Uriel's Chasm Game Cover
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"Uriel's Chasm" is a challenging action game with a metaphysical twist, following Sister Tabitha's journey to investigate the disappearance of a monastery and uncover the secrets of a so-called "Garden of paradise." The game is a revival of an obscure 90's title, known for its avant-garde style and themes of God and death. With tough gameplay and a unique aesthetic, players must navigate the game's many challenges and uncover the mysteries that lie within.

  • PC
  • Windows

Reviews

44%
Audience ScoreBased on 346 reviews
gameplay12 positive mentions
grinding6 negative mentions
  • The game features unique and surreal graphics that some players found visually appealing.
  • Despite its flaws, some players appreciated the experimental nature of the game and found it to be a memorable experience.
  • The soundtrack received praise, with some players noting it added to the overall atmosphere of the game.
  • The gameplay is often described as confusing, poorly designed, and lacking in depth, leading to frustration among players.
  • Many players criticized the unskippable cutscenes and poor user interface, which detracted from the overall experience.
  • The game is perceived as nonsensical and lacking a coherent message, leaving players feeling bewildered and unsatisfied.
  • gameplay44 mentions

    The gameplay of the game has received mixed reviews, with some players finding it enjoyable despite its janky mechanics and simplistic design, while others criticize it as lackluster and unchallenging. Many note that the game features a variety of gameplay styles, primarily revolving around space shooter elements, but caution that the overall experience may not appeal to those seeking depth or complexity. Ultimately, the gameplay seems to serve more as a backdrop to the game's surreal themes rather than a primary draw.

    • “Beautiful and flawless gameplay.”
    • “I came for the surreal art style, but the mechanics and shmup elements are really fun too.”
    • “The gameplay changes from section to section, though is usually a shooter of some kind - all of them were very fun, with the possible exception of the third one which was more of a simplistic platformer.”
    • “Quite possibly the most obtrusive UI of all time, and extremely lackluster gameplay.”
    • “The gameplay is simplistic, and except for the last level, not very challenging.”
    • “This is a fancy way of saying, the gameplay basically sucks.”
  • music34 mentions

    The music in the game receives mixed reviews, with some praising it as a standout feature that enhances the overall experience, while others criticize it as poorly produced and grating. Many players appreciate the inclusion of a bonus soundtrack, noting that it can evoke strong emotions and contribute to the game's surreal atmosphere. However, there are also complaints about the repetitiveness and quality of the music, suggesting it may not appeal to everyone.

    • “A solid shoot 'em up with deep existential themes and an enthralling soundtrack.”
    • “The music is worth the admission price alone, and reaching the ending screen is enough of a challenge to make it really feel like you've subdued a genuine lost 8-bit classic.”
    • “The graphics are excellent, though primitive, and contain some very memorable images (the hidden face especially) that combine with the superb music to create an extremely surreal, trippy, oftentimes quite disturbing aesthetic.”
    • “I recommend it because everyone should suffer the boss fight music.”
    • “Anyway, you have to fly around with this awful music made from Fruity Loops 3 and shoot rocks in space.”
    • “With a terrible soundtrack, terrible graphics, and a voiceover who sounds like Alaska Thunderf***, this will truly test your patience.”
  • story30 mentions

    The game's story, centered around a nun investigating the disappearance of a galactic monastery, is described as bizarre and poorly executed, often overshadowed by frustrating gameplay mechanics and heavy-handed religious themes. While some players find the narrative intriguing and unique, many criticize it for being convoluted and lacking coherence, leading to an overall negative reception. The combination of horror imagery and simplistic plot elements has left players feeling that the story is more of a mess than a meaningful experience.

    • “A story of a nun on a mission to uncover the reason behind a galactic monastery's disappearance.”
    • “It combines biblical themes with a bizarre meta plot told through recordings of people who 'found' the game.”
    • “The story is the most fascinating thing I've witnessed in the entirety of my life. You play as a person who needs to get more faith than his garden. It does sound a bit simple and boring, but trust me, it will probably make you change from an agnostic or atheist to a Christian. That's the effect it had on me; I now attend church every Sunday.”
    • “Whatever story there is sucks, the gameplay is quite bad too.”
    • “You can't skip the cutscenes, the green text is covering way too much of the game screen. It is frustrating and boring trying to collect items to increase your 'faith' in playing a subpar game. The story is written by someone with a heavy-handed religious agenda, and the game tries way too hard to be trippy and different, resulting in an overall mess.”
    • “The point in the story is that this is supposed to be built as some bargain-bin Christian game, but it has horrifying imagery right at the start, which undermines any subtlety.”
  • graphics24 mentions

    The graphics of the game receive mixed reviews, with some praising the surreal art style and memorable imagery, while others find them limited and primitive. Many players appreciate the unique aesthetic that combines elements of 2006 YouTube and 32-bit 2D visuals, creating a trippy and disturbing experience. However, there are also criticisms regarding the overall execution, with some describing the graphics as not abysmal but lacking depth and polish.

    • “I came for the surreal art style, but the mechanics and shmup elements are really fun too.”
    • “The graphics are excellent, though primitive, and contain some very memorable images (the hidden face especially) that combine with the superb music to create an extremely surreal, trippy, oftentimes quite disturbing aesthetic.”
    • “I never would have imagined that a tandem of the 2006 YouTube and 32-bit 2D game aesthetics could be used to such frightening effect.”
    • “With a terrible soundtrack, terrible graphics, and a voiceover who sounds like Alaska Thunderf***, this will truly test your patience.”
    • “It feels oddly like there was a lot of effort put into the artwork, the concepts, the scenes, and yet... everything also seems extremely limited.”
    • “The visuals are weird, the gameplay is janky, and I probably won't play it ever again.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be tedious, particularly due to the lack of a save feature, which makes replaying difficult and frustrating. While the second level offers an engaging experience, the first and third levels are considered monotonous, detracting from the overall enjoyment.

    • “The only part I'd call 'bad' is the lack of a save feature - the game is hard and tedious to replay.”
    • “The second level is a very well made side-scrolling bullet hell, but the first and third levels are tedious.”
    • “It could be the best card farming simulator 2014.”
  • atmosphere4 mentions

    The atmosphere in Uriel's Chasm is described as both disturbing and ridiculous, creating a unique and menacing experience that intensifies as players progress through the levels. This distinctive ambiance sets it apart from other games, contributing to a deeply immersive and unsettling environment.

    • “A menacing atmosphere inundates Uriel's Chasm and it intensifies with each level.”
    • “The atmosphere is disturbing and ridiculous, and I can't really compare it to anything else.”
    • “A menacing atmosphere inundates Uriel's Chasm, and it intensifies with each level.”
  • monetization2 mentions

    Reviews indicate that the game's monetization strategy is misleading, with false advertising regarding its content, which is labeled as erotic but is actually a visual novel and gore horror game. Players express frustration over the disconnect between the advertised features and the actual gameplay experience.

  • stability2 mentions

    The game's stability is severely criticized, with users labeling it as "bad," "buggy," and "broken," rendering it nearly unplayable. Additionally, the game humorously breaks the fourth wall to mock players, further detracting from the overall experience.

    • “This game is bad, buggy, broken, and nigh-unplayable. It actively breaks the fourth wall to trash-talk you for playing it in the first place.”
  • replayability2 mentions

    The game is relatively short, but players find it highly replayable, suggesting that its design encourages multiple playthroughs.

    • “Not a long game by any means, but certainly replayable.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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