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Uriel's Chasm Game Cover

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Uriel's Chasm is a single player action game. It was developed by Rail Slave Games and was released on September 11, 2014. It received negative reviews from players.

"Uriel's Chasm" is a challenging action game with a metaphysical twist, following Sister Tabitha's journey to investigate the disappearance of a monastery and uncover the secrets of a so-called "Garden of paradise." The game is a revival of an obscure 90's title, known for its avant-garde style and themes of God and death. With tough gameplay and a unique aesthetic, players must navigate the game's many challenges and uncover the mysteries that lie within.

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22%
Audience ScoreBased on 1,327 reviews
humor15 positive mentions
gameplay27 negative mentions

  • The game has a unique and bizarre aesthetic that some players may find intriguing.
  • It offers a variety of gameplay styles across its four levels, including a top-down shooter and a platformer.
  • The soundtrack has been noted as enjoyable by some players, adding to the overall experience.
  • The game features unskippable cutscenes and poorly executed voice acting, which detracts from the experience.
  • Gameplay mechanics are confusing and poorly explained, leading to frustration and a lack of clarity on objectives.
  • The graphics and overall presentation are considered subpar, with many players finding them visually painful and distracting.
  • gameplay
    113 mentions Positive Neutral Negative

    The gameplay of the game has received overwhelmingly negative feedback, with many users describing it as confusing, repetitive, and poorly executed. Players noted a lack of coherence between different gameplay styles, frustrating mechanics, and a disorienting user interface, leading to an overall experience that feels janky and unpolished. While some found moments of enjoyment, the consensus is that the gameplay fails to deliver a compelling or engaging experience.

    • “This game is actually pretty cool, kinda janky with the gameplay but still actually enjoyable if you give it a go.”
    • “The gameplay changes from section to section, though is usually a shooter of some kind - all of them were very fun, with the possible exception of the third one which was more of a simplistic platformer.”
    • “Through the use of clever gameplay elements such as picking up Jesus being crucified, Uriel's Chasm grips its player right from the start.”
    • “Every moment spent within its glitch-ridden nightmare is a slow descent into madness, where nonsensical mechanics and migraine-inducing visuals conspire to break both mind and spirit.”
    • “The gameplay is boring and repetitive, and the story makes no sense.”
    • “The gameplay is clunky as hell and the fact that you have bible passages on half the screen limiting your vision doesn't help.”
  • story
    104 mentions Positive Neutral Negative

    The story of the game is widely criticized for being incoherent, nonsensical, and poorly executed, often described as a confusing mix of biblical references and disjointed narratives that fail to engage players. Many reviewers noted that the storytelling feels like a fever dream, with unskippable cutscenes and a lack of clear direction, leaving players frustrated and disinterested. Overall, the narrative is seen as a significant detriment to the game, overshadowed by its awkward gameplay and technical issues.

    • “The story is the most fascinating thing I've witnessed in the entirety of my life. You play as a person who needs to get more faith than his garden. It does sound a bit simple and boring, but trust me, not only will this satisfy your needs, it will probably make you change from an agnostic or atheist to a Christian.”
    • “It combines biblical themes with a bizarre meta plot told through recordings of people who 'found' the game.”
    • “You've got two storylines running in parallel, that of your player character, and that of the people 'playing' the game in real life.”
    • “I just played through someone's fever dream; it's a storyline I could not keep track of, and a soundtrack and volume level that blew out my eardrums.”
    • “The game features confusing controls, unappealing visuals, and a nonsensical storyline that fails to engage the player.”
    • “The story doesn't make sense, and eventually resorts to just spewing Bible verses, none of which connect when they're given.”
  • music
    94 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating its eerie and atmospheric qualities, while others find it grating and repetitive. Many comments highlight the soundtrack's ability to enhance the game's surreal narrative, but numerous users also describe it as painful or annoying, contributing to an overall negative experience. Despite the criticism, a few players note that certain tracks are enjoyable, suggesting that the music may appeal to specific tastes.

    • “The soundtrack only helps this narrative with an eerie/deep space/twilight zone aesthetic.”
    • “The music is worth the admission price alone, and reaching the ending screen is enough of a challenge to make it really feel like you've subdued a genuine lost 8-bit classic.”
    • “The graphics are excellent, though primitive, and contain some very memorable images that combine with the superb music to create an extremely surreal, trippy, oftentimes quite disturbing aesthetic.”
    • “The music is a horrible 8-bit mess.”
    • “Pretty much all of the music and sound effects are just droning noises that could drive someone insane.”
    • “The soundtrack was poorly balanced and grating, the gameplay was decent at best and nauseating at worst.”
  • graphics
    78 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the unique retro aesthetic and surreal art style, while others criticize the visuals as confusing, headache-inducing, and reminiscent of poorly executed 80s pixel art. Many users find the graphics to be a significant detractor from the overall experience, describing them as ugly, glitchy, and lacking coherence, which detracts from gameplay enjoyment. Overall, the visuals seem to polarize opinions, with a small subset of players finding charm in their quirkiness amidst a sea of negative feedback.

    • “I came for the surreal art style, but the mechanics and shmup elements are really fun too.”
    • “The graphics are excellent, though primitive, and contain some very memorable images that combine with the superb music to create an extremely surreal, trippy, oftentimes quite disturbing aesthetic.”
    • “The music is nice plus the graphics have a nice touch of retro-style to it.”
    • “Every moment spent within its glitch-ridden nightmare is a slow descent into madness, where nonsensical mechanics and migraine-inducing visuals conspire to break both mind and spirit.”
    • “The graphics make my eyes hurt, the hitboxes are horrible.”
    • “The music was akin to nails on chalkboards, the gameplay was all over the place and none of the different gameplay systems were implemented well, the visuals are a confusing jumble of a hot mess.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is polarizing, with some players finding it genuinely funny and entertaining, while others feel it falls flat or is overshadowed by frustrating gameplay. Many reviews highlight the absurdity and awkwardness of certain moments, suggesting that the humor often stems from the game's intentional bad design. Overall, the comedic elements can be hit or miss, appealing to those who appreciate unconventional or self-aware humor, but leaving others feeling scammed or disappointed.

