- April 21, 2020
- Daveyyy
- 2h median play time
Micro Platformer
Platforms
About
A minimalistic platformer with a 1x1 tileset. No enemies, no bullets, no lasers. Just sheer platforming. Micro Platformer is a seriously minimalistic 2D platformer. A 1x1 tileset and a small square is not just a part of the artwork, it's a way to tell you exactly what the hitboxes are. Why? Well, there are quite a few difficulity levels. Some of them are not easy. At all. I wanted this game to be…








- The game features tight controls and responsive mechanics, making platforming feel satisfying and fair.
- It's a free game that offers a challenging experience, with a good difficulty curve that keeps players engaged.
- The minimalist design and lack of distractions allow players to focus solely on the platforming, enhancing the overall experience.
- The game lacks audio, which can make the experience feel empty and less engaging.
- There are significant difficulty spikes between levels, which can be frustrating for players trying to progress.
- The level editor is complicated to use, making it difficult for players to create and share custom levels.
gameplay
80 mentions Positive Neutral NegativeThe gameplay is characterized by its simplicity and precision, offering a tight control scheme that enhances the platforming experience. While the mechanics are straightforward and reminiscent of titles like Celeste, they can be challenging, leading to moments of frustration for some players. Overall, the game is praised for its enjoyable and addictive mechanics, though some reviewers noted a desire for more variety and originality in gameplay elements.
“Its simplistic design belies its addictive gameplay.”
“The movement, controls, and mechanics are perfection.”
“The controls are super tight and responsive, the level design is difficult but never unfair, and the simplicity of the graphics allows for better mechanics, which it does very well.”
“If the intention is to make pixel-perfect jumps, the jump mechanics lack sufficient resolution, making it feel hit or miss. This hampers muscle memory development, leading to frustration, even though the overall mechanics are solid.”
“The level design is quite inconsistent; the difficulty curve is fine, but the mechanics are scattered throughout the game. It's easy to forget how to use certain mechanics, leading to unnecessary deaths, especially when combining multiple mechanics in the same room. A more focused introduction of mechanics would improve the experience.”
“I would love to rate the game positively, but the mechanics often lead to frustration, making me blame the game instead of acknowledging my own mistakes.”