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Regiments is a single-player Strategy game set in 1989 during a new Cold War conflict in Germany. Its real-time tactical battles stand out with an interesting plot, exceptional visuals, and ingenious game mechanics, offering a splendid atmosphere, lots of grinding, and high replayability. As a Commanding Officer, lead your Regiment through wide-scale battles, orchestrating with ease using the Platoon Command system and expanding your army with unique Task Forces.

  • PC
  • Windows

Reviews

88%
Audience ScoreBased on 1,432 reviews
gameplay84 positive mentions
grinding10 negative mentions
  • Regiments offers a streamlined and accessible single-player RTS experience, focusing on tactical decision-making rather than micromanagement.
  • The game features a variety of units and a unique task force system that allows players to adapt their strategies mid-battle.
  • The graphics and sound design are solid, creating an immersive atmosphere that enhances the gameplay experience.
  • The AI can be predictable and lacks creativity, often relying on overwhelming numbers rather than strategic maneuvers.
  • There is no multiplayer mode, which limits replayability and the potential for cooperative gameplay.
  • The time limits imposed on missions can feel restrictive and may detract from the overall enjoyment for players who prefer a more relaxed pace.
  • gameplay257 mentions

    The gameplay of "Regiments" is characterized by its engaging mechanics that blend tactical depth with accessibility, making it suitable for both newcomers and seasoned players of the wargame genre. While it emphasizes single-player experiences with a focus on strategic unit management and operations, some players express disappointment over the lack of multiplayer options. Overall, the game offers a streamlined yet rich gameplay experience, featuring unique mechanics like the regiment and task force systems, which enhance replayability and tactical decision-making.

    • “The gameplay is phenomenal.”
    • “Regiments is an engaging game with a light story that focuses more on gameplay than anything else.”
    • “The gameplay keeps it simple but deep.”
    • “I wanted to love it, but the tutorials are a mess, the gameplay has no difficulty options, and I can't get past the third level to save my life.”
    • “The gameplay does get a bit repetitive after you get used to the game.”
    • “While it looks pretty, the gameplay is just a slugfest RTS against an overwhelmingly strong AI and quite frankly there are better RTS games out there.”
  • story218 mentions

    The story in "Regiments" is set against a backdrop of a hypothetical Cold War escalation, providing a plausible narrative for the conflict between NATO and Warsaw Pact forces. While the campaign features a series of interconnected missions that offer some engaging elements, many players find the storytelling lacking depth, relying heavily on text-based briefings without cutscenes or voice acting, which can make the narrative feel disjointed and confusing. Overall, while the game has potential for a compelling story, it currently prioritizes gameplay mechanics over narrative coherence, leaving some players wanting more in terms of storytelling and character development.

    • “The story is really well done, believable, and doesn't make out any side to be specifically belligerent, while remaining true to the character and spirit of the nations involved, not cutting them any slack as a series of accidents and miscalculations draws the world into conflagration.”
    • “The campaign has mechanics to develop your regiment through missions and you have to choose how you will use your limited resources.”
    • “Regiments is a tactical RTS set in the cold war gone hot scenario, but with a couple of surprising and unusual twists in the story.”
    • “The campaign feels very underproduced - not even a voiceover, the story elements aren't really clear, it's not always really clear who you're fighting as or against.”
    • “What is going on? The mission briefings are near non-existent, you have very little situational awareness or what to expect from a mission from the start.”
    • “The story is told via text boxes between and during missions, and I really feel like they missed an opportunity to pull us in.”
  • graphics124 mentions

    The graphics in the game have received a mixed but generally positive reception, with many users praising the detailed environments, atmospheric effects, and overall visual fidelity. While some reviews noted issues like graphical bugs or less impressive elements compared to other titles, the majority highlighted the game's ability to create an immersive experience through its visuals and sound design. Overall, the graphics are considered a strong point, contributing significantly to the game's appeal, especially for fans of the cold war aesthetic.

