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Unity of Command 2

Wargames don't see a lot of innovation, but Unity of Command 2 builds new things out of familiar parts.
83%Game Brain Score
gameplay, story
grinding, optimization
81% User Score Based on 1,134 reviews
Critic Score 91%Based on 1 reviews

Platforms

PCPCWindowsWindowsMac OSMac OS

About

Unity of Command II is a 3D strategy game set in WWII, where you command the Western Allies and manage army divisions, supply lines, and logistics. Experience a dynamic campaign with Fog of War, reconnaissance, and headquarter placement, in this sequel to the popular 2011 game. Your decisions directly impact the outcome of each playthrough, providing a unique experience each time.

Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot
Unity of Command 2 screenshot

81%
Audience ScoreBased on 1,134 reviews
gameplay57 positive mentions
grinding12 negative mentions

  • Unity of Command II offers a deep and engaging operational level strategy experience, focusing on logistics and supply management.
  • The game features beautiful graphics and a clean user interface, making it visually appealing and easy to navigate.
  • The AI is challenging and punishes mistakes, providing a satisfying gameplay experience as players must think strategically to achieve objectives.
  • The game can feel overly complex and punishing, with strict turn limits that may frustrate players who prefer more flexibility in their strategies.
  • The tutorial is inadequate, leaving players to figure out many mechanics on their own, which can lead to confusion and frustration.
  • There is no save feature during missions, forcing players to restart scenarios if they make mistakes, which can be tedious and time-consuming.
  • gameplay
    265 mentions Positive Neutral Negative

    The gameplay of Unity of Command II is characterized by its engaging and strategic hex-based mechanics, which emphasize logistics and supply management, offering a blend of depth and accessibility. While the game introduces a variety of new mechanics, including headquarters and supply routes, players may find the learning curve steep due to insufficient tutorials and complex systems that require time to master. Overall, the game is praised for its balance and historical authenticity, making it a rewarding experience for both casual and hardcore strategy gamers, though some may find it overly intricate or puzzle-like.

    • “Exciting, fascinating gameplay is the result.”
    • “The gameplay is your standard hex-based approach with a mix of infantry, mechanized, and armored units, with support units ranging from artillery, anti-tank, commandos, and others that can be added.”
    • “The gameplay is usually very focused on keeping your units supplied while outmaneuvering your enemy and cutting their supply lines.”
    • “I play games to relax, not get pissed off at mysterious mechanics.”
    • “The game is hard to understand at first - a lot of subtle mechanics are not covered in the tutorial, you have to read the full rules, then re-read parts of them time and again to understand fine details of movement costs or combat shifts.”
    • “There's a good game hidden in there somewhere, but it's lost in weird conventions and poorly explained mechanics.”
  • story
    176 mentions Positive Neutral Negative

    The game's story is primarily conveyed through a structured campaign of approximately 31 missions, each with specific objectives and bonus challenges. Players often find the narrative lacking depth, as it relies heavily on mission repetition and does not provide a dynamic or immersive storytelling experience. While some appreciate the challenge and strategic elements of the missions, many criticize the rigid structure and turn limits that can lead to frustration, making the gameplay feel more like a puzzle than a traditional war strategy game.

    • “This game builds tension better than most story-based games.”
    • “The campaign consists of around 26 missions, it is quite long for me, and some missions are very nasty with a lot of units and a huge map for you to keep track.”
    • “The addition of HQ units, deployable supply depots, and persistent units/support helps add flexibility to how you complete missions.”
    • “The storyline is inconsistent - you keep taking the same objectives over and over again (back to the past), the UX is horrible.”
    • “If you don't enjoy getting constantly frustrated by RNG that forces you to restart a mission dozens of times, I don't recommend this game.”
    • “There is no room for improvising, for trying something different, for making mistakes and learning from them without restarting the mission.”
  • graphics
    128 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players appreciating the aesthetically pleasing art style and crisp visuals that enhance the overall experience. While some find the graphics charming and suitable for a wargame, others criticize them for being overly simplistic or cluttered, impacting readability during gameplay. Overall, the visuals are generally considered a strong point, contributing positively to the game's appeal despite some reservations about clarity and complexity.

