- May 10, 2016
- Robert Alvarez
Dungeon of Zolthan
67%Game Brain Score
graphics, gameplay
music, story
67% User Score 518 reviews
Platforms
PCMac OSPhoneiPadXboxMobile PlatformWindowsiPhone
About
"Dungeon of Zolthan" is a first-person dungeon crawler game set in a dark fantasy world. The player must navigate through treacherous mazes, battling monsters and collecting loot to progress. With permadeath and randomly generated dungeons, each playthrough offers a new challenge.

Audience ScoreBased on 518 reviews
graphics26 positive mentions
music24 negative mentions
- Fun short platformer that offers a nostalgic retro experience.
- Challenging gameplay that rewards precision and skill, making it enjoyable for fans of the genre.
- Great value for the price, providing a decent amount of entertainment for a low cost.
- Graphics and audio are basic and can be repetitive, detracting from the overall experience.
- The game is very short, which may leave players wanting more content.
- Controls can be frustrating, particularly the double-tap dash mechanic that can lead to accidental deaths.
- graphics110 mentions Positive Neutral Negative
The graphics of the game have received mixed reviews, with many users describing them as simplistic, low-quality, and reminiscent of placeholder art. While some appreciate the retro aesthetic and find charm in the primitive visuals, others criticize them as ugly and lacking in detail. Overall, the graphics are seen as basic and not particularly enticing, but they do not significantly detract from the gameplay experience for some players.
“The graphics come in a clean, simple retro design.”
“Dungeon of Zolthan is a great platform action adventure with a cool old vector graphics style.”
“This game caught my eye because of the graphic style alone.”
“The graphics are so basic that they are painful to look at, even by retro standards.”
“Most of them at least put a token effort in and include some graphics/artwork despite not having the talent to do so; here, Robert Alvarez didn't even bother trying. It really looks like 2 minutes with MS Paint and straight to production.”
“Every aspect from music to visuals to the basic controls feels like placeholders for assets that will be added later.”