Skip to main content

Unity of Command 2

Wargames don't see a lot of innovation, but Unity of Command 2 builds new things out of familiar parts.
Unity of Command 2 Game Cover
81%Game Brain Score
gameplay, story
grinding, optimization
81% User Score Based on 1,103 reviews
Critic Score 91%Based on 1 reviews

Platforms

Mac OSPCWindows
Unity of Command 2 Game Cover

About

Unity of Command II is a 3D strategy game set in WWII, where you command the Western Allies and manage army divisions, supply lines, and logistics. Experience a dynamic campaign with Fog of War, reconnaissance, and headquarter placement, in this sequel to the popular 2011 game. Your decisions directly impact the outcome of each playthrough, providing a unique experience each time.

Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot

81%
Audience ScoreBased on 1,103 reviews
gameplay57 positive mentions
grinding12 negative mentions

  • Engaging turn-based tactics with a strong focus on logistics and supply management.
  • Beautiful graphics and a clean user interface enhance the overall gameplay experience.
  • High replayability with multiple scenarios and alternate history paths based on player performance.
  • Steep learning curve with insufficient tutorials and a lack of clear explanations for game mechanics.
  • Strict turn limits can lead to frustration, as players may need to replay scenarios multiple times to achieve objectives.
  • Randomness in combat outcomes can feel unfair, leading to situations where victories seem more reliant on luck than strategy.
  • gameplay
    259 mentions Positive Neutral Negative

    The gameplay of Unity of Command II is characterized by its intricate mechanics, particularly the supply and logistics systems, which add depth and strategic complexity. While many players find the mechanics initially challenging and sometimes poorly explained, they ultimately contribute to a rewarding experience that balances historical authenticity with engaging tactical gameplay. The game is accessible for newcomers but offers enough nuance to satisfy hardcore strategy enthusiasts, making it a compelling choice for fans of the genre.

    • “Gameplay balance seems effortless here.”
    • “I really find the gameplay satisfying and the focus on logistics and supply is excellent.”
    • “The gameplay is usually very focused on keeping your units supplied while outmaneuvering your enemy and cutting their supply lines.”
    • “I just can't find the enjoyment in feeling like I'm just guessing my every move with no know-how because of confusing game mechanics that aren't thoroughly explained.”
    • “The game is hard to understand at first - a lot of subtle mechanics are not covered in the tutorial, you have to read the full rules, then re-read parts of them time and again to understand fine details of movement costs or combat shifts.”
    • “There's a good game hidden in there somewhere, but it's lost in weird conventions and poorly explained mechanics.”
  • story
    156 mentions Positive Neutral Negative

    The game's story is primarily conveyed through a structured campaign of approximately 31 missions, where players must navigate challenging scenarios with tight turn limits and resource management. While some players appreciate the historical context and mission variety, many criticize the lack of a dynamic narrative and the frustrating mechanics that can lead to repeated failures due to earlier decisions impacting future missions. Overall, the storytelling is seen as inconsistent, with a focus on puzzle-like gameplay rather than a compelling narrative experience.

    • “This game builds tension better than most story-based games.”
    • “The campaign consists of around 26 missions, it is quite long for me, and some missions are very challenging with a lot of units and a huge map for you to keep track of.”
    • “The addition of HQ units, deployable supply depots, and persistent units/support helps add flexibility to how you complete missions.”
    • “The campaign isn't dynamic; rather it's a structured sequence of missions, but how well you do in previous missions determines the units you start with and their placement.”
    • “There are no tactics and strategy; it's just a puzzle to find the 'right way' to win the mission.”
    • “The tutorial teaches you perhaps 1/10th of what you need to know, and then you will win the first few missions before losing and not understanding the core reasons why.”
  • graphics
    125 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the aesthetically pleasing art style and improved visuals compared to previous iterations, while others find them overly simplistic or cluttered. Players appreciate the clean interface and functional UI, which effectively conveys necessary information, although some express disappointment with the readability of the maps. Overall, the graphics are generally considered a strong point, enhancing the immersive experience of the wargame despite some criticisms regarding complexity and clarity.

