Vivid Knight Game Cover
Starting at €12.49Buy now

In Vivid Knight, players control a magical girl fighting against an otherworldly invasion. Utilize a variety of skills and spells to defeat enemies, and upgrade your character's abilities and equipment. Navigate through various stages, engaging in battles and collecting items to progress through the story. Experience a unique blend of action and RPG elements with a vibrant and colorful art style.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Windows
  • Mobile Platform

Reviews

92%
Audience ScoreBased on 344 reviews
gameplay36 positive mentions
monetization3 negative mentions
  • Engaging gameplay with a mix of roguelike and auto-battler mechanics, providing a unique experience.
  • Challenging difficulty that ramps up significantly, especially in later dungeons, keeping players on their toes.
  • Cute art style and enjoyable soundtrack that enhance the overall experience.
  • Heavy reliance on RNG can lead to frustrating moments, especially when luck determines the success of runs.
  • Some balance issues with character abilities and difficulty spikes, particularly in the later stages of the game.
  • User interface could use improvements for better clarity and ease of navigation.
  • gameplay110 mentions

    The gameplay of this game revolves around teambuilding and resource management, drawing inspiration from autobattlers and roguelikes. Players draft units, strategize their compositions, and navigate increasingly challenging stages, with a steep learning curve that rewards careful decision-making. While the mechanics may initially seem simple, they offer depth and variety, making for an engaging experience, though some players note a potential for repetitiveness and luck-based outcomes.

    • “The core gameplay loop of this game is teambuilding: similar to the way that most PvP autobattlers play out, you draft copies of the game's many units to assemble and constantly adjust your composition to get stronger over time.”
    • “Despite the simplicity and ease of the game's base mechanics, when you reach difficulties where you need every last cent to hit your upgrades against how brutal the final boss's forms become, you'll start to feel that every decision you make counts.”
    • “Very enjoyable roguelike game with some interesting mechanics.”
    • “The actual gameplay aside, it's like Bejeweled or Solitaire but not as fun.”
    • “A lot of Steam reviews say this game is very difficult and you need a full understanding of the game mechanics to progress; there is some truth to that, but the difficulty primarily comes in luck, and the mechanics lack depth.”
    • “It's fine, I have no real complaints about it, but it does mean your gameplay experience will change wildly depending on how lucky you are with the gacha unlocks.”
  • graphics39 mentions

    The graphics of the game feature a distinct anime-inspired art style that is often described as overly cutesy or chibi, which may not appeal to everyone. While some players initially found the visuals off-putting, many have come to appreciate the polished and charming aesthetic, noting that it complements the solid gameplay. Overall, the graphics are seen as a subjective aspect, with a clear divide between those who enjoy the style and those who prefer a more mature visual approach.

    • “I was originally put off by the art style, but there is a real gem of a game in here beyond the overly cutesy characters; absolutely worth the price.”
    • “The graphics may not be to everyone's liking, but the gameplay is extremely solid. Even though this looks like your default mobile gacha game trying to scam you, it does not do that in reality and will provide you hours upon hours of recreation.”
    • “Vivid knight's appealing art style and requirement for light strategy keeps me invested from start to finish of each and every play.”
    • “I really don't like the art style.”
    • “Despite not being a fan of the art style (given it looks like a mash between a mobile game and a gacha game) this game has a really solid strategy core for party building.”
    • “I feel like the gameplay is much more 'mature' than what the art style suggests, and I think this game would have been such a visual treat with a more 'seinen' manga art style, or with a less chibi approach, maybe something closer to AFK Arena's art style.”
  • music21 mentions

    The music in the game has received widespread praise for its catchy and dynamic soundtracks, which enhance the overall experience with memorable tunes that adapt to different gameplay situations. Players particularly enjoy the treasure room music and the upbeat, folk-styled tracks, noting that the soundtrack significantly contributes to the game's charm and atmosphere. Overall, the music is considered a standout feature, complementing the cute graphics and engaging gameplay.

    • “The music is dynamic and functional for reminding you when you're on a boss floor.”
    • “One thing you might not expect, for example, is a really nice soundtrack to jam to while exploring the dungeon, but then you realize it's an adaptive soundtrack that changes by the situation.”
    • “The music is catchy, but the sound effects can be a bit overwhelming at times, so I have to lower them.”
    • “The soundtrack is also an absolute banger; the treasure vault track alone made me get the OST.”
    • “There are different soundtracks for each zone, and even bosses get a hyped-up version of each track.”
  • story20 mentions

    The story aspect of the game has received mixed reviews, with many players noting its brevity and minimal narrative depth. While some appreciate the elegant storytelling and the surprise of additional quests after the main storyline, others criticize the lack of substantial plot and character development, describing it as nearly non-existent. Overall, players find the gameplay enjoyable despite the story's shortcomings, with some likening it to a mashup of various popular titles.

