- November 13, 2015
- Rail Slave Games
Uriel's Chasm 2: את
Platforms
About
In "Uriel's Chasm 2: את" , players step into the role of a young girl who, after being sent to another dimension as a sacrificial offering, is adopted by a mysterious entity and tasked with creating a paradise for a mysterious suitor. The game features a unique blend of bullet-hell boss rushes, retro arcade-style gameplay, and surreal, glitchy environments, as reality begins to unravel itself due to a strange digital disturbance called Mayim. Prepare for a relentless and fantastical journey, filled with unpredictable challenges and tantalizing mysteries.







- The game has a unique and avant-garde approach, blending different styles and themes.
- Some players find it to be a strangely charming experience that evokes nostalgic feelings.
- The music is appreciated and adds to the overall atmosphere of the game.
- The gameplay is confusing and lacks clear instructions on mechanics, leading to frustration.
- There are unskippable intro sequences and cutscenes that disrupt the flow of the game.
- Many players feel the game is a boring waste of assets with little potential compared to its predecessor.
gameplay
16 mentions Positive Neutral NegativeGameplay is criticized for being confusing and poorly explained, with players often discovering new mechanics mid-level without adequate guidance. The game features a fast-paced smup style with a variety of mechanics, but levels are short and repetitive, leading to a lack of engagement. Additionally, the need to reconfigure key mappings each session adds to the frustration, detracting from the overall experience.
“As for gameplay, you begin with a shmup with more mechanics that are less obvious than a standard bullet hell game.”
“Each time I played it, I discovered a new button or mechanic for a level that takes about 30 seconds to complete.”
“The storyline is boring, pointless, and interrupts the little gameplay the game actually has.”
“You have to input your key mapping every time you start the game (with little indication of what you have to actually do), and confusing gameplay that makes no effort to tell you how any of the mechanics work.”
“Before you have even discovered the mechanics, you're into the next level.”