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About Regiments

Regiments is a single player tactical real-time strategy game. It was developed by Bird's Eye Games and was released on August 16, 2022. It received positive reviews from players.

THE RED HORSE OF WAR IS RIDING THROUGH EUROPE ONCE AGAINIt's 1989 and the flames of a New War are flaring up. Thousands of square miles of German landscape will become a stage for sweeping battles between the best NATO and Warsaw Pact has to offer. Lead your Regiment through the inferno of a wide-scale Cold War conflict in this new Real-Time Tactics game. Break through the lines, call in artillery…

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Looking for games like Regiments? Here are top tactical real-time strategy recommendations, selected from player-similarity data — start with WARNO, Wargame: Red Dragon or Wargame: AirLand Battle.

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Reviews

88%Audience ScoreBased on 1,663 reviews
gameplay99 positive mentions
grinding9 negative mentions

  • Very accessible and less micro-intensive than similar RTS games, allowing focus on tactics over micromanagement.
  • Strong single-player experience with well-designed campaign (Operations) and replayable randomized Warpaths mode.
  • Great Cold War setting with authentic unit rosters, good visuals, and immersive sound design.
  • Effective use of platoon-based control reduces complexity and increases strategic gameplay.
  • AI is competent and offers both challenge and adaptive tactics, more realistic than many RTS AIs.
  • Operations system with phased battles and persistent unit veterancy adds meaningful campaign depth and consequences.
  • Developer responsiveness and continuing updates, including free DLCs with new units and modes.
  • Skirmish mode with dynamic objectives and task forces provides replayability and variety.
  • Lacks multiplayer or co-op modes, limiting replay value and social play options.
  • All missions and skirmishes have fixed time limits that cannot be disabled, which can feel restrictive or frustrating.
  • Some mechanics and visuals reduce realism, such as units passing through buildings and limited infantry dismounting.
  • Limited ability to customize or upgrade unit forces mid-battle; reinforcements tied to fixed task forces.
  • Artillery and air support simplified and call-in based, sometimes viewed as underpowered or unrealistic.
  • Some players find campaign missions unbalanced or repetitive, with AI sometimes overwhelming through sheer numbers.
  • No scenario or campaign editor or mod support, reducing long-term community content creation.
  • Some technical issues reported, including crashes and performance problems on certain hardware.
  • gameplay

    305 mentions Positive Neutral Negative
    32% positive mentions, 65% neutral mentions, 3% negative mentions

    Regiments offers a streamlined, accessible RTS experience blending tactical depth with ease of use, focusing on platoon-level command and strategic decision-making rather than intense micromanagement. Its gameplay emphasizes preserving units, flanking, suppression, entrenchment, and combined arms operations, supported by competent AI and varied mechanics like battlegroups and phased operations, though some mechanics lack in-depth documentation and multiplayer is absent. While not as complex or large-scale as similar titles, it delivers a satisfying, polished single-player tactical experience with a reasonable learning curve and replayability.

    • “Regiments is a ton of fun, with a lot of variety in gameplay and an ongoing "RPG" lite mode that is always enjoyable to check out and experiment with units you aren't used to.”
    • “The controls are easy to pick up, it's intuitive and has lots of good quality-of-life features, interesting mechanics like combat engineers and the fire support system, with combat feeling tough but always fair; the AI behaves competently and the gameplay is well-built and satisfying.”
    • “The gameplay is about strategy and adapting plans as the battle pans out, rather than requiring pixel-perfect mouse clicks to maximize unit micro-management.”
    • “It is a pretty lame mechanic, but since objectives are arbitrary and have no progressive value other than capturing them, there is no reason to try and maneuver units across the entire map.”
    • “I want to love this game because I love this style of game, but this game is infuriating because the mechanics don't make sense.”
    • “There just is not enough gameplay value to keep you coming back.”
  • story

    246 mentions Positive Neutral Negative
    18% positive mentions, 79% neutral mentions, 3% negative mentions

    The game's story is centered around a Cold War gone hot scenario in 1989, told through text-based briefings and mission outcomes with a mature, grounded tone featuring anti-war elements. While the narrative is generally considered engaging and plausible, it lacks cinematic presentation, voice acting, and is sometimes hard to follow due to minimal storytelling cues and UI clarity issues. The campaign consists of linked operations with evolving missions and persistent unit progression, offering a strategic context though some players find the balance and mission design challenging or occasionally frustrating.

