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Super Magbot

Super Magbot Game Cover
84%Game Brain Score
gameplay, music
grinding
84% User Score Based on 216 reviews
Critic Score 80%Based on 1 reviews

Platforms

Nintendo SwitchPCSteam DeckWindows
Super Magbot Game Cover

About

Super Magbot is a single player platformer game. It was developed by Astral Pixel and was released on June 22, 2021. It received mostly positive reviews from critics and positive reviews from players.

"Super Magbot" is a challenging 2D platformer that forbids jumping. Players control a robot who can only move and land using its magnetic boots. With over 50 levels filled with obstacles, traps, and puzzles, players must master precise movements and control to complete each stage. The game offers a unique twist on platformers, focusing on strategy and skill.

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84%
Audience ScoreBased on 216 reviews
gameplay43 positive mentions
grinding5 negative mentions

  • Super Magbot features a unique magnet-based mechanic that replaces jumping, providing a fresh and challenging platforming experience.
  • The game has excellent level design with a gradual difficulty curve, keeping players engaged and motivated to improve their skills.
  • Accessibility options, such as additional checkpoints and infinite energy refills, allow a wider range of players to enjoy the game despite its challenging nature.
  • The game can be extremely difficult, especially in later levels and boss fights, leading to frustration for some players.
  • Controls can feel finicky and imprecise at times, particularly when aiming the magnet beams, which can detract from the overall experience.
  • The final boss and some level designs may feel tedious and overly punishing, causing players to feel that the challenge is unfair rather than rewarding.
  • gameplay
    124 mentions Positive Neutral Negative

    The gameplay of *Super Magbot* is characterized by its unique magnetism mechanics, which require players to master pulling and pushing actions instead of traditional jumping. While the level design is praised for its creativity and challenge, some players find the mechanics can be finicky and overwhelming, particularly for newcomers. Overall, the game offers a satisfying and engaging experience for fans of precision platformers, though it may become frustrating due to its difficulty and reliance on the magnet mechanics.

    • “Super Magbot is a good 2D platformer with a solid set of levels and mechanics that test your skill and build upon themselves in interesting ways as you progress.”
    • “The gameplay is simple, yet brilliant. The precision-based mechanics with the different colors make for not only really challenging, satisfying, fun, and intense platforming, but it also adds a form of puzzling to every single level.”
    • “The levels are well designed (for the most part) and build on the magnet mechanic in an intuitive way, and it's almost sort of a puzzle platformer as well.”
    • “The mechanics can be finicky as well, with repelling/attacking sometimes missing even when you have it right over the object, as if the hitboxes can be off.”
    • “As a precision platformer, it's fine, but its mechanics are specifically designed to mess with your head, and it stops being fun after a while.”
    • “The last boss especially takes almost 3 minutes to complete, despite really only having maybe 50 seconds of 'actual' gameplay - and every single time you die on something new, you have to repeat everything before it, wasting a lot of time.”
  • music
    40 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its vibrant and engaging soundtrack, reminiscent of classic gaming eras like the Game Boy Color and SNES. Reviewers noted that the music enhances the overall experience, complementing the game's polished visuals and clever level design, while some felt that certain boss tracks could have been more impactful. Overall, the soundtrack is described as enjoyable and fitting, contributing significantly to the game's charm and replayability.

    • “Great game from gameplay to visuals to soundtrack!”
    • “It feels so nice to play, looks gorgeous and has a fantastic soundtrack.”
    • “The soundtrack is a joy to listen to as you die over and over again until you finally get it right and feel like a king.”
    • “The music gives me strong Mega Man vibes and that is a very good thing!”
    • “This game has a feel reminiscent of SNES games with the art style and music (which has some bops, by the way).”
  • graphics
    33 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming pixel art style that evokes nostalgia for retro gaming, particularly reminiscent of SNES and Genesis titles. While some reviews note that the visuals may lack modern polish and depth, many players appreciate the clean design and vibrant aesthetics, contributing to an overall enjoyable experience. Despite some criticisms regarding the simplicity of the 2D art, the graphics are generally well-received for their creativity and alignment with the game's playful mechanics.

