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Micro Platformer

Micro Platformer Game Cover
97%Game Brain Score
gameplay, music
story, grinding
97% User Score Based on 1,262 reviews

Platforms

PCWindows
Micro Platformer Game Cover

About

Micro Platformer is a single player platformer game with a horror theme. It was developed by Daveyyy and was released on April 21, 2020. It received overwhelmingly positive reviews from players.

A minimalistic platformer with a 1x1 tileset. No enemies, no bullets, no lasers. Just sheer platforming. Micro Platformer is a seriously minimalistic 2D platformer. A 1x1 tileset and a small square is not just a part of the artwork, it's a way to tell you exactly what the hitboxes are. Why? Well, there are quite a few difficulity levels. Some of them are not easy. At all. I wanted this game to be…

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97%
Audience ScoreBased on 1,262 reviews
gameplay32 positive mentions
grinding5 negative mentions

  • Tight and responsive controls creating a smooth gameplay experience.
  • Challenging yet fair level design with a well-calibrated difficulty curve.
  • Free, lightweight, and minimalistic platformer that offers rewarding precision platforming.
  • Lacks audio, sound effects, and music which some players find detracts from immersion.
  • Difficulty spikes and some levels can feel inconsistent or overly punishing.
  • Minimal graphics and absence of animations may make the game feel bare or less engaging visually.
  • gameplay
    84 mentions Positive Neutral Negative

    The gameplay is characterized by tight, responsive controls and precise platforming mechanics reminiscent of Celeste, delivering a challenging yet satisfying experience through simple, minimalist design. While level design sometimes suffers from inconsistent difficulty and overlapping mechanics that can cause frustration, the core mechanics remain solid, addictive, and well-crafted, emphasizing pure platforming skill over graphics or story. Overall, it offers smooth, enjoyable gameplay focused on precision and speedrunning, though some desire more variety and content additions.

    • “The movement, controls and mechanics are perfection.”
    • “The controls are super tight and responsive, the level design is difficult but never unfair, and the simplicity of the graphics allows for better mechanics, which it does very well.”
    • “It does what Celeste tried to do but actually succeeded with its gameplay.”
    • “If the intention is to move along pixel precision jumps, your jump doesn't feel to have sufficient resolution; it sometimes feels very hit and miss, and it's hard to build muscle memory, which makes it a little frustrating, but the overall mechanics are solid.”
    • “Also, there is this thing with your level design: it is quite inconsistent, the difficulty curve is very fine but the mechanics used are quite all around the game, it is easy to forget when one was used so you can get some easy deaths because you don't remember how to use it, and it is a bit worse when you combine 2 or more mechanics in the same room. If you just introduce one single mechanic and expand upon it, it will be way better. Not a drastic change but the road to perfection is full of small details.”
    • “I would love to rate the game positively but the mechanics usually give me frustration and make me blame the game as opposed to it being my fault.”
  • music
    58 mentions Positive Neutral Negative

    The game notably lacks any built-in music or sound effects, which many users find detracts from the overall experience. However, some appreciate its minimalist style and suggest playing personal music or playlists in the background to enhance enjoyment. Overall, while the absence of audio is seen as a missed opportunity, the game's strong level design and gameplay keep it engaging.

    • “Load up a fun playlist of good music, start this game and have 2 hours, maybe more, of challenging platforming fun.”
    • “Took me 3 hours to beat, but that time goes fast when you put on some of your own music to listen along to while going through the levels.”
    • “Truly amazing game, only changes I would make would be a nice soundtrack (I usually just play with Jack Stauber in the background).”
    • “My only criticisms are that there are no sounds or music at all, and I have the utmost confidence that the devs will fix this in future games.”
    • “Only complaint is this game really needs some sound/music.”
    • “I think this is a rare instance where not having audio isn't too awful, but still I think that having very minimalistic audio (and possibly music) would make the game better.”
  • graphics
    56 mentions Positive Neutral Negative

    The game's graphics are intentionally minimalist and simple, focusing on clarity and functionality over visual complexity, which many players find charming and well-suited to the gameplay. While not impressive or detailed, the clean, pixelated aesthetic supports tight controls and challenging platforming, though a few reviewers wished for enhanced visuals or more consistent art design. Overall, the modest graphics are appreciated for complementing the game's fast-paced mechanics and emphasis on pure platforming skill.

