- March 23, 2017
- Retro Epic
- 80h median play time
Afghanistan '11
Platforms
About
"Afghanistan '11" is a strategy war game set in the war-torn country in 2011. Players command the U.S. forces, managing resources, troops, and diplomacy to bring stability to the region. The game features a detailed campaign mode, challenging players to make tough decisions in a complex and dynamic environment. Every soldier and resource matters, making for intense and immersive gameplay.
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- The game offers a unique and engaging mix of logistics, politics, and combat, making it a compelling counterinsurgency simulator.
- The developers are responsive to community feedback and actively work on fixing bugs and improving gameplay.
- The game successfully captures the complexities of asymmetric warfare, requiring players to balance military action with winning the hearts and minds of the local population.
- The game suffers from various bugs and crashes, which can disrupt gameplay and lead to frustration.
- Some mechanics, such as the convoy system and unit movement, are counterintuitive and can lead to confusion and inefficiency.
- The user interface can be clunky, making it difficult to manage units and resources effectively, especially during high-pressure situations.
gameplay
84 mentions Positive Neutral NegativeThe gameplay of Afghanistan '11 is characterized by its unique mechanics focused on logistics and counterinsurgency, offering a compelling and strategic experience. However, many players find the game user-hostile due to unpolished mechanics, excessive micromanagement, and bugs that detract from the overall experience. While the core gameplay is engaging and rewarding, it often requires significant time investment to master, leading to a mix of enjoyment and frustration among players.
“I really like the gameplay; it is quite unique compared to other strategy war games and has a strong focus on logistics as well as fighting.”
“The gameplay is really compelling, and I think it's a great strategy game.”
“The mechanics are very simple, but the strategy is very dense.”
“But the game is absolutely user-hostile in some mechanics, for example:”
“The gameplay is very basic and it's almost infuriating how one small mistake can destroy hours of gameplay.”
“Gameplay gets repetitive, limiting any fun to being a logistics handler, making sure units are supplied, etc. There is no easy automated way to handle supply, perhaps that was the intent.”