    • “The graphics and aesthetics are very nice for a wargame, and the UI is highly functional and informative.”
    • “Combine this with the most beautiful graphics in a wargame, you have the recipe for the best wargame in the market.”
    • “This game has beautiful graphics and nice music, unlike many other turn-based tactical war games.”
    • “Has a ton of different theatres including the Pacific, but poor graphics and UI.”
    • “The graphics, though admittedly pretty, make the maps really hard to read clearly.”
    • “However, the simple fact is, and I didn't expect this at all, I hate the new graphics.”
  • replayability
    39 mentions Positive Neutral Negative

    Overall, the game exhibits high replayability due to its strategic depth, branching campaign paths, and numerous DLCs that enhance content variety. Players appreciate the unique experiences offered by different scenarios, difficulty levels, and alternate routes, although some note that the campaign can become repetitive towards the end. While many find the game engaging and replayable, a few express disappointment in its linearity and lack of incentive for extended play.

    • “Further, no two campaigns or battles play out the same, giving the game high replay value.”
    • “The combination of strategic depth, historical accuracy, accessibility, replayability, and challenging AI makes Unity of Command II an enjoyable and engaging strategy game.”
    • “The game also features alternate routes through the campaign if you do very well with bonus objectives, allowing you to experience some planned WWII operations that were never deployed as well as some fully ahistorical scenarios, adding replay value beyond the various difficulty levels.”
    • “The campaign gets a bit repetitive and boring towards the end, so replayability is low.”
    • “As such, there is almost zero replayability or, in my case, any incentive to keep playing past the few hours I've invested in it.”
    • “Would have wished for a less scripted campaign but the replayability is still high.”
  • music
    27 mentions Positive Neutral Negative

    The music in the game has received a mixed but generally positive reception, with many players praising its atmospheric quality and strong composition, particularly highlighting the work of composer Bruno Brabić. While some users noted a desire for more variety in the soundtrack, others found it immersive and fitting for the game's historical context. Overall, the music enhances the gaming experience, although a few players felt it could be overly dramatic or loud at times.

    • “The soundtrack by Bruno Brabić is one of the best in the genre and leagues ahead of contemporaries like Panzer Corps 2 and Steel Division 2.”
    • “Great music and atmosphere, it really takes you back in time.”
    • “This strategic wargame truly looks, plays, and feels amazing in every way, and the musical soundtrack (not forgetting overall sounds) are of top-notch quality too.”
    • “Overly complex, slow loading, useless sound effects, music that must have been added just to add the no music option.”
    • “The sound and music are generally inferior to the first game.”
    • “I wish there were more battle/background music.”
  • grinding
    13 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often requiring repetitive attempts to progress through scenarios due to challenging AI and complex mechanics. The lack of save points exacerbates the grind, turning gameplay into a trial-and-error puzzle rather than a strategic experience. While some appreciate the game's unique approach to logistics and immersion, many agree that the overall experience can feel overly complicated and monotonous.

    • “It's not tedious managing supply, but it's easy to forget about it during the heat of battle.”
    • “You will coast through some scenarios, then you'll get to one that you'll have to replay (and replay) until you can win it (assuming you can) -- it just gets tedious at that point, as you cannot progress in the campaign until you win.”
    • “This game has nothing to do with real tactics or strategy, each scenario is a puzzle that you must solve through tedious trial and error, and the AI is designed to stop you from reaching the objectives in time, not actually fight a war with a view to preserving their strength or salvaging their defensive positions.”
    • “Yeah, maybe this is more realistic to the drudgery of war... but it's tedious.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the optimization of the game shows mixed results; while some users report improved CPU performance, others experience significant issues such as crashes and save file corruption. Additionally, the game's heavy GPU usage and poorly optimized shadows and shaders detract from the overall experience.