    • “The story is really well done, believable, and doesn't make out any side to be specifically belligerent, while remaining true to the character and spirit of the nations involved, not cutting them any slack as a series of accidents and miscalculations draws the world into conflagration.”
    • “The campaign system, despite being a linear progression of missions, has a cool sense of force building between missions. Accompanying the story are excerpts of military reports and veteran memoirs reflecting on the war, of which I found the writing quite good.”
    • “Operations are basically the story chapters of the campaign, and depending on how well you do you'll either progress to the next phase of the story or continue to fight it out.”
    • “The campaign feels very underproduced - no voiceover, unclear story elements, and it's not always clear who you're fighting as or against.”
    • “What little story the game has is confusing and not well written.”
    • “All the story of the operations is text based, and it really feels like they missed an opportunity to pull us in.”
  • graphics

    143 mentions Positive Neutral Negative
    58% positive mentions, 36% neutral mentions, 6% negative mentions

    The game's graphics are generally praised for their realistic, immersive cold war aesthetic with detailed unit models, satisfying effects, and well-designed environments, though not reaching AAA-level polish or innovation. Some users note occasional graphical issues like unit clipping and limited destructibility, but optimization is effective even on modest systems. Overall, the visuals effectively complement the gameplay, delivering a solid and atmospheric RTS experience that appeals particularly to fans of the genre.

    • “Graphics are awesome, effects are punchy, fires burn for quite a while after knocking out an armored push and I'll never get tired of turrets flying off Soviet tanks.”
    • “The graphics are gorgeous, the sound amazing, there is a vast and diverse array of factions and units for you to play with (with even more to come in the upcoming Winds of Change DLC, just two weeks away).”
    • “Everything from the main menu to the in-game graphics are beautiful and oozing atmosphere.”
    • “The one thing I don't like is the graphics are a bit corny because units just pass through buildings... there is no hit detection and a few times I swear I saw bullets be fired over/through a small hill.”
    • “As others have stated the game runs like crap, janky camera movement on any degraded setting, having to degrade a powerful machine is just poor design; it's not like the game's graphics justify it.”
    • “Sounds were muffled, vehicles go straight through buildings, graphically it lacks quality in my opinion, etc. still needs a lot of work before it can come close to WIC.”
  • replayability

    67 mentions Positive Neutral Negative
    39% positive mentions, 55% neutral mentions, 6% negative mentions

    The game offers strong replayability, especially enhanced by the War Paths mode and Winds of Change DLC, which introduce procedurally-generated campaigns and dynamic scenarios. While the core operations and campaign provide solid, varied single-player experiences, replay value is mostly maintained through customizable skirmishes, multiple difficulty levels, and randomization elements. However, some reviewers note limited replayability once the main content is completed, particularly due to the lack of multiplayer and finite core campaign missions.