    • “I like the way the story is told - very elegant and to the point.”
    • “I am happy to say that I just beat the 'final boss' but was pleasantly surprised to find more missions afterwards, with increased difficulty and a whole new main character to play.”
    • “You must embark on a quest to get everyone back.”
    • “There's no writing, there's effectively no story, there's no unlocks that feel like they're worth anything.”
    • “The only downside is the plot (which barely exists).”
    • “I managed to finish the story in 6 hours, so a bit short.”
  • replayability18 mentions

    Overall, the game is praised for its solid replayability, with many players noting the potential for diverse playstyles and character variations that enhance the experience. While some feel that the replay value diminishes after initial playthroughs, others highlight its simplicity and engaging mechanics that encourage multiple runs. The consensus suggests that, despite some limitations, the game offers enough content and challenge to keep players returning for more.

    • “What you pay for is what you get – a game that offers both simplicity and vast replayability.”
    • “Definitely a chill game with great replay value.”
    • “Even after I get all unlockables and stages unlocked, I could see this game having the potential for endless replayability like Slay the Spire.”
    • “There's a bit of replayability, but I'm not drawn to it.”
    • “You don't really depend on or build around any specific mechanic or strategy, which means I don't see a whole lot of replayability here.”
    • “In theory, some replayability after you beat it the first time, but... eh.”
  • monetization9 mentions

    The game features no microtransactions, offering a refreshing experience reminiscent of gacha games without the associated frustrations of monetization. Players appreciate the affordable price and the engaging roguelite mechanics, which enhance the overall enjoyment without the pressure of in-game purchases.

    • “While initial impressions may evoke memories of past gacha frustrations for some, rest assured that this title eschews microtransactions entirely.”
    • “It feels like if you took an anime gacha RPG, removed the crummy monetization, and really deepened the mechanics.”
    • “It's like a gacha game without the microtransactions but presented with roguelite elements.”
    • “The game itself has no microtransactions (thank god).”
  • grinding4 mentions

    Reviews indicate that grinding in many games is often seen as irritating and repetitive, lacking enjoyment and clarity. While some titles, like Vivid Knight, offer a more balanced approach with engaging unlocks, others suffer from excessive randomness and tedious mechanics that detract from the overall experience.

    • “Irritating, repetitive, grindy - and not an entertaining kind of grindy - heavily random in a bad way, unclear, unintuitive, just not fun.”
    • “The total RNG-based shop makes stacking units very tedious.”
    • “A bit grindy on the unlocks but it keeps me playing as the game has a little of everything.”
  • humor2 mentions

    The humor in the game is subtle yet effective, contributing to an overall enjoyable experience that balances its colorful design and slightly scary elements. Players appreciate the lighthearted moments that arise during gameplay, making it a worthwhile investment for those who enjoy auto-battlers with a comedic twist.

    • “The music is catchy, the sound effects are sometimes a bit too much for me (so I lower them), but overall, between the colors, the peaceful vibe, and the humor I've found here and there, I think there has been a lot of work put into this game. It's overall good game design, and I'm happy to say that for this game.”
    • “If you can spare 8€ and love auto-battlers, and want to try something colorful where you can tinker with what you do and almost always come out with something funny enough, I think it's worth it.”
  • character development1 mentions

    Reviewers note that the chibi character designs evoke a sense of nostalgia, drawing comparisons to titles like "Little King's Story" and works by NIS, suggesting a charming and whimsical approach to character development that enhances the overall experience.

  • atmosphere1 mentions

    Reviewers appreciate the game's atmosphere, highlighting it as a key element that enhances the overall experience, particularly in conjunction with its engaging mechanics. The combination of enjoyable gameplay and a well-crafted atmosphere makes it a worthwhile investment, even at a low cost.

    • “A fun game for 50 cents an hour is good enough for me, especially when it brings some good game design both in terms of mechanics and atmosphere.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

11hMedian play time
14hAverage play time
10-30hSpent by most gamers
*Based on 4 analyzed playthroughs

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