    • “The graphics are gorgeous, the sound amazing, there is a vast and diverse array of factions and units for you to play with.”
    • “Overall amazing graphics and audio, reasonable historical accuracy, and a dev team that truly cares for their game.”
    • “The graphics are beautiful, the gameplay fun and also not overly dependent on having a high APM.”
    • “Crappy graphics.”
    • “Graphics are also pretty poor, should have never been released.”
    • “Graphically the game is weak.”
  • replayability58 mentions

    The game offers a high level of replayability, particularly enhanced by the dynamic campaign system and the new procedurally-generated war paths mode introduced in the Winds of Change DLC. Players appreciate the variety in unit composition and customizable game modes, which contribute to a fresh experience with each playthrough. However, some reviewers note that the core operations have limited replay value, and the absence of multiplayer options may affect long-term engagement for certain players.

    • “The dynamic campaign system transforms this game from a series of action-packed campaign chapters into something almost infinitely replayable.”
    • “The best part is the new procedurally-generated war paths mode, which is a dynamic infinitely replayable campaign in which you set the starting conditions and pick your regiment, then shepherd them through the chaos trying to keep them combat effective throughout a campaign.”
    • “Excellent game with plenty of replay value, especially with the war paths game mode included in the Winds of Change DLC.”
    • “The core part of the game was the operations and they have very limited replayability.”
    • “While there is replayability considering you can compose your force a little differently each time, I believe this game will die if there is no multiplayer.”
    • “After all the operations are done, there is little temptation to replay them, even if you'd go for harder difficulty or try different unit compositions.”
  • optimization25 mentions

    The optimization of the game has received mixed reviews, with some players experiencing smooth performance and good graphics on high settings, while others report significant performance issues, particularly during intense combat scenarios. Although some users appreciate the game's mechanics and tactical elements, many express frustration over stuttering and poor optimization, suggesting that improvements are needed to enhance overall gameplay experience.

    • “Fun tactical sim with good individual unit performance and realism without much micromanagement.”
    • “Ultimately, the game has solid performance and reliable mechanics.”
    • “How it runs - very well, I have an i7 8700k, 32GB RAM, a GTX 1070ti and played on ultra settings on a 2K monitor, and had no drops in performance, and believe I held a consistent 60-80fps.”
    • “Interesting concept and was great to see another attempt at a RTT, but poor performance hurt it.”
    • “Performance is pretty bad.”
    • “I have a fairly well-off gaming computer and I'm getting almost non-stop stuttering even on medium or low graphical settings.”
  • music21 mentions

    The music in the game has received mixed reviews, with some players appreciating its atmospheric qualities that enhance the Cold War setting, while others find it repetitive and lacking in variety. Although there are standout tracks that some consider playlist-worthy, many users noted that the overall soundtrack could benefit from more depth and diversity. Overall, while the music contributes to the game's ambiance, it is not regarded as its strongest feature.

    • “If you are after a single-player RTS in a realistic setting with some banging music, you can't go wrong.”
    • “Sound and music are also top-notch and the single best feature.”
    • “The music is also good; some tracks are playlist material, while the rest are nice atmospheric tracks.”
    • “The music can be actually irritating sometimes, but overall nothing super bad.”
    • “I eventually muted it and played my own playlist from carefully selected game soundtracks.”
    • “The music/soundtrack could need a little more love, but it works.”
  • grinding13 mentions

    Reviews indicate that the grinding aspect of the game can be tedious and frustrating, particularly for players who find themselves spending excessive time on skirmish maps without significant progress. While some appreciate the reduced micromanagement compared to other RTS games, others feel that the gameplay can become slow and repetitive, requiring a considerable time investment to fully enjoy. Overall, the game appeals to those who prefer a less arcadey experience but may not satisfy players looking for a more streamlined or engaging progression.

