- August 15, 2024
- Table 9 Studio
- 20h median play time
Tales & Tactics
Platforms
About
"Tales & Tactics" is a single-player roguelike strategy game with squad-based autobattler elements, offering a relaxed pace for players to learn the mechanics and strategize. The game features a complex unlock system that allows for depth and challenge at one's own pace, and follows the story of a hero on their journey to victory in the Grand Tournament.
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- Fun and engaging gameplay that combines elements of auto-battlers and roguelikes.
- Great variety of units, traits, and items that allow for diverse strategies and builds.
- Relaxing single-player experience without the pressure of PvP, making it accessible for casual play.
- Balancing issues with certain traits and units, leading to some being overpowered or underwhelming.
- Repetitive events and encounters can make runs feel stale after a few playthroughs.
- UI and graphics could use improvement for better clarity and overall aesthetic appeal.
gameplay
324 mentions Positive Neutral NegativeThe gameplay of this auto-battler combines familiar mechanics from titles like Teamfight Tactics and Slay the Spire, offering a fun and engaging loop with a variety of unlockable traits, units, and strategies that keep each run fresh. While the game is accessible for newcomers, some players may find the depth lacking compared to other entries in the genre, and the gameplay can become repetitive after unlocking all features. Overall, it provides a solid experience with a good balance of challenge and enjoyment, making it a worthwhile choice for fans of both single-player and multiplayer auto-battlers.
“No regrets, the gameplay loop is a lot of fun and there are plenty of unlocks, achievements, and PvP levels to give you an excuse to keep playing.”
“The myriad combinations and strategies available ensure that every single run feels like a unique adventure, keeping the gameplay fresh and engaging.”
“Tales & Tactics has that addictive mix of gameplay that is easy to learn but hard to master.”
“On the downside, after unlocking all the gameplay features, the events can start to feel a bit repetitive.”
“What this results in is a lack of engagement with what is ostensibly the primary gameplay of an autobattler.”
“In this one, I can't help but feel like the devs saw mechanics from other games they liked and wanted to implement, but didn't really grasp how or why they worked the way they did.”