Skip to main content

//N.P.P.D. RUSH//- The milk of Ultraviolet

//N.P.P.D. RUSH//- The milk of Ultraviolet Game Cover
31%Game Brain Score
graphics, gameplay
music, atmosphere
31% User Score Based on 338 reviews

Platforms

PCWindows
//N.P.P.D. RUSH//- The milk of Ultraviolet Game Cover

About

//N.P.P.D. RUSH//- The milk of Ultraviolet is a single player arcade racing game. It was developed by Rail Slave Games and was released on February 13, 2014. It received negative reviews from players.

So nauseous pines, This noxious abyss, I feed from the milk, of ultra violet, Yet I'm lost with you, My floating twin, You're the anchor to the drain, but I am the key, To nothing. Speedrun your Police super bike right into the white hot heart off the skirmish to save the souls of the cities junkies! - You wont avoid bullets - You will wheel spin through entrails …

Skip User Reviews

31%
Audience ScoreBased on 338 reviews
graphics20 positive mentions
stability2 negative mentions

  • The game features a unique and chaotic aesthetic that captures the essence of retro arcade games, appealing to fans of the genre.
  • The soundtrack is intense and well-matched to the gameplay, enhancing the overall experience and sense of urgency.
  • For players who appreciate experimental and niche titles, N.P.P.D. RUSH offers a distinct experience that challenges traditional gaming norms.
  • The gameplay can feel repetitive and lacks depth, with limited mechanics and a short overall experience.
  • Visual effects and a cramped camera perspective often lead to sensory overload, making it difficult to navigate and avoid projectiles.
  • The game suffers from poor design choices, such as a confusing interface and lack of controller support, which detracts from the overall enjoyment.
  • graphics
    103 mentions Positive Neutral Negative

    The graphics of the game are polarizing, with many reviewers praising its retro 80s arcade aesthetic and chaotic neon visuals that create a unique atmosphere, while others criticize them as muddy, disorienting, and difficult to interpret during gameplay. The overwhelming visual effects and lack of clarity often detract from the experience, leading to frustration among players. Overall, the graphics are seen as a bold artistic choice that may appeal to some but alienate others due to their execution and impact on gameplay.

    • “It's a top-down cyberpunk shooter drenched in neon and noise, where you're blasting through dystopian streets full of enemies while your senses are assaulted by chaotic visuals and a relentless soundtrack.”
    • “Nppd Rush is an unapologetic game, with a commitment to a retro 80's arcade aesthetic, and I have to give it some praise for having a vision and seeing it through.”
    • “The graphics are very retro and remind me of the C64 days, and if that's what they targeted, they hit the mark.”
    • “The graphics are terrible retro pixel graphics, and to make matters worse, they're noisy as all hell.”
    • “The visuals punch you in the eyes, the text is barely readable, and the gameplay?”
    • “The graphics are very unclear what is background and what's an actual object, and also what enemies are, or backgrounds are, or what you're looking at.”
  • gameplay
    66 mentions Positive Neutral Negative

    The gameplay is characterized by its fast-paced, shoot-everything mechanics, but is marred by repetitive levels, poor controls, and a cramped camera view that obscures action. Many players find it frustrating due to its limited mechanics, confusing visuals, and lack of depth, leading to a tedious experience that fails to deliver on its retro aesthetic. While some appreciate the nostalgic elements, the overall consensus is that the gameplay lacks substance and is not worth the price.

    • “The gameplay is simple: move fast, shoot everything, survive.”
    • “It captures the retro look that it was going for relatively well, and the gameplay is good for what it is.”
    • “While the pre-patch version seemed to focus more on the mood, aesthetics and weirdness, the updated game focuses on action, speed running, and a smooth bullet hell gameplay experience.”
    • “Unfortunately, repetitive levels, cramped camera view, and obstructive effects make gameplay frustrating.”
    • “It's repetitive, has a very limited number of enemies and mechanics, the player perspective is too cramped, the movement too fast and the screen is obscured by visual effects and blood splatters most of the time, making it a nightmare to play.”
    • “It seems like the entire development budget went into making it look like an Amiga game on a broken television and not a thought spent on actual gameplay, which is repetitive, shallow, and buggy.”
  • music
    53 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its fast-paced and intense nature that complements the chaotic gameplay, while others find it repetitive and jarring. Some players appreciate the unique soundtrack and its fitting aesthetic, but there are complaints about audio issues, such as abrupt silences during game overs. Overall, while the music enhances the experience for some, it falls flat for others, leading to a polarized reception.

    • “The soundtrack deserves special mention: intense, pounding and perfectly matched to the insanity on screen.”
    • “Great aesthetic, hard as hell, and awesome kickass music.”
    • “The music fits the shoot-em-up feel of the game, making it more exciting.”
    • “Seems like the developer really doesn't want you to miss out on the music (some bland tune that repeats in a loop every couple of seconds).”
    • “The music is the only part that seems to have any semblance of quality, but even that feels like it's 'trying too hard', and the soundtrack isn't included so that kind of negates it, since you're still gonna need to actually play this awful game.”
    • “I played this game through to completion (which took like 10 minutes), half the time squinting because my eyes could not handle the extreme clashing of colors, half the time wanting to take my headset off because of the awful, loud music.”
  • story
    38 mentions Positive Neutral Negative

    The game's story is set in a cyberpunk dystopia plagued by a drug epidemic, with a plot that is introduced briefly at the start and unfolds as players progress. While some players find the storyline intriguing and appreciate its imaginative elements, many criticize it for being underdeveloped, difficult to follow, or overshadowed by gameplay mechanics. Overall, the narrative is seen as a weak point, with some players feeling it lacks depth and engagement.

