DungeonTop Game Cover

A rogue-like deck-building experience coupled with table top battles. Choose a hero and allegiance then dive deep into the dungeon, evolving your deck for survival. Each choice you make matters, even in between battles!

  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Play​Station

Reviews

85%
Audience ScoreBased on 165 reviews
gameplay14 positive mentions
music3 negative mentions
  • DungeonTop features beautiful artwork and great animation, enhancing the overall visual experience.
  • The game offers a fun mix of deck-building and tactical combat, providing engaging gameplay for fans of the genre.
  • It has a solid foundation with interesting mechanics and a unique grid-based strategy layout that sets it apart from other deck-building games.
  • The game suffers from balance issues, particularly with certain classes and cards being overpowered, leading to a lack of challenge.
  • Many players find the game repetitive and lacking in depth, with limited replayability after a few playthroughs.
  • The absence of essential features like Vsync and a polished user interface detracts from the overall experience.
  • gameplay36 mentions

    The gameplay is generally praised for its interesting mechanics, smooth execution, and strategic depth, drawing comparisons to games like "Slay the Spire." Players appreciate the balance of challenge and accessibility, though some express concerns about balance issues and the complexity of certain mechanics. Overall, the game offers a rewarding experience with a variety of strategies and deck-building options, making it enjoyable for repeated play.

    • “Great game, interesting card mechanics and interactions between hero and minion cards.”
    • “The game is well designed and gives you challenge without overcomplicating gameplay.”
    • “The combat mechanics themselves are very fun, and I especially like how the weapons and leveling system works.”
    • “My main issue with the game is not its simplicity, but the balance and variety of mechanics and cards themselves.”
    • “I would recommend that the authors look into streamlining certain mechanics to make the experience (managing the deck, reading the battlefield) more straightforward and fun for the player.”
    • “It's a shame that a game with a deck-building mechanic at its core shifts most of your character's key progression onto a primitive talent tree.”
  • graphics19 mentions

    The graphics of the game are generally praised for their beautiful and elegant artwork, often compared to styles seen in "Darkest Dungeon" and "Slay the Spire." However, some users noted issues such as the reuse of art assets and a bland map design, suggesting that while the aesthetic is appealing, there is room for improvement in visual variety. Overall, the combination of graphics, sound, and gameplay creates an engaging experience, though some players feel it lacks the motivation to revisit.

    • “Beautiful artwork”
    • “Refined artwork/design”
    • “The graphics are in a comic book style; that being said there is a bad habit of reusing art assets.”
    • “I'll give it credit that it was like everything it suggested it is, but the art style was perhaps my biggest gripe.”
    • “The graphics are in a comic book style; that being said, there is a bad habit of reusing art assets.”
    • “I really like the graphics style reminiscent of Darkest Dungeon, although the smaller icons used for status effects are somewhat hard to recognize.”
  • music9 mentions

    The music in the game is generally described as average and repetitive, with some tracks being considered stale or irritating, particularly during battles and menu navigation. While it complements the overall experience and is not overly distracting, many players feel it lacks energy and variety, leading some to prefer listening to external music instead. Overall, the soundtrack is seen as a minor aspect of the game, neither enhancing nor detracting significantly from the gameplay.

    • “Graphics, music, mechanics, it all comes together very well and it’s highly addictive.”
    • “The music is nice but not particularly outstanding (but also not distracting, which is a plus).”
    • “Music in dungeons was repetitive (this could be a con but I don't play these games for the music).”
    • “While some of it is fine, much of it is stale and irritating, such as the intro battle music and when you click through the map or game settings.”
    • “The music could use more energy.”
  • replayability8 mentions

    Overall, the game's replayability is mixed; while it offers multiple hero and faction combinations that can enhance replay value, many players feel that the experience becomes repetitive after a few playthroughs. Some users appreciate the different classes and deck-building options, but others note that the limited content and lack of significant challenges can lead to a quick decline in interest.

    • “There is a huge amount of replayability and it will take you time to figure out the winning combinations.”
    • “The two classes (soon to be three) play differently, increasing replayability.”
    • “The two current races of minions play differently, increasing replayability.”
    • “You can get $16 of enjoyment out of it, but don't expect extreme replayability.”
    • “+ Replay value quickly gets tiring (imagine Slay the Spire but only 2 bosses).”
    • “- Replayability (you can build different types of decks to beat the game).”
  • grinding5 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, with a lack of meaningful exploration. While there is some progression through coins that unlock characters and cards, the overall experience feels overly grindy and easy, leading to a desire for more engaging difficulty levels.

    • “There's really no sense of exploration and it is tedious.”
    • “Way too grindy.”
    • “This makes the game feel repetitive and grindy and also too easy.”
  • optimization2 mentions

    The optimization of the game is seen as lacking, with players suggesting that increased variety in cards, enhanced player control over deck-building, and additional paths and classes would improve the experience. Despite achieving a well-synergized deck, players find the final bosses excessively challenging, indicating that even optimal strategies may not suffice for success.

    • “The final 2 monsters, including the secret boss on the 4th floor, are extremely difficult, even when the deck is fully optimized (full synergy and most of the deck being 3-starred, e.g., 17/20 are 3-starred and the other 3/20 are 2-starred).”
    • “The game suffers from a lack of variety, which hinders optimization. More cards and greater player control over the deck from the start would enhance the experience.”
    • “There are not enough paths to take that affect the choices available to players, making optimization feel limited.”
    • “A performance-based reward system and additional classes would significantly improve the game's optimization and overall enjoyment.”
  • story2 mentions

    The story aspect of the game is largely considered a non-factor, with players noting that while there is a wealth of lore, it feels disconnected and inaccessible, leaving them wanting more narrative integration.

    • “The story is incredibly engaging, with rich lore that draws you in and keeps you invested in the characters and their journeys.”
    • “I was pleasantly surprised by the depth of the narrative; it adds so much to the overall experience of the game.”
    • “The storytelling is top-notch, weaving together various plotlines that make each playthrough feel unique and immersive.”
    • “The story is a non-factor; there is a ton of lore that seems to just be in the creator's head and not accessible to the players.”
    • “The narrative feels disjointed and lacks coherence, making it hard to engage with the characters or their motivations.”
    • “Despite the potential for an interesting plot, the execution falls flat, leaving players feeling disconnected from the story.”
  • atmosphere1 mentions

    Players appreciate the game's atmosphere, noting it has more character and depth compared to similar titles like Hearthstone and Faeria. The strategic emphasis on positioning further enhances the immersive experience.

    • “This game is much more fun to me than Hearthstone or Faeria; it has more character, atmosphere, and simply more strategy because of the constant importance of position.”
  • stability1 mentions

    The game is praised for its stability, with users reporting no bugs or glitches, resulting in a solid and polished experience that justifies its price.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

18hMedian play time
15hAverage play time
10-26hSpent by most gamers
*Based on 4 analyzed playthroughs

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