    • “You'll need a second life for grinding.”
    • “Gameplay is fluid, replayability is there, no grinding or weird game mechanics.”
    • “No tedious microtransactions!”
    • “It's not hard, necessarily; it's more tedious and frustrating.”
    • “I really wanted to finish all the operations but at the end, after having conquered skirmish maps for 10 hours, it started to become really tedious and the only thing that kept me playing was wanting to finish the game.”
    • “I love the concept of games like Wargame: Red Dragon, but I always found myself disliking the tedious nature of the gameplay in regards to unit control.”
  • atmosphere13 mentions

    The atmosphere of the game is heavily influenced by the Cold War era, with meticulous attention to detail in graphics, sound design, and environmental elements that evoke a sense of nostalgia and tension. Players appreciate the immersive experience created by the soundtrack, radio chatter, and the overall aesthetic, which collectively enhance the feeling of being an operational mastermind during this historical period. Despite its small development team, the game successfully captures a palpable sense of dread and determination, making the atmosphere one of its standout features.

    • “The developers have done a fantastic job of capturing the atmosphere of the era, from the iconic Cold War weaponry to the gritty urban and rural environments.”
    • “Everything from the main menu to the in-game graphics are beautiful and oozing atmosphere.”
    • “Single player focused, great combat, good AI, excellent story, and an absolutely top-notch in-game atmosphere, using the UI, menus, music, sound effects, and soundtrack to create a palpable sense of devastation, dread, melancholy, and determination in the wake of the topic at hand - WW3 in 1989.”
    • “Also, the Cold War atmosphere is very thick in this one, especially in the soundtrack and tiny details like radio chatter, overall graphic style.”
    • “Takes me back to the Tom Clancy Red Storm Rising atmosphere.”
    • “Single-player focused, great combat, good AI, excellent story, and an absolutely top-notch in-game atmosphere, using the UI, menus, music, sound effects, and soundtrack to create a palpable sense of devastation, dread, melancholy, and determination in the wake of the topic at hand - WW3 in 1989.”
  • stability5 mentions

    User experiences with stability vary significantly; while some report severe issues like complete system freezes after short gameplay sessions, others praise the game for running smoothly without bugs or glitches. Overall, the game appears stable for many, but there are notable exceptions that impact the experience negatively for some players.

    • “Runs great; looks amazing; sounds so good I got new speakers.”
    • “Looks great, runs great, has hotkeys to disable HUD and mouse cursor for your screenshotting pleasure.”
    • “It's not buggy, but it's almost like there are controls missing (e.g. formation).”
    • “But my entire PC freezes (forcing me to hold down the power button to restart) after only 20 minutes of gameplay.”
  • humor4 mentions

    The humor in the game is characterized by a blend of absurdity and dark wit, with players finding amusement in the exaggerated toughness of NATO units and the comically inaccurate Soviet forces. Additionally, the inclusion of interesting and funny quotes adds to the overall humorous tone, which balances groundedness with a sense of bleakness.

    • “The 'quotes' are really interesting and funny at times.”
    • “Hilariously unrealistic.”
    • “If not, let's just say that the tone is a good mix of groundedness, bleakness, and dark humor.”
  • emotional3 mentions

    Reviews indicate a lack of emotional engagement in the gameplay, with players feeling disconnected from their battlegroups and unable to form meaningful bonds. However, some users express nostalgia and warmth from the game's branding, suggesting that while the gameplay may not evoke strong emotions, it can still trigger fond memories.

    • “Not gonna lie, the MicroProse logo at the start already made me feel warm and fuzzy inside as well.”
  • monetization2 mentions

    The monetization of the game is criticized as a cash grab, although it is noted to perform significantly better than another title, "Warno," which is also labeled as a cash grab.

    • “Cash grab.”
    • “It plays way better than the shameful cash grab that is 'Warno'.”
  • character development1 mentions

    Reviews indicate that while the game offers a streamlined experience with less micromanagement compared to similar titles like Red Dragon, it falls short in terms of story and character development, lacking the depth found in classic games like World in Conflict.

    • “The character development feels shallow and lacks the depth needed to make the characters truly engaging.”
    • “There is a noticeable absence of meaningful character arcs, leaving the players feeling disconnected from the story.”
    • “The game fails to provide adequate backstory or growth for its characters, making it hard to invest in their journeys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

20hMedian play time
92hAverage play time
20-90hSpent by most gamers
*Based on 6 analyzed playthroughs

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