entropoly Game Cover

Entropoly is a local multi-player platformer game with single-player and PvP modes. The game features 85 challenging levels, hub worlds, and a level editor for creating your own stages. It also includes native Gamecube controller support, a volleyball mode, and a tag battle mode. With a psychedelic soundtrack and tight controls, Entropoly offers intricate mechanics, secrets to discover, and full controller support with remapping.

  • PC
  • Steam Deck
  • Windows
  • Xbox

Reviews

94%
Audience ScoreBased on 142 reviews
gameplay7 positive mentions
grinding8 negative mentions
  • The game features incredibly tight and responsive movement mechanics that closely emulate those of Super Smash Bros Melee, making it a joy for fans of platform fighters.
  • Visually stunning with a vibrant art style and an upbeat soundtrack, the game creates an immersive experience that keeps players engaged.
  • The level design encourages replayability through time trials, allowing players to optimize their runs and compete for leaderboard positions, which adds depth and challenge.
  • The game lacks comprehensive tutorials, making it difficult for players unfamiliar with Melee mechanics to grasp the controls and gameplay, leading to frustration.
  • Some players find the character movement to be imprecise and slippery, which detracts from the overall experience and can lead to unintended deaths during platforming sections.
  • The campaign is relatively short, and while it offers replayability, some players feel that the game could benefit from more content and variety in level design.
  • gameplay36 mentions

    The gameplay is heavily inspired by Super Smash Bros. Melee, featuring tight movement mechanics that reward skill and mastery, making it enjoyable for fans of platform fighters. While the game offers a high skill ceiling and intricate mechanics, some players find the controls confusing and the platforming elements frustrating, particularly due to a lack of checkpoints. Overall, it balances accessibility with depth, appealing to those who appreciate fast-paced, movement-focused gameplay, though it may not fully leverage its melee mechanics in level design.

    • “If you're a fan of games with super tight movement mechanics that take a lot of skill to master, you will adore this game.”
    • “Nails the balance of 'easy to pick up, hard to master' gameplay.”
    • “The movement in the game lends itself to feeling the beat of the music while you play, and isn't distracting from the gameplay either.”
    • “Where I decided to quit was in one of the early air levels where the game asked me to utilize momentum conservation mechanics I did not understand and it did not teach me.”
    • “It doesn't seem especially hard, but the way it's constructed leads to slow, laborious platforming that the mechanics are very ill-equipped for and it has no checkpoints meaning if you die near the end, screw you, do it all over again!”
    • “The melee mechanics are much to be desired, and despite there being a default for GameCube controller it doesn't feel right, and experimenting with remapping for a while I gave up and switched to Xbox controller, which still doesn't feel natural.”
  • music20 mentions

    The music in the game is generally praised for its fitting and catchy nature, enhancing the overall atmosphere with upbeat and jazzy elements. However, many players find the tracks repetitive and too short, leading to a desire for more variety and longer compositions. While the soundtrack complements the game's aesthetic well, the looping nature of some tracks can detract from the experience over time.

    • “It's very easy to get lost in your brain watching all of the colors and shapes fly across the screen as you get whisked away by the beautiful soundtrack.”
    • “The psychedelic art style fits the game very well and goes well with the upbeat music.”
    • “The movement in the game lends itself to feeling the beat of the music while you play, and isn't distracting from the gameplay either.”
    • “I guess the music is my other main fault aside from the aforementioned endgame.”
    • “Several songs sound like they're only about a 15-20 second long loop, which gets incredibly distracting.”
    • “Also, the music isn't bad at all but having the same track repeating over an entire world does get a little bit irritating/boring after a while.”
  • graphics12 mentions

    The game's graphics are praised for their colorful and psychedelic art style, which complements the upbeat electronic music effectively. While many players appreciate the unique aesthetic and clean visuals, some express a desire for a different style reminiscent of games like Dustforce or Celeste. Overall, the visuals and sound design contribute positively to the game's atmosphere, though they may become repetitive over time.

    • “The game is packed full of colorful visuals and a very chill but also upbeat OST.”
    • “The psychedelic art style fits the game very well and goes well with the upbeat music.”
    • “Beautiful visuals!”
    • “Aesthetically, the game is fine.”
    • “Its like break the targets from Melee with a sick art style.”
    • “Game controls like a dream and the music and visuals are very very clean.”
  • grinding8 mentions

    Players find grinding for leaderboard times both rewarding and addictive, likening it to a well-choreographed dance that offers a satisfying payoff. However, some criticize the lack of checkpoints, arguing it makes the experience more tedious rather than challenging. Overall, the game is praised for its replayability and engaging mechanics that encourage players to improve their times.

    • “No checkpoints does not make the level harder, guys, it makes it more tedious, and no other level in the game is like this, either.”
    • “When you spend an hour grinding leaderboards on the first 2 levels, you know it's gonna be a good game.”
    • “I can see myself grinding out levels to get my best possible time for hours in the future, and the vibes and art are also super sick.”
  • replayability5 mentions

    The game offers high replayability despite its short story mode, with levels averaging under 30 seconds that encourage players to improve their times and compete on leaderboards. Custom levels and engaging design further enhance the replay value, making it appealing for those who enjoy grinding for better records. Overall, players find the content satisfying and worth revisiting.

    • “The level design is fun, and each level has good replayability thanks to the timer and leaderboards.”
    • “Most of the levels are less than 30 seconds, but they are jam-packed with so much replayability.”
    • “The story mode is short, but the replayability and custom levels do not leave you starved for content.”
  • story3 mentions

    The game's story features a visually appealing, abstract style reminiscent of Kirby, but it suffers from a lack of depth and character development, with minimal dialogue and a short narrative. While the replayability and custom levels provide additional content, players may feel let down by the absence of a clear storyline and character identity until late in the game.

    • “It's pretty cool visually, taking the cool abstract look from Recursor and juicing it with some much-needed color, and it has a weird, almost Kirby-esque vibe to the storytelling.”
    • “The story mode is short, but the replayability and custom levels do not leave you starved for content.”
    • “I was very excited for this melee tournament sponsored game, but after fiddling with trying to make it feel clean, I saw no dialogue, no story. You literally don't know your character's name until the last world. The character is a female in blue with red hair, and I got very disappointed very fast.”
  • atmosphere1 mentions

    The game's atmosphere is characterized by a fitting, ethereal soundtrack that complements its dream-like environments, emphasizing imaginative level design over artistic realism.

    • “The music is wonderfully fitting for the floaty atmosphere this game provides, with environments that are quite dream-like and focused on level design rather than aiming for the next artistic masterpiece.”
    • “The immersive atmosphere draws you in, making every moment feel magical and otherworldly.”
    • “The combination of stunning visuals and haunting soundscapes creates an unforgettable atmosphere that keeps you engaged.”
  • optimization1 mentions

    The game is well-optimized, running smoothly with excellent GCC support, and features creatively designed levels that encourage optimization. Additionally, the built-in leaderboard enhances the experience by allowing players to track their progress against friends and the community.

    • “Runs smoothly, GCC support works perfectly, levels are creative and fun to optimize, and there's a built-in leaderboard to track your progress against friends and the community.”
    • “The optimization options are extensive, allowing for a tailored experience that enhances gameplay.”
    • “I love how the game encourages optimization; it makes every level feel like a new challenge to master.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

350hMedian play time
350hAverage play time
350-350hSpent by most gamers
*Based on 1 analyzed playthroughs

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