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//N.P.P.D. RUSH//- The milk of Ultraviolet

31%Game Brain Score
graphics, gameplay
music, stability
31% User Score Based on 334 reviews

Platforms

PCPCWindowsWindows

About

So nauseous pines, This noxious abyss, I feed from the milk, of ultra violet, Yet I'm lost with you, My floating twin, You're the anchor to the drain, but I am the key, To nothing. Speedrun your Police super bike right into the white hot heart off the skirmish to save the souls of the cities junkies! - You wont avoid bullets - You will wheel spin through entrails …

//N.P.P.D. RUSH//- The milk of Ultraviolet screenshot
//N.P.P.D. RUSH//- The milk of Ultraviolet screenshot
//N.P.P.D. RUSH//- The milk of Ultraviolet screenshot
//N.P.P.D. RUSH//- The milk of Ultraviolet screenshot

31%
Audience ScoreBased on 334 reviews
graphics20 positive mentions
stability2 negative mentions

  • NPPD RUSH has a unique retro 80's arcade aesthetic that appeals to fans of that style.
  • The game features fast-paced gameplay that can be enjoyable for those who appreciate challenging mechanics.
  • The soundtrack is energetic and fits the chaotic atmosphere of the game.
  • The gameplay is often frustrating due to repetitive levels, a cramped camera view, and obstructive visual effects.
  • Controls are poorly designed, with no controller support and confusing menu navigation.
  • The game lacks depth and variety, making it feel shallow and unengaging over time.
  • graphics
    103 mentions Positive Neutral Negative

    The graphics of Nppd Rush are polarizing, with many reviewers praising its commitment to a retro 80s arcade aesthetic while others criticize the visuals as muddy, confusing, and difficult to navigate. While some appreciate the unique art style and nostalgic feel, others find the graphics overwhelming and poorly executed, detracting from the overall gameplay experience. Overall, the game's visuals evoke a distinct retro vibe, but their clarity and functionality are often called into question.

    • “Nppd Rush is an unapologetic game, with a commitment to a retro 80's arcade aesthetic, and I have to give it some praise for having a vision and seeing it through.”
    • “The graphics are very retro and remind me of the C64 days, and if that's what they targeted, they hit the mark.”
    • “The visuals, sexy, tiled, and multi-textured, made me feel like I was bolting through a cramped, neon and chippy glass tower of 198x excess.”
    • “The graphics are terrible retro pixel graphics, and to make matters worse, they're noisy as all hell.”
    • “The graphics are horrible (reminds me of a Vic-20 or 1984 level PC graphics), the music is pretty forgettable, and the gameplay is nothing to write home about either.”
    • “The graphics are very unclear what is background and what's an actual object, and also what enemies are, or backgrounds are, or what you're looking at.”
  • gameplay
    64 mentions Positive Neutral Negative

    The gameplay has been widely criticized for its repetitiveness, poor controls, and frustrating mechanics, often described as shallow and lacking depth. Many players found the camera view cramped and the visual effects obstructive, making it difficult to engage with the game effectively. While some appreciated the retro aesthetic and fast-paced action, the overall consensus is that the gameplay experience is marred by technical issues and a lack of engaging content.

    • “It captures the retro look that it was going for relatively well, and the gameplay is good for what it is.”
    • “+ fun shoot-em-up gameplay”
    • “Nice graphics, good solid music and brilliant gameplay.”
    • “Unfortunately, repetitive levels, cramped camera view, and obstructive effects make gameplay frustrating.”
    • “It's repetitive, has a very limited number of enemies and mechanics, the player perspective is too cramped, the movement too fast and the screen is obscured by visual effects and blood splatters most of the time, making it a nightmare to play.”
    • “It seems like the entire development budget went into making it look like an Amiga game on a broken television and not a thought spent on actual gameplay, which is repetitive, shallow and buggy.”
  • music
    51 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its fast-paced and exciting nature that complements the gameplay, while others find it repetitive and annoying. Although there are distinct tracks for different game sections, the abrupt silence during game-over moments and the overall quality of the music are points of contention. Overall, while some appreciate the soundtrack's energy and aesthetic fit, many feel it lacks memorability and can detract from the experience.