    • “It includes a strange storyline which is briefly given to you at the start of the game, with the rest of the story uncovering as you play further.”
    • “The plot is given to you when you boot up the game; nauseous pines (a city) has a drug epidemic (nox) by nightclub owner ultra violet.”
    • “It has interesting art and an even more interesting storyline; however, it lacks appropriate goals or missions, and I didn't become immersed into any story no matter how much effort the creators put into the backstory.”
    • “I really don't know much of the story outside of what's mentioned in the three opening scenes and the one when you start the game.”
    • “The story is non-existent, or it doesn't give you time to learn it.”
    • “The story, as it is, is infinitely ignorable.”
  • emotional
    4 mentions Positive Neutral Negative

    Players report a strong emotional impact, with moments of deep realization and an intense rollercoaster of feelings. However, some find that poor graphics detract from the overall experience, leading to fatigue rather than emotional engagement. In contrast, vibrant visuals can evoke a sense of nostalgia and excitement, enhancing the emotional journey.

    • “Tears welled up in his eyes when he realized what exactly was at stake.”
    • “What an emotional rollercoaster.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is characterized by intentionally uncomfortable visuals that contribute to a cohesive design experience. While it may be unsettling, those who embrace the unique aesthetic find it creates an engaging environment for brief exploration.

    • “But if you can put yourself in the right mindset, you'll find that it's a very cohesive experience, design-wise, and thus creates a great atmosphere to visit for a short while.”
    • “Paired with the garish visuals, it creates an atmosphere that is intentionally uncomfortable.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting significant control bugs and glitches that render it nearly unplayable. Additionally, issues like a lack of a pause function and menu glitches further detract from the overall experience, suggesting that development focused more on aesthetics than on functional gameplay.

    • “There are a lot of issues with the game, such as glitches in the menu and no pause function.”
    • “It seems like the entire development budget went into making it look like an Amiga game on a broken television, with no thought spent on actual gameplay, which is repetitive, shallow, and buggy.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers decent replayability due to its random maps, encouraging multiple playthroughs to complete it. However, players may find limited long-term replay value after the initial experiences, despite enjoying the engaging story.

    • “The random maps give it good replay value.”
    • “It is a game you will probably have to play a few times to beat, and there likely won't be much replay value for you afterwards, but I'll be damned if it didn't accomplish its goal and tell a sick, fun story in the process.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and frustrating, noting that the short mission timer begins even on the main menu, which disrupts the farming experience. This design choice contributes to a rushed feel, detracting from overall enjoyment.

    • “The game seemed rushed, not because of the intended graphics, but because the gameplay was very short and tedious.”
    • “There is a 5-minute mission timer, and as I found out when I was idling the game, it starts on the main menu, not in-game. So every five minutes when you are farming, you will still get an annoying alarm signaling the end of game time.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is hit-or-miss; while some players appreciate the cleverness of certain design choices, many find the jokes lackluster and unoriginal, overshadowed by poor mechanics and aesthetics.

    • “It's kind of funny that there is no way to exit the game once you launch it - I see what you did there.”
  • optimization
    1 mentions Positive Neutral Negative

    Ultraviolet is criticized for its poor optimization, featuring limited options, a problematic camera, and the absence of a Steam overlay or windowed mode, which detracts from the overall user experience.

    • “Ultraviolet loses points for lack of optimization, lack of options, the god-awful camera, and no Steam overlay or windowed mode (that I could find).”
  • character development
    1 mentions Positive Neutral Negative

    The character development in the game is highly praised, with users highlighting it as fantastic and integral to the great storyline, contributing to an overall exceptional experience.

    • “11/10, great storyline; character development is fantastic.”
Skip Game Offers

Buy //N.P.P.D. RUSH//- The milk of Ultraviolet

2h Median play time
10h Average play time
1-26h Spent by most gamers
*Based on 3 analyzed playthroughs
Skip Videos

Videos

Skip Games Like //N.P.P.D. RUSH//- The milk of Ultraviolet

Games Like //N.P.P.D. RUSH//- The milk of Ultraviolet

Dinosaur Hunt Image
Canyon Capers Image
12 is Better Than 6 Image
UBERMOSH Image
Uriel's Chasm Image
Skip FAQs

Frequently Asked Questions

//N.P.P.D. RUSH//- The milk of Ultraviolet is a arcade racing game.

//N.P.P.D. RUSH//- The milk of Ultraviolet is available on PC and Windows.

On average players spend around 10 hours playing //N.P.P.D. RUSH//- The milk of Ultraviolet.

//N.P.P.D. RUSH//- The milk of Ultraviolet was released on February 13, 2014.

//N.P.P.D. RUSH//- The milk of Ultraviolet was developed by Rail Slave Games.

//N.P.P.D. RUSH//- The milk of Ultraviolet has received negative reviews from players. Most players liked this game for its graphics but disliked it for its music.

//N.P.P.D. RUSH//- The milk of Ultraviolet is a single player game.

Similar games include Dinosaur Hunt, Canyon Capers, 12 is Better Than 6, UBERMOSH, Uriel's Chasm and others.