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Vivid World

Vivid World Game Cover
93%Game Brain Score
gameplay, story
monetization
93% User Score Based on 135 reviews

Platforms

PCMac OSWindows
Vivid World Game Cover

About

Vivid World is a single player and multiplayer tactical role playing game with a mystery theme. It was developed by Asobism.Co.,Ltd and was released on November 4, 2025. It received very positive reviews from players.

Vivid World is a completely new party-building roguelike auto-battler, where you assemble a team of characters that have transformed into jewels to engage in combat! Transverse a new world with quirky characters who've all been redesigned from Vivid Knight! Create your own unique and powerful party to clear every dungeon in your way! More in-depth party building than before! Do you know the p…

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93%
Audience ScoreBased on 135 reviews
gameplay15 positive mentions
monetization1 negative mentions

  • Beautiful and charming art style with unique and well-designed characters full of personality.
  • Engaging and deep auto-battler roguelike gameplay with many systems such as unit synergies, gem skills, and meta-progression that keep runs varied and strategic.
  • Co-op multiplayer mode available, smooth gameplay, and a well-paced story that adds charm without overwhelming.
  • Confusing and sometimes poorly translated wording in skill descriptions and game tooltips, making understanding certain mechanics difficult.
  • The difficulty is sometimes uneven, with early fights being very easy and a steep spike in challenge in later dungeons and post-game content.
  • Limited player agency during combat because units act autonomously and targeting is uncontrollable, which some players find shallow or frustrating.
  • gameplay
    51 mentions Positive Neutral Negative

    The gameplay offers deep strategic mechanics with a variety of unique units, synergies, and evolving systems like color/crest effects and dungeon exploration, providing a rich roguelite auto-battler experience. While its progression and team-building elements are praised for depth and addictiveness, some find later stages repetitive or overly reliant on RNG, and certain translations and UI aspects could be improved. Overall, the gameplay is engaging and refined from its predecessor, appealing especially to players who enjoy complex system-driven roguelites.

    • “There are a variety of units, with a variety of synergies and hidden mechanics to discover and try.”
    • “Every individual unit has a color/crest combination that provides specific gameplay effects - the red color will apply a might (physical damage is increased) to your entire party, and the bushido crest will apply stratagem (skills will activate twice) to some/all of your units.”
    • “After completing each stage you get more mechanics, more heroes (4 new ones after every stage!), and even more ways to upgrade and fine tune how you want to play.”
    • “Repeating the same boss just with different mechanics got a bit old by the end of the fifth dungeon in my personal opinion.”
    • “The post game dungeons are pure stinky hot garbage, enemies get way too much stronger while you have no new mechanics to support you in building your team, you are thrown in an endless RNG boot lick fest, if your RNG sucks and you don't have more than 3 level 3 legendary gems in your party, good luck clearing those dungeons, the dev clearly didn't test their game.”
    • “Combined with mechanics like certain characters that can make you extra money per fight, and a type of item called cornucopia you get every run that gives you +20% of your currently held money twice (meaning you're encouraged to spend as little as you can and win by a bare minimum margin until you hit the cap of how much money you can get out of the cornucopia, at which point you go to a shop and suddenly go from like 2 unupgraded units to 5 upgraded ones and breeze through the rest)... it's a big issue.”
  • story
    27 mentions Positive Neutral Negative

    The story is generally praised for its charm, quirky and well-designed characters, and enjoyable, light-hearted narrative that complements the gameplay and art style. While some find it short or minimal, most appreciate how the story unfolds alongside the gameplay, adding depth, world-building, and replayability without overshadowing the core experience. Overall, it enhances the game's appeal with a sweet, intriguing, and often pleasantly surprising plot.

    • “All the characters are so well designed and unique, the voices are cute (I play in Japanese). The powers and upgrades and everything else is so neat, even the story is interesting.”
    • “The story is fun with charming and quirky characters, building different parties, exploring varied dungeons is a lot of fun. It has a great visual style and the music is very good too.”
    • “There is more of a story in this game which is drip-fed to you in between runs ala Hades and it does add a lot for the game's universe, atmosphere, and world-building.”
    • “Story: almost non-existent, there are just enough plot devices to serve the gameplay.”
    • “I can't say much for the story as I'm not really giving it the light of day (didn't really hook me so I just started skipping it) but the gameplay itself is super fun.”
    • “The story is short and unobtrusive; it fits the art style very well with its charming simplicity.”
  • graphics
    23 mentions Positive Neutral Negative

    The game features a charming and addictive art style with cute, visually appealing graphics and smooth animations that perfectly complement its roguelike gameplay. Reviewers consistently praise the impressive artwork, vibrant presentation, and fitting music, all contributing to an engaging and immersive experience.

    • “The art style is adorably addictive.”
    • “The artwork/animations are great, some of the voice acting lines are a bit odd but it's fine.”
    • “A very nice roguelike strategy game with great visuals and a nice game loop.”
  • music
    14 mentions Positive Neutral Negative

    The music is consistently praised as catchy, fitting, and a standout feature of the game, with several users even purchasing the soundtrack. It complements the game's art style and gameplay, enhancing the overall experience. While generally viewed as a highlight, one review described it as just "ok," indicating some variability in perception.

    • “I have been playing it quite a bit in my free time and even bought the soundtrack.”
    • “The art style, music, animations, and sound design are really impeccable as well.”
    • “Pretty graphics, catchy music, fun auto-battler-like roguelike gameplay.”
  • character development
    6 mentions Positive Neutral Negative

    The character development is praised for its vibrant, energetic design that effectively conveys an underdog's spirit, with colorful and distinct reimaginings. The combination of art, music, and voice acting enhances the characters, making them memorable and enjoyable throughout the gameplay. Overall, the character designs are a standout feature that enriches the gaming experience.

    • “I especially love his actual character design, as he's brimming with the energy of an underdog wanting to prove himself.”
    • “The character design reimaginings are on point, they're so colorful and distinct.”
    • “Expands on the first game's mechanics and has beautiful art and character designs.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers strong replayability, with engaging meta progression and a variety of units that keep gameplay fresh even after completing the main story. Its blend of auto-battler mechanics and RPG elements provides a satisfying experience that encourages multiple playthroughs without getting repetitive.

    • “I do not want to spoil, but even after beating the main story you have replayability.”
    • “Give it a try; it has a lot of meta progression, good replayability, and many units available at release.”
    • “Did not get bored after a few runs because the replayability is very great.”
  • monetization
    2 mentions Positive Neutral Negative

    The game adopts a gacha-based monetization model but avoids exploitative microtransactions and energy systems, offering a more player-friendly approach while still leveraging the gacha mechanic.

    • “This game exists to strengthen my opinion that gacha as a mechanic is genius, but its monetization model is pure evil.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is enriched by a gradually revealed story presented between runs, similar to Hades, which effectively enhances its universe and world-building.

    • “There is more of a story in this game which is drip-fed to you in between runs ala Hades, and it adds a lot to the game's universe, atmosphere, and world-building.”
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Frequently Asked Questions

Vivid World is a tactical role playing game with mystery theme.

Vivid World is available on PC, Mac OS and Windows.

Vivid World was released on November 4, 2025.

Vivid World was developed by Asobism.Co.,Ltd.

Vivid World has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

Vivid World is a single player game with multiplayer and local co-op support.

Similar games include Vivid Knight, Across the Obelisk, Dicefolk, The Last Flame, TRIALS OF FIRE and others.