleading advertising, as the trailer emphasizes character depth while the game is perceived as more casual, leading to disappointment among players.

    • “The monetization system feels exploitative, as it prioritizes profit over player experience.”
    • “I was disappointed to find that many features are locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
    • “The constant push for in-game purchases detracts from the overall enjoyment and immersion of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

32hMedian play time
71hAverage play time
10-135hSpent by most gamers
*Based on 13 analyzed playthroughs

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