    • “The simple but aesthetically pleasing art style is a winner.”
    • “The graphics and aesthetics are very nice for a wargame, and the UI is highly functional and informative.”
    • “Combine this with the most beautiful graphics in a wargame, you have the recipe for the best wargame in the market.”
    • “The graphics, though admittedly pretty, make the maps really hard to read clearly.”
    • “And this cute, almost cartoony look to the graphics I feel detracts and distracts from a WWII themed game.”
    • “However, the simple fact is, and I didn't expect this at all, I hate the new graphics.”
  • replayability
    39 mentions Positive Neutral Negative

    Overall, the game exhibits high replayability due to its diverse campaign paths, strategic depth, and numerous scenarios that encourage players to experiment with different strategies and difficulty levels. While some players noted a potential for repetitiveness in later stages, many highlighted the value of optional missions and alternate history scenarios that enhance the experience. The combination of content, branching routes, and secondary objectives contributes to a robust replay value, making it appealing for both casual and dedicated players.

    • “Further, no two campaigns or battles play out the same, giving the game high replay value.”
    • “The combination of strategic depth, historical accuracy, accessibility, replayability, and challenging AI makes Unity of Command II an enjoyable and engaging strategy game.”
    • “The game also features alternate routes through the campaign if you do very well with bonus objectives, allowing you to experience some planned WWII operations that were never deployed as well as some fully ahistorical scenarios, adding replay value beyond the various difficulty levels.”
    • “The campaign gets a bit repetitive and boring towards the end, so replayability is low.”
    • “As such, there is almost zero replayability or, in my case, any incentive to keep playing past the few hours I've invested in it.”
    • “Okay if you are into that sort of thing, but disappointing if you actually wanted something with some strategy, depth, or replay value.”
  • music
    27 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality and atmospheric presence, with many reviewers noting it enhances the overall experience, particularly in a wargame context. While some players desire a larger variety of tracks, the existing soundtrack is often described as strong and evocative, contributing positively to the game's historical feel. However, a few critiques mention that the music can be overly dramatic or loud at times, and some players prefer to turn it off in favor of sound effects.

    • “The soundtrack by Bruno Brabić is one of the best in the genre and leagues ahead of contemporaries like Panzer Corps 2 and Steel Division 2.”
    • “Great music and atmosphere, it really takes you back in time.”
    • “This strategic wargame truly looks, plays, and feels amazing in every way, and the musical soundtrack (not forgetting overall sounds) are of top-notch quality too.”
    • “Overly complex, slow loading, useless sound effects, music that must have been added just to add the no music option.”
    • “The sound and music are generally inferior to the first game.”
    • “I wish there were more battle/background music.”
  • grinding
    13 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often requiring repetitive attempts to progress through scenarios due to illogical AI behavior and cumbersome mechanics. The lack of save points exacerbates the grind, turning what could be strategic gameplay into a trial-and-error puzzle that feels more like a chore than an engaging experience. While some appreciate the game's unique approach to logistics and immersion, the overall sentiment leans towards it being overly complex and tedious.

    • “It's not tedious managing supply, but it's easy to forget about it during the heat of battle.”
    • “You will coast through some scenarios, then you'll get to one that you'll have to replay (and replay) until you can win it (assuming you can) -- it just gets tedious at that point, as you cannot progress in the campaign until you win.”
    • “This game has nothing to do with real tactics or strategy; each scenario is a puzzle that you must solve through tedious trial and error, and the AI is designed to stop you from reaching the objectives in time, not actually fight a war with a view to preserving their strength or salvaging their defensive positions.”
    • “Yeah, maybe this is more realistic to the drudgery of war... but it's tedious.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the optimization of the game shows mixed results; while some users report improved CPU performance, others experience mediocre performance, crashes, and issues with save file corruption. Additionally, the game's heavy GPU usage and poorly optimized shadows and shaders detract from the overall experience.

