"Super Magbot" is a challenging 2D platformer that forbids jumping. Players control a robot who can only move and land using its magnetic boots. With over 50 levels filled with obstacles, traps, and puzzles, players must master precise movements and control to complete each stage. The game offers a unique twist on platformers, focusing on strategy and skill.
Super Magbot features a unique magnet-based mechanic that adds a fresh twist to traditional platforming, making it both challenging and rewarding.
The game has excellent level design with a well-paced difficulty curve, introducing new mechanics and obstacles that keep gameplay engaging.
The pixel art and soundtrack are charming, enhancing the overall experience and nostalgia for fans of retro platformers.
The controls can be frustrating, especially with the need to remember which color corresponds to which action, leading to confusion and mistakes.
The final boss fight is often criticized for being tedious and not matching the quality of the rest of the game, detracting from the overall experience.
Some players find the game excessively difficult, which may deter casual gamers or those not accustomed to precision platformers.
gameplay
118 mentions Positive Neutral Negative
34%
63%
3%
The gameplay of "Super Magbot" is centered around a unique magnet mechanic that requires players to master pulling and pushing actions, creating a fresh twist on traditional platforming. While the game features well-designed levels that progressively introduce new mechanics, some players find the precision required to be overly challenging, potentially detracting from enjoyment. Overall, the gameplay is praised for its creativity and depth, though it may not appeal to everyone due to its difficulty and reliance on a single core mechanic.
“The gameplay is really interesting.”
“The platforming feels very polished, and about halfway through the game you end up doing actions in rapid succession, which really immerses you in the gameplay.”
“The precision-based mechanics with the different colors make for not only really challenging, satisfying, fun, and intense platforming, but it also adds a form of puzzling to every single level.”
“As a precision platformer, it's fine, but its mechanics are specifically designed to mess with your head, and it stops being fun after a while.”
“The last boss especially takes almost 3 minutes to complete, despite really only having maybe 50 seconds of 'actual' gameplay - and every single time you die on something new, you have to repeat everything before it, wasting a lot of time.”
“The 'magnet jump' mechanic is too one-note and quickly became stale despite my short playtime.”
music
39 mentions Positive Neutral Negative
69%
23%
8%
The music in the game has received widespread praise for its vibrant and nostalgic qualities, often evoking classic gaming vibes reminiscent of the Game Boy Color and Super Nintendo eras. Reviewers highlight the soundtrack as a standout feature, enhancing the overall experience with catchy and engaging tracks that complement the game's visuals and level design. While some felt that certain moments, like the final boss, could have benefited from a more impactful musical accompaniment, the overall consensus is that the music significantly contributes to the game's charm and enjoyment.
“Great game from gameplay to visuals to soundtrack!”
“It feels so nice to play, looks gorgeous and has a fantastic soundtrack.”
“The soundtrack is a joy to listen to as you die over and over again until you finally get it right and feel like a king.”
“The music gives me strong Mega Man vibes and that is a very good thing!”
“This game has a feel reminiscent of SNES games with the art style and music (which has some bops, by the way).”
graphics
31 mentions Positive Neutral Negative
55%
35%
10%
The graphics of the game have received a generally positive reception, with many reviewers praising the charming pixel art style that evokes nostalgia for retro gaming, particularly reminiscent of the Super Nintendo and Genesis eras. While some noted that the simplistic 2D visuals may lack depth and variety, the overall aesthetic is described as polished and visually appealing, contributing to an enjoyable gaming experience. The combination of clean graphics, well-designed levels, and a fitting soundtrack enhances the game's appeal, making it a standout in the platformer genre.
“Super polished experience, with great level design, cool graphics and nice soundtrack.”
“The art style is gorgeous, and the music is awesome.”
“The graphics are adorably cute.”
“A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
“Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
story
31 mentions Positive Neutral Negative
13%
77%
10%
The story in the game is largely considered weak and serves primarily as a backdrop to the gameplay, with many reviewers noting it as forgettable or basic filler. While it provides some thematic context for the levels, it is not the focus of the experience, allowing players to enjoy the gameplay without needing to engage deeply with the narrative. Overall, the consensus is that the gameplay is the standout feature, overshadowing the simplistic and often unremarkable story.
“The story isn't really the point, but it does a fine job of simply being the background for the levels.”
“They also choose to keep the story simple and easy to follow.”
“The story is mostly fluff for set dressing, since cutscenes rarely translate to gameplay other than setting up world themes and boss battles.”
“The story is completely garbage.”
“The story is very much secondary, and that shows.”
“The story is almost nonexistent, but what's there can be annoying.”
grinding
5 mentions Positive Neutral Negative
20%
80%
Players generally find the grinding aspect of the game to be manageable, with most levels designed to flow well and minimize downtime. However, some bosses and specific challenges can feel tedious, particularly for those not using a controller, leading to frustration. Overall, while there are occasional rough patches, the majority of the gameplay remains enjoyable and satisfying.
“There are plenty of stages and challenges... unfortunately, I'm giving up on this - I realized recently after grinding out Olli Olli World that these controller-based RSI-inducing games requiring pixel-perfect execution are not for me.”
“You'll need a second life for grinding.”
“Most notably, some of the star fragments in the first half of World 4 specifically are stupid, and two of the four bosses are long, tedious, and unfun.”
optimization
2 mentions Positive Neutral Negative
50%
50%
Overall, the optimization of the game is mixed; while some users report smooth performance and enjoyable visuals, others criticize its cost performance and do not recommend it.
“The game looks and plays nice, the OST never got on my nerves, and the game runs smoothly.”
“No cost performance, not recommended.”
humor
2 mentions Positive Neutral Negative
100%
The humor in the game is appreciated, particularly with characters like the "funny magnet boy," but some players find the pricing to be absurdly high for content they perceive as repetitive or unoriginal.
“I like the funny magnet boy.”
replayability
2 mentions Positive Neutral Negative
100%
50%
The game offers significant replay value, with players noting that even after completing all collectibles, there are still challenges like "no death" achievements that encourage further play. Overall, the game can be enjoyed for around 8 hours, but its replayability extends beyond that due to various completionist goals.
“The game has a lot of replay value.”
“In terms of length and replayability, I collected every collectible and chose not to pursue the 'no death' achievements in just 8 hours.”
“In regards to length and replayability, I got every collectible and decided not to go for the 'no death' achievements in 8 hours.”
character development
1 mentions Positive Neutral Negative
300%
Reviewers praise the character development for its vibrant pixel art and lively character designs, highlighting the visual appeal and personality infused into the characters.
“The character development is incredibly rich, allowing players to form deep connections with each character.”
“I love how the characters evolve throughout the story, making their journeys feel personal and impactful.”
“The backstories and growth of each character are well-crafted, adding layers of depth to the overall narrative.”
atmosphere
1 mentions Positive Neutral Negative
100%
The atmosphere of the game is highly praised for its beauty, contributing to an engaging experience alongside its original mechanics and interesting levels.
“This is a great game with original mechanics, interesting levels, and a beautiful atmosphere.”
emotional
1 mentions Positive Neutral Negative
100%
Celeste is praised for its touching and emotionally rich narrative, while Magbot's backstory is considered simplistic and lacking depth.
“Celeste manages to weave a touching and emotional story.”