    • “You can find funny stuff everywhere, especially if you're mad like me.”
    • “The aesthetics and sense of humor were wonderful and kept me going to the end.”
    • “I can't stop laughing.”
    • “Too bad the parody is not funny enough (or at all), and when I'm flipping tables because of the infuriating game design, it's little consolation that it's intentionally bad.”
    • “The jokes fall flat and often feel forced, making it hard to appreciate any humor in the game.”
    • “I expected clever wit, but instead, I was met with tired clichés that failed to elicit even a chuckle.”
  • grinding
    15 mentions Positive Neutral Negative

    The reviews highlight that the game excels as a card farming simulator, with many users rating it highly for this purpose. However, players also express frustration with the grinding aspect, describing it as tedious, boring, and lacking a save feature, which detracts from the overall experience. While it serves well for those focused on collecting cards, the repetitive nature of the gameplay can be draining.

    • “It's so mind-numbingly boring and tedious and difficult with absolutely no reason to be so that it sucks the soul out of you.”
    • “The only part I'd call 'bad' is the lack of a save feature - the game is hard and tedious to replay.”
    • “Its only good for card farming and uninstall it forever and never think about it.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of the game is polarizing; while some players appreciate its ability to evoke feelings, others criticize it for lacking coherence and emotional depth. The mixed reviews suggest that the game's emotional impact may stem from its flawed design rather than intentional storytelling, leading to frustration rather than connection. Overall, it appears to be a divisive experience that fails to resonate with many players.

    • “What set this title apart from others for me is that it made me feel.”
    • “Do not be worried, my eyes are not bleeding and playing it again made me feel less ashamed to have it in my library.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn criticism for its misleading advertising, with claims of erotic content and a mix of genres that do not align with the actual gameplay experience. Additionally, the game parodies modern microtransactions by making all in-game content available as downloadable content (DLC), which some players find frustrating. Overall, the monetization approach seems to detract from the gaming experience rather than enhance it.

    • “The game cleverly parodies modern microtransactions by making everything in-game DLC, which adds a humorous twist to the monetization aspect.”
    • “The monetization model is well-balanced, allowing players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate how the game offers cosmetic items for purchase without impacting gameplay, making it a fair monetization strategy.”
    • “The former parodied old-school platformers with brutal difficulty, and the latter parodied modern microtransactions by making everything in-game DLC.”
    • “Also fake advertising as the tags suggest it has erotic content, is a visual novel, and is a gore horror game. Well, I do agree it is horror to play this junk.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is deeply unsettling, effectively mirroring the discomfort found in top-tier indie horror films. Users note a unique blend of disturbing and absurd elements that create a menacing ambiance, which intensifies as players progress through the levels. Overall, the atmosphere is both immersive and frustrating, enhancing the gameplay experience.

    • “You've managed to capture the atmosphere and discomfort of really excellent indie horror filmography, creating frustrating gameplay that simultaneously matches that same discomfort and atmosphere.”
    • “The atmosphere is disturbing and unique; I can't really compare it to anything else.”
    • “A menacing atmosphere inundates Uriel's Chasm, intensifying with each level.”
    • “The atmosphere is disturbing and ridiculous; I can't really compare it to anything else.”
    • “A menacing atmosphere inundates Uriel's Chasm, and it intensifies with each level.”
  • stability
    3 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with users reporting numerous glitches and bugs that render it nearly unplayable. Many describe it as incomplete and criticize its tendency to break the fourth wall in a negative manner.

    • “It's glitchy, buggy...”
    • “This bad, buggy, broken, nigh-unplayable game actively breaks the fourth wall to trash-talk you for playing it in the first place.”
    • “It's very incomplete and buggy.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is generally positive, as it runs smoothly even on older hardware, but it suffers from a lack of menus, awkward controls, and unskippable cutscenes, which detracts from the overall experience. While it may appeal to those who appreciate its artistic intent, it may not be suitable for players seeking a polished gaming experience.

    • “It runs smoothly even on my three-year-old big box computer, and there is a solid logic or pattern to each area (even the seemingly unbeatable final level).”
    • “The complete lack of menus or settings, the awkward bare-bones controls, the unskippable cutscenes, all combine to form what could be called a piece of performance art if it wasn't done at our expense.”
    • “I would not recommend this to someone who thinks that giving up a lunch at McDonald's in order to own a piece of performance/video game art dolled up (or down?) to parody 90s unlicensed Bible video games with an absolutely stellar soundtrack is a bummer idea.”
  • replayability
    2 mentions Positive Neutral Negative

    The game is notably short, lasting around 30 minutes, which significantly limits its replayability; however, some players still find elements that encourage multiple playthroughs.

    • “The game is extremely short, approximately 30 minutes from start to finish, and there is zero replayability.”
    • “Not a long game by any means, but certainly replayable.”
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3h Median play time
3h Average play time
1-4h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Uriel's Chasm is a action game.

Uriel's Chasm is available on PC and Windows.

On average players spend around 3 hours playing Uriel's Chasm.

Uriel's Chasm was released on September 11, 2014.

Uriel's Chasm was developed by Rail Slave Games.

Uriel's Chasm has received negative reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

Uriel's Chasm is a single player game.

Similar games include Stellar 2D, Woodle Tree Adventures, Day One: Garry's Incident, SUPER DISTRO, Dinosaur Hunt and others.