    • “My favorite wargame/RTS, simple to learn but with a lot of replayability, and fantastic for quick matches.”
    • “The dynamic campaign system transforms this game from a series of action-packed campaign chapters into something almost infinitely replayable.”
    • “The best part is the new procedurally-generated Warpaths mode, which is a dynamic infinitely replayable campaign in which you set the starting conditions and pick your regiment, then shepherd them through the chaos trying to keep them combat effective throughout a campaign.”
    • “The core part of the game was the operations and they have very limited replayability.”
    • “Most of the positive reviews don't even have 20 hours in the game, and maybe this confirms that this game has a very low replayability.”
    • “Update - having recently come back to this game to give it a go my sentiments remain largely the same, the roadmap is exciting but that additional replayability just isn't there yet. I had a huge amount of fun redoing the campaign and trying out the hardest levels but once again on conclusion there just isn't that much to do yet.”
  • optimization

    32 mentions Positive Neutral Negative
    22% positive mentions, 59% neutral mentions, 19% negative mentions

    Optimization in the game is mixed: while some users report smooth performance and well-optimized graphics even on older PCs, others experience significant stuttering and poor performance during heavy battles, citing issues with the Unity engine and a lack of fixes despite community expectations. Overall, the game runs well on high-end systems but struggles on mid to low-end hardware, and performance issues have negatively impacted player experience and replayability.

    • “The game runs smoothly on ultra settings with no drops in performance, holding a consistent 60-80 fps on a high-end PC (i7 8700k, 32GB RAM, GTX 1070ti, 2k monitor).”
    • “It's like Warno but on a smaller scale and way more optimized.”
    • “The graphics are nice, and the optimization is well done!”
    • “For the visuals of the game, it runs like crap on smaller battles compared to Warno and Wargame, so until they fix performance, it's a big no for me.”
    • “Pretty much the same as Warland Battle, don't waste your money on this. The battles are small, controls are clunky, and the load on a PC is astronomical for what it shows, probably due to poor optimization of programming, which has been the norm for the last decade.”
    • “I have a fairly well-off gaming computer and I'm getting almost non-stop stuttering even on medium or low graphical settings.”
  • music

    27 mentions Positive Neutral Negative
    19% positive mentions, 70% neutral mentions, 11% negative mentions

    The music in the game is generally atmospheric, subtle, and militaristic, enhancing the serious and gritty tone of its World War 3 setting. While some tracks stand out and contribute well to the atmosphere, many players find the soundtrack repetitive, forgettable, or somewhat drab, leading some to mute it in favor of their own playlists. Overall, the music supports the game's mood effectively but lacks variety and impact compared to other titles in the genre.

    • “The music is subtle and atmospheric, avoiding bombast in favor of understated, militaristic tones that reflect the seriousness of the game's setting.”
    • “Single player focused, great combat, good AI, excellent story, and an absolutely top-notch in-game atmosphere, using the UI, menus, music, sound effects and soundtrack to create a palpable sense of devastation, dread, melancholy, and determination in the wake of WW3 in 1989.”
    • “Music is only second to Warno and it truly feels epic when you have an entire tank regiment coming for you.”
    • “Some of the visuals are a bit austere like the terrain, and the music tracks are forgettable enough that I actually had to stop and think if it had any.”
    • “The music and sound effects are just okay, I did turn off the music as it gets repetitive; the sounds of war are okay, but not the game's strong point.”
    • “Also, for the love of God add music on the main menu so it doesn't feel like a free demo game from the 2010s!”
  • atmosphere

    17 mentions Positive Neutral Negative
    59% positive mentions, 41% neutral mentions, 0% negative mentions

    The game excels at creating a dense, immersive Cold War atmosphere through detailed writing, authentic sound design, and a subtle, militaristic soundtrack. Its thoughtful use of visuals, UI elements, and environmental effects evoke a grounded, realistic tone that deeply enhances the player's experience. Overall, the developers have successfully crafted a compelling setting that captures the era's tension and mood with impressive attention to detail.

