- April 18, 2017
- rologfos
- 4h median play time
WaveLand
Platforms
About
"WaveLand is a single-player platformer game, offering around 4 hours of playtime with the option to create and share custom levels using the user-friendly level editor. The game emphasizes speed and style, incorporating the community-created wavedash mechanic to dash through levels and collect memory shard fragments. With fast-paced gameplay, WaveLand features various movement options and supports keyboard and XInput controller inputs."











- The game features a unique and enjoyable movement system that is satisfying to master, especially for fans of speedrunning.
- The level design is fun and engaging, with a good balance of challenge and accessibility, making it enjoyable for both casual and hardcore players.
- The aesthetic and soundtrack are well-crafted, enhancing the overall experience and immersion in the game.
- The lack of control customization options can make the game uncomfortable to play, leading to hand cramps and frustration.
- The mechanics can feel clunky and unintuitive, especially for players unfamiliar with the wavedashing system, which may hinder enjoyment.
- Progression can be overly reliant on memorization and speedrunning mechanics, which may alienate casual players looking for a more relaxed experience.
gameplay
11 mentions Positive Neutral NegativeThe gameplay is a mixed bag, with some players appreciating the physics and core mechanics, particularly for speedrunning, while others find the movement scheme clunky and frustrating. Although the game offers a solid experience for a few hours, it may not appeal to everyone due to its awkward controls and reliance on specific mechanics like wavedashing. Overall, the gameplay can be enjoyable for those who embrace its unique mechanics, but it may deter players who struggle with the movement system.
“The mechanics are definitely consistent, and if you watch a speedrun of the game, it looks smooth as hell.”
“Gameplay: within minutes, I approved of the game's physics and movement.”
“While the roots are strongly in melee, the mechanics come into their own with a few intelligent tweaks.”
“The game is decent, but the movement scheme and mechanics can feel incredibly clunky.”
“I love the idea of a platformer focused on speedrunning, but the main movement mechanic is so uncomfortable and awkward.”
“That small mechanic of the game inputting your control stick slide as a completely different direction completely ruins this game for me.”