- April 30, 2015
- The Artistocrats
- 83h median play time
Order of Battle: World War II
Platforms
About
Order of Battle: World War II is a turn-based strategy game that simulates various battles and campaigns throughout the duration of World War II. Players can choose to control either the Axis or Allied powers, commanding vast armies across multiple types of terrain and environments. With a focus on historical accuracy and strategic depth, the game offers a challenging and immersive experience for fans of the genre.
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- Order of Battle: WWII offers a rich and engaging turn-based strategy experience with a high replay value due to its numerous campaigns and scenarios.
- The game successfully combines land, air, and naval combat, providing a more immersive and strategic gameplay experience compared to similar titles.
- The graphics and animations are well-executed, enhancing the overall enjoyment and making battles visually appealing.
- The AI can be slow during its turns, leading to frustrating wait times that can detract from the overall experience.
- Some players have reported bugs and crashes, which can interrupt gameplay and diminish enjoyment.
- The game requires purchasing additional DLCs for full access to all campaigns, which may be seen as a drawback for some players.
story
54 mentions Positive Neutral NegativeThe game's story is deeply engaging, with missions based on real WWII battles and scenarios that require tactical flexibility and strategic planning. Players appreciate the integration of primary and secondary objectives, which not only enhance gameplay but also influence future missions, creating a sense of progression and attachment to units. While the campaign structure may limit replayability, the immersive storytelling and varied mission design keep players invested and eager for new content.
“One of the best WWII strategy games available, well worth buying all the DLC - it's a lot of fun and tells a great story!”
“The missions are mostly based on real battles and situations of WWII, with some 'what if' scenarios thrown in for meeting certain criteria.”
“It's the hallmark of good game design and programming like this that really puts you into the game and makes you feel like you are a part of the story and not just watching it unfold.”
“Overall, it's a very promising game, but the lack of a true campaign limits replayability and dampens my enthusiasm for playing much more than a few missions.”
“This game's idea of a campaign is to string along a series of individual missions and carry over some units from one battle to another.”
“You don't get ground/naval coordinated actions, and there's only a small number of missions.”