- November 11, 2019
- 2x2 Games
- 35h median play time
Unity of Command 2
Wargames don't see a lot of innovation, but Unity of Command 2 builds new things out of familiar parts.
Platforms
About
Unity of Command II is a 3D strategy game set in WWII, where you command the Western Allies and manage army divisions, supply lines, and logistics. Experience a dynamic campaign with Fog of War, reconnaissance, and headquarter placement, in this sequel to the popular 2011 game. Your decisions directly impact the outcome of each playthrough, providing a unique experience each time.











- Unity of Command II offers a deep and engaging operational level strategy experience, focusing on logistics and supply management.
- The game features beautiful graphics and a clean user interface, making it visually appealing and easy to navigate.
- The AI is challenging and punishes mistakes, providing a satisfying gameplay experience as players must think strategically to achieve objectives.
- The game can feel overly complex and punishing, with strict turn limits that may frustrate players who prefer more flexibility in their strategies.
- The tutorial is inadequate, leaving players to figure out many mechanics on their own, which can lead to confusion and frustration.
- There is no save feature during missions, forcing players to restart scenarios if they make mistakes, which can be tedious and time-consuming.
- gameplay265 mentions Positive Neutral Negative
The gameplay of Unity of Command II is characterized by its engaging and strategic hex-based mechanics, which emphasize logistics and supply management, offering a blend of depth and accessibility. While the game introduces a variety of new mechanics, including headquarters and supply routes, players may find the learning curve steep due to insufficient tutorials and complex systems that require time to master. Overall, the game is praised for its balance and historical authenticity, making it a rewarding experience for both casual and hardcore strategy gamers, though some may find it overly intricate or puzzle-like.
“Exciting, fascinating gameplay is the result.”
“The gameplay is your standard hex-based approach with a mix of infantry, mechanized, and armored units, with support units ranging from artillery, anti-tank, commandos, and others that can be added.”
“The gameplay is usually very focused on keeping your units supplied while outmaneuvering your enemy and cutting their supply lines.”
“I play games to relax, not get pissed off at mysterious mechanics.”
“The game is hard to understand at first - a lot of subtle mechanics are not covered in the tutorial, you have to read the full rules, then re-read parts of them time and again to understand fine details of movement costs or combat shifts.”
“There's a good game hidden in there somewhere, but it's lost in weird conventions and poorly explained mechanics.”