    • “I think the performance has increased a bit; the CPU takes its turns very fast.”
    • “Campaign is well-paced, and there are alternate scenarios depending on your performance (e.g., rush for the Apennines in Italy).”
    • “For example, what each icon means and how the different steps impact unit performance.”
    • “Then I also had some mediocre performance, a few crashes, but the worst was when my save file corrupted at the very end of the invasion of Italy.”
    • “Uses tons of GPU; shadows and shaders are poorly optimized.”
    • “I think the performance has increased a bit, the CPU takes its turns very fast.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with strong and evocative music that enhances the experience, even for players who typically mute soundtracks in wargames. While the visuals are clean and functional, some players express a desire for more dynamic weather effects to further enrich the game's ambiance. Overall, the combination of music and sound design contributes significantly to the game's immersive atmosphere.

    • “Even the music, though simple, is strong and atmospheric.”
    • “Great music and atmosphere, it really takes you back in time.”
    • “Music is atmospheric; sound is punchy; graphics are functional and cleanly convey the necessary information.”
    • “While I think it's a good looking game, I wish it had some actual weather effects (rather than just muddy looking tiles), clouds, lightning, a little rain or snow over the tiles that are impacted. Maybe sound effects when you click on units on a tile... you know, some atmosphere.”
  • stability
    5 mentions Positive Neutral Negative

    Overall, the game's stability is generally praised, with most players reporting no significant bugs or crashes after extensive playtime. While some users note minor inconsistencies, such as unexpected outcomes in combat, the consensus is that the game functions well and is free of major technical issues.

    • “No glitches or other issues seen in almost 30 hours of play.”
    • “No crashes, no glitches; you are not the beta tester, the game actually works when it is released.”
    • “While it lacks something in polish -- the manual is still in development and the tutorials leave out important game elements -- the game is complete, apparently bug free, and a pleasure to play.”
    • “I also think it is a little buggy because the odds are displayed before you attempt to attack a target, but sometimes you just get destroyed.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a mix of emotions, noting that while some aspects of the game can be distressing or unwholesome, the attachment to experienced units and RPG elements enhances their emotional investment in the gameplay. The feeling of strategic accomplishment, likened to historical figures, adds depth to the emotional experience.

    • “Experienced units and RPG elements made me feel more attached to how my units are performing; this is a big improvement over the original UOC.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization model is considered straightforward, with a workaround available that could be better promoted. However, it primarily serves as a basic tactical battle simulator, suggesting that the monetization may not significantly enhance the overall experience.

    • “The monetization system feels overly aggressive and detracts from the overall experience.”
    • “It's frustrating that essential features are locked behind paywalls, making it hard to enjoy the game fully.”
    • “The constant push for in-game purchases disrupts the flow and makes it feel more like a cash grab than a game.”
  • humor
    2 mentions Positive Neutral Negative

    Reviews indicate that the humor in the game is hit or miss; while some players find enjoyment in the quirky mechanics and playful scenarios, others feel that certain elements, like the portrayal of tactics, can fall flat or be unamusing. Overall, the humor seems to resonate more with those who appreciate the whimsical aspects of gameplay.

    • “He gladly explained to me the rules by which those funny toy soldiers fight each other, and soon I carried out my first 'operation' in the People's General game, capturing Khabarovsk with Chinese troops.”
    • “The humor in this game falls flat and often feels forced, making it more cringeworthy than funny.”
    • “I expected clever jokes, but instead, the humor is stale and lacks any real wit.”
    • “The attempts at humor are so over-the-top that they detract from the overall experience rather than enhance it.”

Buy Unity of Command 2

35h Median play time
146h Average play time
3-400h Spent by most gamers
*Based on 3 analyzed playthroughs

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