    • “The writing for the campaign really nails that brutal, cynical Cold War atmosphere, and the regipedia and the little excerpts and quotes in it give it a whole world of character.”
    • “Single player focused, great combat, good AI, excellent story, and an absolutely top-notch in-game atmosphere, using the UI, menus, music, sound effects, and soundtrack to create a palpable sense of devastation, dread, melancholy, and determination in the wake of the topic at hand - WW3 in 1989.”
    • “The developers have done a fantastic job of capturing the atmosphere of the era, from the iconic Cold War weaponry to the gritty urban and rural environments.”
  • grinding

    12 mentions Positive Neutral Negative
    17% positive mentions, 8% neutral mentions, 75% negative mentions

    Grinding in this game is generally seen as less tedious compared to similar RTS titles, with minimal micromanagement and no forced multiplayer grinding. While some players find extended play through skirmish maps tiring and frustrating, others appreciate the fluid gameplay and strategic depth that reduce repetitive tasks. Overall, grinding is manageable and more engaging for those seeking a balance between complexity and accessibility.

    • “Gameplay is fluid, replayability is there, no grinding, or weird game mechanics.”
    • “You'll need a second life for grinding.”
    • “It's not hard, necessarily; it's more tedious and frustrating.”
    • “I really wanted to finish all the operations but at the end, after having conquered skirmish maps for 10 hours, it started to become really tedious and the only thing that kept me playing was wanting to finish the game.”
    • “I love the concept of games like Wargame: Red Dragon, but I always found myself disliking the tedious nature of the gameplay in regards to unit control.”
  • stability

    5 mentions Positive Neutral Negative
    60% positive mentions, 0% neutral mentions, 40% negative mentions

    The game runs smoothly and looks impressive without bugs or glitches, providing a stable experience for most users. However, one user reported severe stability issues causing their entire PC to freeze after 20 minutes of play. Overall, stability is generally solid but may vary depending on individual setups.

    • “Runs great; looks amazing; sounds so good I got new speakers.”
    • “Looks great, runs great, has hotkeys to disable HUD and mouse cursor for your screenshotting pleasure.”
    • “It's not buggy, but it's almost like there are controls missing (e.g., formation).”
    • “But my entire PC freezes (forcing me to hold down the power button to restart) after only 20 minutes of gameplay.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is characterized by a blend of dark and grounded tones, with amusingly unrealistic elements and witty in-game quotes that add an entertaining layer to the experience. Users find the exaggerated unit toughness and inaccuracy humorously unrealistic yet enjoyable.

    • “The "quotes" are really interesting and funny at times.”
    • “If not, let's just say that the tone is a good mix of groundedness, bleakness, and dark humor.”
    • “The only way a NATO player can really lose is if they just banzai charge, but even then their units are so ridiculously tough (M113s, an APC literally made of aluminum can take multiple direct hits from Soviet MBTs and take no damage at all) and Soviet units are so hilariously inaccurate that banzai charging usually works.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is viewed as misleading and cash grab, though the gameplay is considered better compared to other similar titles with dubious monetization practices.

    • “Cash grab.”
    • “Misleading advertising.”
    • “It plays way better than the shameful cash grab that is 'Warno.'”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game is generally seen as lacking, with little opportunity for players to form meaningful bonds or develop deep emotional connections with their battlegroups. However, some nostalgic elements, like the MicroProse logo, evoke a warm, sentimental feeling.

    • “Not gonna lie, the MicroProse logo at the start already made me feel warm and fuzzy inside as well.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Character development is minimal and less detailed compared to Eugene games like Red Dragon, offering a smoother experience similar to classic World in Conflict but lacking in story and character depth.

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Play Times

20h Median play time
82h Average play time
20-90h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Regiments is a tactical real-time strategy game. Common tags for Regiments include indie, war, combat, cold war, 3D and others.

Regiments is available on PC and Windows.

On average players spend around 82 hours playing Regiments.

Regiments was released on August 16, 2022.

Regiments was developed by Bird's Eye Games.

Regiments has received positive reviews from players. Most players liked Regiments for its gameplay but disliked it for its grinding.

Regiments is a single player game.

Similar games include WARNO, Wargame: Red Dragon, Wargame: AirLand Battle, Wargame European Escalation, Armored Brigade and others.