UnderRail Game Cover
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
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UnderRail is a single-player, turn-based strategy game set in a dystopian future where humanity lives in a metro system called Underrail. With old-school isometric graphics and a stunning soundtrack, the game offers an intriguing story filled with conflict and survival. Despite some bugs and heavy grinding, players will find wholesome replayability in this immersive and atmospheric science fiction RPG.

  • PC
  • Windows

Reviews

71%
Audience ScoreBased on 8,411 reviews
story738 positive mentions
grinding292 negative mentions
  • Incredible depth in character customization and build variety, allowing for unique playstyles.
  • Engaging and challenging turn-based combat that rewards strategic thinking and preparation.
  • Rich atmosphere and world-building, reminiscent of classic RPGs like Fallout 1 and 2.
  • Steep learning curve and punishing difficulty, especially for new players who may struggle without a guide.
  • Frequent save scumming required due to RNG mechanics and the potential for soft-locking builds.
  • Tedious backtracking and inventory management can detract from the overall experience.
  • story2,942 mentions

    The story in *Underrail* is a complex tapestry woven through a vast world filled with quests, lore, and character interactions, often requiring players to engage deeply with the environment and dialogue to uncover its richness. While many players appreciate the depth and multiple solutions to quests, some criticize the linearity of the main plot and the lack of clear guidance, leading to frustration and confusion. Overall, the narrative is engaging for those who enjoy exploration and intricate world-building, but it may not satisfy players seeking a straightforward or heavily character-driven story.

    • “I can't think of a single quest without multiple solutions, and most of the content has more than a few, catering to all playstyles.”
    • “The world has a lot of side-quests to enjoy, plenty of enjoyable NPC dialogue, and the story itself is surprisingly in-depth.”
    • “The storytelling is great (although pretty much all reading) and there is quite a bit of depth to the mechanics.”
    • “The story (at least for the base game experience) is a little bare bones, and the characters populating it aren't the most sharply drawn.”
    • “The main issue with the game is that the story isn't explained at all, everything is mysterious and the player has no real motivation to continue the main questline.”
    • “The story itself is fairly weak, and doesn't provide you with much more than 'go to x, do y', so if you want to explore you have to do it on your own volition and only for the loot.”
  • gameplay1,490 mentions

    The gameplay of Underrail is characterized by its deep, tactical mechanics and a challenging learning curve, reminiscent of classic RPGs like Fallout. Players must invest time in understanding complex systems, including character builds and crafting, which can lead to rewarding experiences but may also result in frustration due to poorly explained mechanics and the potential for unviable builds. While the game offers a rich world and engaging combat, it often requires save-scumming and extensive trial-and-error, making it best suited for dedicated players who appreciate intricate gameplay over hand-holding.

    • “Underrail is a hidden gem inspired by classic Fallout, offering a deep RPG experience with intricate mechanics and a richly detailed world.”
    • “A robust crafting system that offers a whole bunch of fun toys, rich atmosphere and setting, varied character setups for your pleasure, a nice range of options to solve quests in a manner of your choosing, and solid combat mechanics.”
    • “The gameplay is extremely rich, the enemies are all unique and interesting in their own way and getting your build off the ground and navigating some of the tougher encounters is actually extremely interesting.”
    • “A quick recap of my 2 hours of gameplay: a very(!) brief tutorial that, the moment you explore and encounter actual combat, makes you realize it barely taught you anything at all.”
    • “My biggest problem with this game is that it is very difficult to make a build viable enough to make it through the endgame without any foresight or previous knowledge about the game's mechanics and challenges.”
    • “The bad weapon hit-chance mechanic drove me nearly insane.”
  • graphics560 mentions

    The graphics of Underrail are characterized as simple and retro, often evoking nostalgia for classic RPGs like Fallout. While some players find the pixel art charming and fitting for the game's atmosphere, others criticize it as outdated and lacking in detail. Overall, the visuals are deemed sufficient to support the gameplay, with many reviewers suggesting that the graphics grow on you as you immerse yourself in the game's rich mechanics and storytelling.

    • “Underrail has a really pretty and very retroesque art style as well as really well-written dialogs.”
    • “With atmospheric audio and compelling visuals, Underrail offers a must-play experience for RPG enthusiasts.”
    • “The graphics are simple (almost Amiga era) but they are crisp and pleasant to look at.”
    • “The graphics are barely respectable.”
    • “The graphics can be a bit weak at times, but the overall style of the game carries it forward.”
    • “There are glimmers of something good in story and setting, but it ultimately gets nowhere because of subpar graphics/art style of the game on one side (if you even could call it an art style, jesus christ my eyes are still hurting).”
  • atmosphere460 mentions

    The atmosphere in Underrail is widely praised for its immersive and gritty qualities, effectively capturing a bleak, post-apocalyptic world reminiscent of classic RPGs like Fallout. Reviewers highlight the game's atmospheric music, detailed world-building, and engaging lore, which together create a compelling sense of exploration and tension. Despite some criticisms regarding gameplay mechanics, the overall ambiance and depth of the setting are considered standout features that enhance the player's experience.