    • “Art style is unarguably flawless and so is the actual parkour system.”
    • “The art is perfectly designed for the game and I honestly don't think it would be better if the graphics were changed.”
    • “The simple art style makes the levels very easy to read, and the platforming just feels really fun.”
    • “The developer was unable to create modern computer graphics or even retro pixel art and just opted for a bunch of blocks, which almost makes all those GameMaker Studio and RPG Maker asset flips infesting Steam look appealing.”
    • “There's no indication that the game will be completed, despite the wall of text, and even if it is the developer seems unable to perform proper graphics design and wants to stick with the 'looks bad on purpose/couldn't manage better' excuse as a substitute for proper graphics.”
    • “Insane level 23 is not even reasonable, it's more like 'go and wish you get it right at least once' level because graphically it does not look like you can do the thing you need to do to beat this one. I think you should add 1-2 tactical spikes in the right spot to guide players how to beat that jump combination before the dash crystal because clearly there is only one way to play it right.”
  • story
    9 mentions Positive Neutral Negative

    The game lacks a traditional story or plot, with several users noting its absence as a downside. However, some appreciate the minimalist approach, finding the gameplay engaging despite the lack of narrative elements. Overall, the story aspect is minimal or nonexistent, focusing instead on pure gameplay.

    • “By stripping away the trappings of plot and fancy graphics, this uncomplicated and unencumbered game has quickly become one of my most frequently played games.”
    • “Thoroughly enjoying this platformer, and it proves that sometimes you don't need fancy graphics or an engaging story for a great game.”
    • “I used to always hate getting stuck where I had to make the perfect sequence of a bunch of floating jumps, wall hangs, and pinpoint landings, because in most games, there's a plot to advance, and the jumps were just a distraction, an annoyance.”
    • “Although other than gameplay it doesn't have much else, no music, no story.”
    • “☑ no story”
    • “I was also disappointed by a lack of story or other challenges.”
  • grinding
    9 mentions Positive Neutral Negative

    Grinding is a significant part of the game, especially on hard mode, requiring repeated attempts at checkpoints due to difficulty spikes and basic level design, which can make progression feel tedious and repetitive.

    • “No grinding”
    • “I really like the concept for this game, but I'm not good enough to beat hard mode without grinding the same checkpoint for hours at a time.”
    • “It's not too difficult or easy, although there are a lot of difficulty spikes at the end of each checkpoint, which means you have to redo the tedious parts many times per attempt.”
    • “On the other hand, I had some difficulties with input buffering; sometimes, it seemed to miss my input and made the game more tedious.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is lighthearted and simple, with players appreciating its funny and playful tone. However, some find the difficulty spike in the extra levels detracts from the overall fun. Overall, it’s a humorous platformer that many recommend for its charm.

    • “It's a funny, simple game, so I like it.”
    • “Funny platformer game; I recommend it.”
    • “Funny platforming game.”
  • emotional
    3 mentions Positive Neutral Negative

    The game evokes strong emotional reactions, ranging from frustration and determination to moments that nearly bring players to tears due to repeated challenging deaths. Its difficulty creates a tense and immersive experience that deeply affects players.

    • “But the thing is, it made me want to cry after I got like 300 deaths in one place on the hard level at 3am. This game made me tremble after dying continuously over and over.”
    • “I want to cry”
    • “Beaten everything in the base game, but I'm not touching chipset v2 with a ten-foot pole. You can't make me.”
  • optimization
    2 mentions Positive Neutral Negative

    User experiences with optimization are mixed: some report good performance and smooth gameplay, while others encounter performance issues and occasional crashes. Overall, the game is generally considered well-optimized but may have stability problems on certain setups.

    • “I'm a complete noob and have no talent whatsoever, but yes, I would recommend this game: simple, incredibly optimized, challenging, and fun, just needs music.”
    • “Gameplay is fine, but the game has performance problems and even crashes my monitors.”
  • monetization
    2 mentions Positive Neutral Negative

    Users appreciate the lack of ads, making the game enjoyable, though it does include in-game purchases.

    • “No ads and fun to play.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers limited replayability, mainly appealing to players interested in grinding for deathless runs or speedrunning, but lacks broader incentives to replay.

    • “You can grind out deathless runs or speedruns, but otherwise there's no replayability.”
  • stability
    1 mentions Positive Neutral Negative

    The game is highly stable and performs smoothly even on low-end PCs, ensuring a consistent and reliable gaming experience.

    • “Very good game, runs great on my potato PC”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Micro Platformer is a platformer game with horror theme.

Micro Platformer is available on PC and Windows.

On average players spend around 2 hours playing Micro Platformer.

Micro Platformer was released on April 21, 2020.

Micro Platformer was developed by Daveyyy.

Micro Platformer has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Micro Platformer is a single player game.

Similar games include Jaded, A Dance of Fire and Ice, FrostRunner, I Wanna Maker, BZZZT and others.