    • “I think the performance has increased a bit; the CPU takes its turns very fast.”
    • “Campaign is well-paced, and there are alternate scenarios depending on your performance (e.g., rush for the Apennines in Italy).”
    • “For example, what each icon means and how the different steps impact unit performance.”
    • “Then I also had some mediocre performance, a few crashes, but the worst was when my save file corrupted at the very end of the invasion of Italy.”
    • “Uses tons of GPU; shadows and shaders are poorly optimized.”
    • “I think the performance has increased a bit, the CPU takes its turns very fast.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with strong and evocative music that enhances the experience, even for players who typically mute soundtracks in wargames. While the visuals are clean and functional, some players express a desire for more dynamic weather effects to further enrich the game's ambiance. Overall, the combination of music and sound design contributes significantly to the game's immersive atmosphere.

    • “Even the music, though simple, is strong and atmospheric.”
    • “Great music and atmosphere, it really takes you back in time.”
    • “Music is atmospheric; sound is punchy; graphics are functional and cleanly convey the necessary information.”
    • “While I think it's a good-looking game, I wish it had some actual weather effects (rather than just muddy-looking tiles), clouds, lightning, a little rain or snow over the tiles that are impacted. Maybe sound effects when you click on units on a tile... you know, some atmosphere.”
  • stability
    5 mentions Positive Neutral Negative

    Overall, the game's stability is generally praised, with users reporting no significant glitches or crashes after extensive playtime. However, some players noted occasional inconsistencies in gameplay mechanics, such as unexpected outcomes during attacks. Despite minor polish issues, the game is considered complete and functional, with many dismissing negative reviews as unfounded.

    • “No crashes, no glitches; you are not the beta tester, the game actually works when it is released.”
    • “While it lacks some polish -- the manual is still in development and the tutorials leave out important game elements -- the game is complete, apparently bug-free, and a pleasure to play.”
    • “I also think it is a little buggy because the odds are displayed before you attempt to attack a target, but sometimes you just get destroyed.”
    • “No glitches or other issues seen in almost 30 hours of play.”
    • “No crashes to desktop, no glitches; you are not the beta tester, the game actually works when it is released.”
  • emotional
    4 mentions Positive Neutral Negative

    Users express mixed emotional responses, with some feeling a sense of attachment to their units due to RPG elements and improved gameplay, while others find certain aspects, like tutorials, lacking in wholesomeness. Overall, the emotional engagement is heightened through strategic gameplay, though it can also lead to frustration.

    • “Experienced units and RPG elements made me feel more attached to how my units are performing; this is a big improvement over the original UOC.”
  • humor
    3 mentions Positive Neutral Negative

    Reviews indicate a mixed reception regarding humor, with some finding certain elements unfunny, such as the portrayal of tactics, while others appreciate the whimsical aspects of gameplay, like the humorous interactions with toy soldiers. Overall, the humor seems to resonate differently among players, with some enjoying the lightheartedness and others feeling it falls flat.

    • “He gladly explained to me the rules by which those funny toy soldiers fight each other, and soon I carried out my first 'operation' in the people's general game, capturing Khabarovsk with Chinese troops.”
    • “The humor in this game falls flat and feels forced, making it more cringeworthy than entertaining.”
    • “I expected clever jokes, but instead, I got tired clichés that just don't land.”
    • “The attempts at humor are so over-the-top that they detract from the overall experience.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization model is considered straightforward, with a workaround that could be better promoted; however, it primarily serves as a basic tactical battle simulator rather than offering extensive depth or complexity.

    • “The monetization model feels exploitative and heavily favors players who are willing to spend money.”
    • “It's frustrating that essential features are locked behind paywalls, making it hard to enjoy the game fully without spending.”
    • “The constant push for in-game purchases detracts from the overall experience and makes it feel more like a cash grab.”

Buy Unity of Command 2

35h Median play time
146h Average play time
3-400h Spent by most gamers
*Based on 3 analyzed playthroughs

Videos

Games Like Unity of Command 2

Unity of Command ImageUnity of Command ImageUnity of Command Image
Panzer Corps 2 Image
Panzer Corps Image
Order of Battle: World War II Image
Shadow Empire Image
Decisive Campaigns: Barbarossa Image
Sudden Strike 4 Image
Field of Glory II Image
Graviteam Tactics: Mius-Front Image
Regiments Image
88%1.4kreviews

Regiments

2022Strategy
PCWindows