"DungeonTop is a single-player Fantasy Card Game with rogue-like elements and table top battle tactics, offering 17 hours of playtime. Build your unique hero by leveling up, finding weapons, artifacts, and mastering talents while making choices on what to learn and discard. Shops allow for card upgrades, removal, and loot additions, with a balance of risk and reward in and out of battle."
The game offers a unique blend of roguelike and deckbuilding mechanics, providing a fresh experience with each run.
The tactical grid-based combat adds depth to the gameplay, requiring strategic positioning and planning.
The artwork and animations are visually appealing, enhancing the overall enjoyment of the game.
The game can become repetitive after a few runs, with limited depth and variety in gameplay.
Some classes and cards feel overpowered, leading to balance issues that can diminish the challenge.
The lack of significant updates and content can make the game feel short and less engaging over time.
gameplay
51 mentions Positive Neutral Negative
29%
65%
6%
The gameplay is characterized by a blend of roguelike and deck-building mechanics, offering strategic depth through unique card interactions and a grid-based combat system. While many players appreciate the solid mechanics and engaging challenges, some express concerns about balance issues and the complexity of certain mechanics, suggesting a need for streamlining. Overall, the game is praised for its aesthetic appeal and replayability, making it an enjoyable experience for fans of the genre.
“Great game, interesting card mechanics and interactions between hero and minion cards.”
“The game is well designed and gives you challenge without overcomplicating gameplay.”
“The mechanics are neat, and actually use the spatial nature of the game properly - it's not just some gimmick, but actually a major strategical element.”
“Looks nice and doesn't feel like a cheap game, but the gameplay is absurd and the enemies are so much stronger than you it's laughable.”
“My main issue with the game is not its simplicity, but the balance and variety of mechanics and cards themselves.”
“I would recommend that the authors look into streamlining certain mechanics to make the experience (managing the deck, reading the battlefield) more straightforward and fun for the player.”
graphics
36 mentions Positive Neutral Negative
25%
67%
8%
The graphics of the game are characterized by a hand-drawn, comic book style that many players find appealing, fitting well within a dark fantasy aesthetic. While the artwork is praised for its elegance and variation, some users note a lack of depth in the 2D visuals and a tendency to reuse art assets, which detracts from the overall experience. Despite these criticisms, the graphics contribute positively to the game's immersive atmosphere and gameplay mechanics.
“Beautiful artwork”
“Dungeontop has a hand-drawn art style that looks quite nice and fits the dark/fantasy aesthetic of the game.”
“The graphics and art are dark and grungy.”
“The graphics are in a comic book style; that being said, there is a bad habit of reusing art assets.”
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
“Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
replayability
16 mentions Positive Neutral Negative
31%
50%
19%
Overall, the game's replayability is a mixed bag; while some players appreciate the variety offered by different heroes, factions, and deck-building options, others find it limited due to balance issues, a lack of boss variety, and the time required to unlock higher difficulties. Many agree that while it can be enjoyable for a short period, it may not sustain long-term interest, especially for experienced players who can easily create overpowered decks. Ultimately, the game offers decent replay value, but it may not meet the expectations of those seeking extensive replayability.
“Good fun and replayability.”
“The game has plenty of replayability since you can vary between 3 heroes and 3 factions of cards, that’s 9 combinations but probably 2 replays after beating (if it’s beatable at all, apparently not…yet?) should suffice.”
“There is a huge amount of replayability and it will take you time to figure out the winning combinations.”
“It takes too much time to unlock higher difficulty modifiers and the lack of boss variety does not warrant that kind of replayability.”
“You can get $16 of enjoyment out of it, but don't expect extreme replayability.”
“+ replay value quickly gets tiring (imagine Slay the Spire but only 2 bosses).”
story
10 mentions Positive Neutral Negative
30%
40%
30%
The game's story is criticized for lacking depth and coherence, relying on repetitive procedural generation instead of meaningful plot development or level design. While the premise involves a post-apocalyptic setting affected by the "steel curse," players find the narrative underwhelming and disconnected, with much of the lore feeling inaccessible. Some players express a desire for a more engaging, customizable story experience in future installments.
“But what I'd love to see in a sequel is decks that can be fully customized from the outset and extended story-driven campaigns.”
“The story begins three years after something called the steel curse has blighted civilization, causing black iron gates to crop up and manifest countless waves of monsters within the walls of major cities.”
“With random events, strange enemies with strange abilities, etc., that kind of gave me a D&D feel of being a small part of a bigger random story.”
“The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
“The intro implies much more of a storyline than actually exists (as far as I can tell).”
“Story is a non-factor; there is a ton of lore that seems to just be in the creator's head and not in reach of the players.”
music
9 mentions Positive Neutral Negative
22%
45%
33%
The music in the game is generally described as average and repetitive, with some tracks being considered stale or irritating, particularly during battles and menu navigation. While it complements the gameplay and is not overly distracting, many players feel it lacks energy and variety, leading some to prefer listening to external music instead. Overall, the soundtrack is seen as a minor aspect of the gaming experience.
“Graphics, music, mechanics, it all comes together very well and it’s highly addictive.”
“The music is nice but not particularly outstanding (but also not distracting, which is a plus).”
“Music in dungeons was repetitive (this could be a con but I don't play these games for the music).”
“While some of it is fine, much of it is stale and irritating, such as the intro battle music and when you click through the map or game settings.”
“The music could use more energy.”
grinding
6 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be tedious and repetitive, particularly due to the repetitive boss fights and lack of exploration. While there is some progression through coins that unlock characters and cards, the overall experience feels overly grindy, with only occasional spikes in difficulty providing any real challenge.
“Having the same boss fights can get tedious in repeated runs.”
“There's really no sense of exploration and it feels tedious.”
“This makes the game feel repetitive and grindy, and also too easy.”
optimization
3 mentions Positive Neutral Negative
33%
100%
The optimization of the game is seen as lacking, with players expressing a desire for more variety in cards, greater player control over deck-building, and additional content such as classes and paths. Despite achieving a well-optimized deck, players find the final bosses excessively challenging, indicating that even optimal strategies may not suffice. Additionally, there are concerns regarding performance issues and bugs that affect gameplay.
“The final 2 monsters, including the secret boss on the 4th floor, are extremely difficult, even when the deck is fully optimized (full synergy and most of the deck being 3-starred, e.g., 17/20 are 3-starred and the other 3/20 are 2-starred).”
“The game suffers from significant performance issues and bugs that detract from the overall experience.”
“It could improve if there were more variety, more cards, and greater player control over the deck from the start, allowing for a more engaging building experience.”
“The lack of optimization in terms of performance and the presence of bugs really hinder the gameplay.”
monetization
1 mentions Positive Neutral Negative
300%
“Dungeontop is a mobile app that's been dumped on Steam as if it were a real PC game (it's not). It's a cash grab from greedy mobile developers.”
“This mobile app is a fantasy/dungeon crawl themed card game/card battler with a combat grid that provides a small sense of tactical interaction with the game.”
“The monetization strategy feels exploitative, pushing players to spend money for basic features that should be included in the game.”
atmosphere
1 mentions Positive Neutral Negative
100%
Players appreciate the game's atmosphere, noting it has more character and depth compared to similar titles like Hearthstone and Faeria. The strategic emphasis on positioning further enhances the immersive experience, making it more engaging.
“This game is much more fun to me than Hearthstone or Faeria; it has more character, atmosphere, and simply more strategy because of the constant importance of position.”
stability
1 mentions Positive Neutral Negative
100%
The game is praised for its stability, with users reporting no bugs or glitches, resulting in a solid and polished experience that justifies its price.