- March 4, 2015
- Every Single Soldier
- 8h median play time
Vietnam ‘65
Platforms
About
It is 1965 and the US ground war in Vietnam is in full swing. As a US Army commander, wage a counter-insurgency (COIN) war to secure the Ia Drang valley, on the border with Cambodia. Vietnam '65 is a tun-based operational game that captures the true essence of the Vietnam War, where airmobile operations are paramount, fire support bases play a critical role and air strikes can save the day.






- Unique approach to a war game that emphasizes logistics and counter-insurgency tactics.
- Easy to learn with good replayability due to randomly generated maps.
- Engaging gameplay that balances resource management with strategic decision-making.
- Repetitive gameplay with limited unit variety and lack of depth in combat mechanics.
- Frustrating controls that can lead to misclicks and unintended unit movements.
- Resource management can feel tedious, with units quickly running out of supplies.
gameplay
49 mentions Positive Neutral NegativeThe gameplay is characterized by simple yet deep mechanics that are easy to learn but can become tedious and repetitive over time. While the game offers a realistic portrayal of counter-insurgency operations and features a variety of challenges and replayability due to changing maps, players may find the interface cumbersome and some mechanics frustrating. Overall, it appeals to those interested in Vietnam War strategy, but may not satisfy everyone due to its linear objectives and occasional lack of depth.
“Takes some time to understand the rules and mechanics, but offers an enjoyable return if you're willing to invest a bit of time into it.”
“The game offers a lot of replayability as the map changes each game and there are plenty of challenges to vary your gameplay.”
“It's a budget wargame where most of the money has gone into developing absolutely compelling gameplay with mechanics that would be at home in any serious wargame.”
“The game mechanics alone make keeping your units supplied in Vietnam '65 about five times more annoying than that, and it's made much worse by the god-awful interface which makes it a nightmare to keep track of where your units are, how many turns they have left until they explode from lack of supplies, how many hexes away they are from each other (and what type of hexes are between them) etc. The really crazy thing is that despite all this fiddly management, there's a freaking airstrike button that lets you instakill any enemy unit, and there is a permanent progression system that reduces the cooldown for the airstrike based on how much grinding you've done.”
“However, the experience of gameplay is tedious; Vietnam '65 has more DNA in common with a German board game than typical strategy or war games.”
“About the gameplay, drawbacks are that whatever game you start, it will be the same basic objectives, and although the map changes between games and differs a lot, the main gameplay will follow certain principles, which can become somewhat repetitive.”