    • “The game actually looks great with its pixelated visuals.”
    • “Overall super solid platformer, great music, great visuals, solid level design, good difficulty curve.”
    • “This game has a feel reminiscent of SNES games with the art style and music (which has some bops btw).”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
  • story
    33 mentions Positive Neutral Negative

    The story in the game is largely considered minimal and serves primarily as a backdrop for gameplay, with many reviewers noting it as forgettable or simplistic. While it provides a basic framework for missions and world themes, it is not the focal point of the experience, which is driven more by gameplay mechanics. Overall, the narrative is seen as weak, often described as filler, but it does not detract significantly from the enjoyment of the game.

    • “The story isn't much, but it's definitely more about the gameplay.”
    • “The story isn't really the point, but it does a fine job of simply being the background for the levels.”
    • “You don't need to understand the story to enjoy the game, though.”
    • “The story is completely garbage.”
    • “The story is almost nonexistent, but what's there can be annoying.”
    • “The story is mostly fluff for set dressing, since cutscenes rarely translate to gameplay other than setting up world themes and boss battles.”
  • grinding
    6 mentions Positive Neutral Negative

    Reviews indicate that while the game features enjoyable and well-crafted levels, some players find the backtracking and certain boss fights tedious, leading to a sense of grinding. The overall experience is generally positive, with most content being fun and satisfying, though some players may struggle with the precision required for success, particularly without a controller. Achievements related to grinding are not seen as excessive, but the game can still feel demanding at times.

    • “There are plenty of stages and challenges; unfortunately, I'm giving up on this. I realized recently after grinding out Olli Olli World that these controller-based, RSI-inducing games requiring pixel-perfect execution are not for me.”
    • “You'll need a second life for grinding.”
    • “The final boss is a bit tedious, and if you aren't using a controller, you'll probably have a significantly worse experience.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game's optimization is praised for its smooth performance and responsive controls, allowing players to rely on their skills rather than technical issues. However, some users express dissatisfaction with the cost-performance ratio, suggesting it may not be worth the investment.

    • “As you ready yourself to attract or repel, you also slow down in mid-air, which makes it so that your performance depends on your skill rather than your mouse being unresponsive.”
    • “The game looks and plays nicely, the soundtrack never got on my nerves, and the game runs smoothly.”
    • “No cost performance, not recommended.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers praise the character development for its vibrant pixel art and lively character designs, highlighting the visual appeal and personality infused into the characters.

    • “The pixel art looks great, and the character designs are full of life.”
    • “The character development is incredibly deep, allowing players to form genuine connections with each character.”
    • “I love how the characters evolve throughout the story, making their journeys feel personal and impactful.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is appreciated, particularly with characters like the "funny magnet boy," but some players find the pricing to be absurdly high for content they perceive as repetitive or unoriginal.

    • “I like the funny magnet boy.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers significant replay value, with players noting that even after completing all collectibles, there are still challenges like "no death" achievements that encourage further play. Overall, the game can be enjoyed for around 8 hours, but its replayability extends beyond that due to various completionist goals.

    • “The game has a lot of replay value.”
    • “In terms of length and replayability, I collected every collectible and chose not to pursue the 'no death' achievements in just 8 hours.”
    • “In regards to length and replayability, I got every collectible and decided not to go for the 'no death' achievements in 8 hours.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is praised for its beauty, contributing to an engaging experience alongside its original mechanics and interesting levels.

    • “This is a great game with original mechanics, interesting levels, and a beautiful atmosphere.”
  • emotional
    1 mentions Positive Neutral Negative

    Celeste is praised for its touching and emotionally rich narrative, while Magbot's backstory is considered simplistic and lacking depth.

    • “Celeste manages to weave a touching and emotional story.”
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80%Critics’ scoreBased on 1 critic reviews
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Frequently Asked Questions

Super Magbot is a platformer game.

Super Magbot is available on Nintendo Switch, PC, Steam Deck and Windows.

Super Magbot was released on June 22, 2021.

Super Magbot was developed by Astral Pixel.

Super Magbot has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Super Magbot is a single player game.

Similar games include Splasher, BZZZT, Grapple Dog, RITE, Unbound:Worlds Apart and others.