- October 17, 2012
- 2x2 Games
Unity of Command
Doesnt overdo unit counts and under-engineer AI, unlike most East Front wargames. Wargame of the Year material.
Platforms
About
Unity of Command is a turn-based strategy wargame set on the Eastern Front during the Stalingrad Campaign in World War II. Players can command either Axis or Soviet forces in operational-level battles, focusing on maneuver, logistics, and weather conditions. The game aims to recreate the strategic challenges and tension of this critical period in the war.










- Unity of Command offers a unique blend of strategic depth and accessibility, making it easy to learn but challenging to master.
- The game's focus on supply lines adds a layer of realism and tactical depth, rewarding players for careful planning and execution.
- The AI is challenging and punishes mistakes, providing a satisfying experience when players successfully navigate the scenarios.
- The strict turn limits can be frustrating, often requiring players to restart scenarios multiple times to achieve the desired victory conditions.
- The game lacks a true campaign mode, as losing a scenario forces players to restart the entire campaign, which can be tedious.
- Many players feel the game is more of a puzzle than a true strategy game, with limited options for creative tactics and reliance on luck.
- gameplay268 mentions Positive Neutral Negative
The gameplay of this wargame is characterized by its simple yet engaging mechanics, particularly the innovative supply system that adds depth to the strategic experience. While many players appreciate the accessibility and visual appeal, some criticize the reliance on luck and the lack of flexibility in mission design, which can lead to frustration. Overall, the game offers a blend of straightforward mechanics and strategic challenges, making it suitable for both newcomers and seasoned players, though it may not satisfy those seeking complex tactical depth.
“The gameplay mechanics are simple but elegant, and the AI is solid but with a few quirks.”
“Unity of Command is a fantastic turn-based wargame that features a simple interface with a deep gameplay system underneath.”
“The supply system is probably the defining game mechanic: you advance and take territory but if the enemy manages to surround you or cut off road/rail links those advancing units will eventually be stopped in their tracks.”
“The problem with this game is the gameplay that is absolutely atrocious and unrealistic.”
“It's an interesting take on an increasingly stale formula, but it too often plays more like a puzzle game than a war game and has serious issues with poor documentation, obtuse and overly abstracted gameplay elements, and to top it off no way to save and reload your progress in a scenario or even restart the scenario without exiting back to the campaign map.”
“Unfortunately, due to the luck mechanics, the only real way of capturing every single objective is pure luck.”