- March 2, 2023
- wills
- 350h median play time
entropoly
Platforms
About
Entropoly is a local multi-player platformer game with single-player and PvP modes. The game features 85 challenging levels, hub worlds, and a level editor for creating your own stages. It also includes native Gamecube controller support, a volleyball mode, and a tag battle mode. With a psychedelic soundtrack and tight controls, Entropoly offers intricate mechanics, secrets to discover, and full controller support with remapping.











- The game features incredibly tight and responsive movement mechanics that closely emulate those of Super Smash Bros Melee, making it a joy for fans of platform fighters.
- Visually stunning with a vibrant art style and an upbeat soundtrack, the game creates an engaging atmosphere that enhances the overall experience.
- The time trial focus and level design encourage replayability, allowing players to experiment with different movement techniques and optimize their runs.
- The game lacks comprehensive tutorials, making it difficult for players unfamiliar with Melee mechanics to grasp the controls and gameplay effectively.
- Some players find the character movement to be imprecise and floaty, leading to frustration during platforming sections that require precision.
- The campaign is relatively short, and while it offers replayability, some players feel that the level design gimmicks detract from the core movement experience.
gameplay
72 mentions Positive Neutral NegativeThe gameplay is heavily inspired by Super Smash Bros. Melee, featuring tight movement mechanics that reward skill and mastery, making it enjoyable for fans of platform fighters. While the game introduces new mechanics like airdashing, some players find the controls confusing and the platforming elements can feel laborious, especially due to a lack of checkpoints. Overall, it offers a blend of nostalgic mechanics and fresh challenges, appealing particularly to those familiar with Melee's gameplay style, though it may not fully leverage its mechanics in level design.
“If you're a fan of games with super tight movement mechanics that take a lot of skill to master, you will adore this game.”
“Nails the balance of 'easy to pick up, hard to master' gameplay.”
“This mechanic fits in beautifully and seamlessly with all of the melee mechanics, opening up a whole new world of movement possibilities.”
“Where I decided to quit was in one of the early air levels where the game asked me to utilize momentum conservation mechanics I did not understand and it did not teach me.”
“It doesn't seem especially hard, but the way it's constructed leads to slow, laborious platforming that the mechanics are very ill-equipped for, and it has no checkpoints meaning if you die near the end, screw you, do it all over again!”
“The melee mechanics are much to be desired, and despite there being a default for GameCube controller, it doesn't feel right. After experimenting with remapping for a while, I gave up and switched to Xbox controller, which still doesn't feel natural.”