entropoly Game Cover

Entropoly is a local multi-player platformer game with single-player and PvP modes. The game features 85 challenging levels, hub worlds, and a level editor for creating your own stages. It also includes native Gamecube controller support, a volleyball mode, and a tag battle mode. With a psychedelic soundtrack and tight controls, Entropoly offers intricate mechanics, secrets to discover, and full controller support with remapping.

  • PC
  • Steam Deck
  • Windows
  • Xbox

Reviews

94%
Audience ScoreBased on 284 reviews
gameplay14 positive mentions
grinding16 negative mentions
  • The game features incredibly tight and responsive movement mechanics that closely emulate those of Super Smash Bros Melee, making it a joy for fans of platform fighters.
  • Visually stunning with a vibrant art style and an upbeat soundtrack, the game creates an engaging atmosphere that enhances the overall experience.
  • The time trial focus and level design encourage replayability, allowing players to experiment with different movement techniques and optimize their runs.
  • The game lacks comprehensive tutorials, making it difficult for players unfamiliar with Melee mechanics to grasp the controls and gameplay effectively.
  • Some players find the character movement to be imprecise and floaty, leading to frustration during platforming sections that require precision.
  • The campaign is relatively short, and while it offers replayability, some players feel that the level design gimmicks detract from the core movement experience.
  • gameplay72 mentions

    The gameplay is heavily inspired by Super Smash Bros. Melee, featuring tight movement mechanics that reward skill and mastery, making it enjoyable for fans of platform fighters. While the game introduces new mechanics like airdashing, some players find the controls confusing and the platforming elements can feel laborious, especially due to a lack of checkpoints. Overall, it offers a blend of nostalgic mechanics and fresh challenges, appealing particularly to those familiar with Melee's gameplay style, though it may not fully leverage its mechanics in level design.

    • “If you're a fan of games with super tight movement mechanics that take a lot of skill to master, you will adore this game.”
    • “Nails the balance of 'easy to pick up, hard to master' gameplay.”
    • “This mechanic fits in beautifully and seamlessly with all of the melee mechanics, opening up a whole new world of movement possibilities.”
    • “Where I decided to quit was in one of the early air levels where the game asked me to utilize momentum conservation mechanics I did not understand and it did not teach me.”
    • “It doesn't seem especially hard, but the way it's constructed leads to slow, laborious platforming that the mechanics are very ill-equipped for, and it has no checkpoints meaning if you die near the end, screw you, do it all over again!”
    • “The melee mechanics are much to be desired, and despite there being a default for GameCube controller, it doesn't feel right. After experimenting with remapping for a while, I gave up and switched to Xbox controller, which still doesn't feel natural.”
  • music40 mentions

    The music in the game is generally praised for its catchy and fitting nature, enhancing the overall atmosphere with upbeat and jazzy elements. However, many players noted that the tracks can be repetitive and short, leading to a desire for more variety, especially as some songs loop frequently. Overall, while the soundtrack complements the game's aesthetic well, its lack of diversity can detract from the experience over time.

    • “It's very easy to get lost in your brain watching all of the colors and shapes fly across the screen as you get whisked away by the beautiful soundtrack.”
    • “The music is wonderfully fitting for the floaty atmosphere this game provides, as with the environments being quite dream-like and more focused on the level design rather than looking to me the next artistic masterpiece.”
    • “The movement in the game lends itself to feeling the beat of the music while you play, and isn't distracting from the gameplay either.”
    • “I guess the music is my other main fault aside from the aforementioned endgame.”
    • “Several songs sound like they're only about a 15-20 second long loop, which gets incredibly distracting.”
    • “Also, the music isn't bad at all but having the same track repeating over an entire world does get a little bit irritating/boring after a while.”
  • graphics24 mentions

    The game's graphics are praised for their colorful and psychedelic art style, which complements the upbeat soundtrack effectively. While many players appreciate the unique aesthetic and clean visuals, some noted that the visuals can become tiring over time, expressing a desire for a different style reminiscent of games like Dustforce or Celeste. Overall, the graphics are considered a strong point, enhancing the overall experience despite some mixed feelings about their longevity.

    • “The visuals and sounds are fantastic.”
    • “The psychedelic art style fits the game very well and goes well with the upbeat music.”
    • “Beautiful visuals!”
    • “Aesthetically, the game is fine.”
    • “It's like break the targets from Melee with a sick art style.”
    • “Game controls like a dream and the music and visuals are very, very clean.”
  • grinding16 mentions

    Players find the grinding aspect of the game both rewarding and addictive, particularly when achieving personal bests on levels. While the lack of checkpoints can make some levels feel tedious, the overall experience is enhanced by the fun of competing for leaderboard times. The game's replayability and engaging mechanics draw players in for extended grinding sessions, reminiscent of classic titles like Melee's "Break the Targets."

    • “No checkpoints does not make the level harder, guys, it makes it more tedious, and no other level in the game is like this, either.”
    • “When you spend an hour grinding leaderboards on the first 2 levels you know it's gonna be a good game.”
    • “A little bit short but very replayable if you enjoy grinding for fast records on levels.”
  • replayability10 mentions

    The game offers high replayability despite its short story mode, with most levels lasting under 30 seconds yet packed with engaging content. Players can enjoy grinding for fast records, aided by timers and leaderboards, ensuring that even after a quick completion, there is plenty to revisit through custom levels and competitive play. Overall, it provides a satisfying experience for those who appreciate replay value.

    • “The level design is fun, and each level has good replayability thanks to the timer and leaderboards.”
    • “This game can be beaten in a 2-3 hour play session, and has tons of replayability.”
    • “The story mode is short, but the replayability and custom levels do not leave you starved for content.”
  • story6 mentions

    The game's story is visually appealing, featuring a colorful, abstract style reminiscent of Kirby, but it suffers from a lack of depth and dialogue, leaving players feeling disconnected from the characters. The story mode is short, and while replayability and custom levels provide additional content, the minimal narrative and late character reveal can lead to disappointment for those seeking a more engaging storyline.

    • “It's pretty cool visually, taking the cool abstract look from Recursor and juicing it with some much needed color, and it has a weird, almost Kirby-esque vibe to the storytelling.”
    • “The story mode is short, but the replayability and custom levels do not leave you starved for content.”
    • “The other thing is this was a melee tournament sponsored game and I was very excited for it, and by the time I started it after fiddling with trying to make it feel clean, I saw no dialogue, no story; you literally don't know your character's name until the last world. The character is a female in blue with red hair, and I got very disappointed very fast.”
  • atmosphere2 mentions

    The game's atmosphere is characterized by a dream-like quality, enhanced by fitting music that complements its floaty environment. Reviewers appreciate the focus on level design over artistic grandeur, creating an immersive experience.

    • “The music is wonderfully fitting for the floaty atmosphere this game provides, with environments that are quite dream-like and focused on level design rather than aiming for the next artistic masterpiece.”
  • optimization2 mentions

    The game is well-optimized, running smoothly with perfect GCC support, and features creatively designed levels that enhance the optimization experience. Additionally, a built-in leaderboard allows players to track their progress against friends and the community.

    • “Runs smoothly, GCC support works perfectly, levels are creative and fun to optimize, and a built-in leaderboard to track your progress against friends and the community.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

350hMedian play time
350hAverage play time
350-350hSpent by most gamers
*Based on 2 analyzed playthroughs

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