    • “The music fits the shoot-em-up feel of the game, making it more exciting.”
    • “Great aesthetic, hard as hell, and awesome kickass music.”
    • “The ride is very dynamic and has an interesting soundtrack in the background.”
    • “The 'music' in this 'game' is awful.”
    • “I sort of liked it at first, but then it just started to sound like two of the same atrocious rock songs playing at once, double the torture.”
    • “The music is bad and the sound is jarring.”
  • story
    39 mentions Positive Neutral Negative

    The game's story is set in a cyberpunk dystopia plagued by a drug epidemic, with a plot that unfolds through brief scenes and teletype text, leaving much to the player's imagination. While some players find the initial premise intriguing, many criticize the story for being underdeveloped and overshadowed by gameplay mechanics, leading to a lack of immersion and engagement. Overall, the narrative is seen as a flimsy backdrop that fails to enhance the gaming experience significantly.

    • “The story includes a strange storyline which is briefly given to you at the start of the game, with the rest of the story uncovering as you play further.”
    • “The plot is given to you when you boot up the game; nauseous pines (a city) has a drug epidemic (nox) by nightclub owner ultra violet.”
    • “It has interesting art and an even more interesting storyline; however, it lacks appropriate goals or missions, and I didn't become immersed into any story no matter how much effort the creators put into the backstory.”
    • “I really don't know much of the story outside of what's mentioned in the three opening scenes and the one when you start the game.”
    • “The story, as it is, is infinitely ignorable.”
    • “The story is non-existent, or it doesn't give you time to learn it.”
  • emotional
    4 mentions Positive Neutral Negative

    Players report a strong emotional impact, with moments of deep realization and an intense rollercoaster of feelings. However, some criticize the graphics as unattractive, which detracted from their overall emotional experience. The contrasting visuals evoke a sense of nostalgia and excitement, adding complexity to the emotional landscape of the game.

    • “Tears welled up in his eyes when he realized what exactly was at stake.”
    • “What an emotional rollercoaster.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting significant control bugs and glitches that render it nearly unplayable. Additionally, issues like a lack of a pause function and menu glitches further detract from the overall experience, suggesting that development focused more on aesthetics than on functional gameplay.

    • “There are a lot of issues with the game, such as glitches in the menu and no pause function.”
    • “It seems like the entire development budget went into making it look like an Amiga game on a broken television, with no thought spent on actual gameplay, which is repetitive, shallow, and buggy.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers decent replayability due to its random maps, encouraging multiple playthroughs to complete it. However, players may find limited incentive to return after finishing, despite enjoying the engaging story.

    • “The random maps give it good replay value.”
    • “It is a game you will probably have to play a few times to beat, and there likely won't be much replay value for you afterwards, but I'll be damned if it didn't accomplish its goal and tell a sick, fun story in the process.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and frustrating, noting that the short mission timer begins even on the main menu, which disrupts the farming experience. This design choice contributes to a rushed feel, detracting from overall enjoyment.

    • “The game seemed rushed, not because of the intended graphics, but because the gameplay was very short and tedious.”
    • “There is a 5-minute mission timer, and as I found out when I was idling the game, it starts on the main menu, not in-game. So every five minutes when you are farming, you will still get an annoying alarm signaling the end of game time.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is hit-or-miss; while some players appreciate the irony of not being able to exit the game, many find the pseudo-jokes unfunny and repetitive. Overall, the comedic elements seem overshadowed by criticism of the game's mechanics, music, and graphics.

    • “Kind of funny that there is no way to exit the game once you launch it - I see what you did there.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is described as cohesive and immersive, providing a compelling experience for players who can engage with it fully, even if only for a short duration.

    • “But if you can put yourself in the right mindset, you'll find that it's a very cohesive experience, design-wise, and thus creates a great atmosphere to visit for a short while.”
  • optimization
    1 mentions Positive Neutral Negative

    Ultraviolet is criticized for its poor optimization, featuring limited options, a problematic camera, and the absence of a Steam overlay or windowed mode, which detracts from the overall user experience.

    • “Ultraviolet loses points for lack of optimization, lack of options, the god-awful camera, and no Steam overlay or windowed mode (that I could find).”
  • character development
    1 mentions Positive Neutral Negative

    The character development in the game is highly praised, with users highlighting it as fantastic and integral to the great storyline, contributing to an overall exceptional experience.

    • “11/10, great storyline; character development is fantastic.”

Buy //N.P.P.D. RUSH//- The milk of Ultraviolet

2h Median play time
10h Average play time
1-26h Spent by most gamers
*Based on 3 analyzed playthroughs

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