- October 17, 2012
- 2x2 Games
Unity of Command
Doesnt overdo unit counts and under-engineer AI, unlike most East Front wargames. Wargame of the Year material.
Platforms
About
Unity of Command is a turn-based strategy wargame set on the Eastern Front during the Stalingrad Campaign in World War II. Players can command either Axis or Soviet forces in operational-level battles, focusing on maneuver, logistics, and weather conditions. The game aims to recreate the strategic challenges and tension of this critical period in the war.
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- Unity of Command offers a unique blend of strategy and puzzle elements, focusing on supply lines and logistics, which adds depth to the gameplay.
- The game features a clean and intuitive user interface, making it accessible for newcomers while still providing a challenge for experienced players.
- The AI is challenging and adapts to player strategies, ensuring that each scenario feels dynamic and engaging.
- The strict turn limits can be frustrating, often requiring players to restart scenarios multiple times to achieve the desired victory conditions.
- The game lacks a true campaign mode, as players cannot carry over units or progress through a series of interconnected missions.
- Random elements, such as weather and combat outcomes, can lead to unpredictable results that may undermine strategic planning.
gameplay
134 mentions Positive Neutral NegativeThe gameplay of this wargame is characterized by its simple yet engaging mechanics, focusing heavily on supply lines and strategic maneuvering, which can create a satisfying challenge for players. However, many reviewers noted significant issues, such as a reliance on luck, frustrating campaign design, and a lack of flexibility in mission objectives, which can detract from the overall experience. While the game is accessible to newcomers, it often feels more like a puzzle than a traditional strategy game, leading to mixed feelings about its depth and replayability.
“The gameplay mechanics are simple but elegant, and the AI is solid but with a few quirks.”
“Unity of Command is a fantastic turn-based wargame that features a simple interface with a deep gameplay system underneath.”
“The supply system is probably the defining game mechanic: you advance and take territory but if the enemy manages to surround you or cut off road/rail links, those advancing units will eventually be stopped in their tracks.”
“The problem with this game is the gameplay that is absolutely atrocious and unrealistic.”
“Unfortunately, due to the luck mechanics, the only real way of capturing every single objective is pure luck.”
“There are specific moves that you have to make in order to have any effectiveness, which really dumbs down the gameplay to the point where you just have to look up or remember what those moves are for each mission.”