- April 30, 2015
- The Artistocrats
- 26h median play time
Order of Battle: World War II
Platforms
About
Order of Battle: World War II is a turn-based strategy game that simulates various battles and campaigns throughout the duration of World War II. Players can choose to control either the Axis or Allied powers, commanding vast armies across multiple types of terrain and environments. With a focus on historical accuracy and strategic depth, the game offers a challenging and immersive experience for fans of the genre.











- Engaging gameplay with a mix of land, air, and naval combat that requires strategic planning.
- Rich historical context with a variety of campaigns covering lesser-known theaters of WWII.
- Easy to learn mechanics that provide depth and replayability, making it accessible for both casual and serious strategy fans.
- Misleading 'free to play' model, as the game only offers a tutorial and requires purchasing DLC for full content.
- High cost of DLC campaigns, making the total price for the complete game significantly more than typical standalone titles.
- Performance issues, including long AI turn times and occasional crashes, detracting from the overall experience.
- story242 mentions Positive Neutral Negative
The game's story is primarily delivered through a series of well-crafted missions that are loosely connected, providing a backdrop for gameplay rather than a deeply engaging narrative. Players can influence future missions by completing secondary objectives, which adds a layer of strategy and realism to the experience. However, the overall storytelling is often overshadowed by gameplay mechanics, and many users express frustration with the limited free content and the need to purchase additional campaigns for a fuller experience.
“One of the best WWII strategy games available, well worth buying all the DLC - it is a lot of fun and tells a great story!”
“While not overly long, the campaigns have been unexpectedly immersive and it has been as fun to follow the story as it has been simply playing each scenario in their own rights.”
“It gives you a feeling of story and a real attachment to certain units as they level and gain heroes/commanders.”
“While the scenarios are well-crafted, the storytelling is limited, serving primarily as a backdrop to the gameplay.”
“The campaign doesn't really allow you to choose where to fight except in a few rare occasions; it's more of a mission-to-mission setup.”
“Overall, it's a very promising game, but the lack of a true campaign limits replayability and dampens my enthusiasm for playing much more than a few missions.”