    • “The atmosphere is palpable...not only when it comes to the feel of loneliness and claustrophobia, but thanks to the well orchestrated synth-ambient soundtrack, there are many moments in which a high sense of 'mystique' and almost 'eldritch' themes creep out.”
    • “The music is excellent, the atmosphere is thick and rich, and from what I can tell, the depth is massive.”
    • “Underrail just nails the atmosphere with the music and graphics.”
    • “The atmosphere is bleak and claustrophobic.”
    • “I've been just a few hours into the game and it seems visually monotonous even though the atmosphere is captivating and immersive at first sight.”
    • “The atmosphere and story are so terribly boring I just stopped caring about it and everyone involved.”
  • music392 mentions

    The music in the game is generally praised for its atmospheric quality, effectively enhancing the immersive experience and fitting well with the post-apocalyptic setting. However, many players note that the soundtrack can become repetitive over time, with some tracks standing out as particularly memorable while others may feel monotonous. Overall, the music is considered a strong aspect of the game, contributing significantly to its atmosphere and emotional depth.

    • “The soundtrack is superb, along with the story that gets better the further you progress in it.”
    • “The music is fantastic.”
    • “The atmosphere is great and, along with the music, makes for a lot of memorable places and events.”
    • “Horrendous story, environments, music, and sound design.”
    • “The music is monotonous.”
    • “My only complaints so far is that the background music is incredibly repetitive, but so was fallout 1 & 2, which the game is clearly paying homage to.”
  • grinding298 mentions

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive, particularly in the late game where backtracking and slow movement detract from the experience. While the unique "oddity" XP system encourages exploration over traditional grinding, players still encounter significant challenges with tedious mechanics, limited merchant interactions, and lengthy fetch quests. Overall, while some appreciate the game's depth and complexity, the grindy elements can lead to frustration and diminished enjoyment.

    • “Very engaging story, complex characters, not too grindy, not overwhelming.”
    • “The issue is the second part of the game (late game) is very repetitive/grindy and lots of walking back and forth.”
    • “It became tedious and sucked the fun out of it.”
    • “The game is difficult, at times obscure and, in its worst parts, a bit tedious.”
  • replayability202 mentions

    The game boasts exceptional replayability, driven by a vast array of character builds, skill combinations, and branching quest paths that encourage players to explore different playstyles and experiences. With numerous viable builds and a rich world filled with mutually exclusive content, players can easily invest hundreds of hours without exhausting the game's potential. Additionally, the option for modding further enhances replay value, making it a highly engaging experience for fans of CRPGs.

    • “It's a really great game that's easy to boot up and get lost in for hours, certainly no shortage of content and lots of potential replay value between the different XP systems, difficulties, and character build possibilities.”
    • “The extremely high amount of diversity when it comes to character builds and play styles will guarantee replayability as you will miss a lot of content just playing the game and you will need to play with a different character to see it all.”
    • “Great combat and abilities, awesome replayability with a crazy amount of different playstyles and skills to master, and plenty of exploration and quests to keep you entertained for many hours.”
    • “This most certainly cuts down the replayability value of the game since all you can get differently is different text dialog and a few different small side-quests.”
    • “And yes you could say this gives the game replayability but this game just doesn't have the fun factor to make you want to go through its more annoying stages just to play it another way, especially when it feels the same a lot of the time anyway.”
    • “Not sure I will be playing a second time anyway - replayability for this game is very low - unlike Age of Decadence.”
  • humor128 mentions

    The humor in the game is described as a mix of dark, subtle, and clever writing, often compared to the original Fallout series but with a more serious tone. While many players appreciate the witty dialogue and humorous moments, some find the humor to be less prominent or effective, with a few instances of awkward or amateurish writing. Overall, the game offers a unique blend of charm and depth, appealing to those who enjoy a gritty atmosphere infused with thoughtful humor.

    • “It's funny, it's charming, it's incredibly deep.”
    • “At some point, I was dead laughing on the floor.”
    • “It's such an awesome experience at points, the shroom section is particularly hilarious.”
    • “At last, it's not funny.”
  • character development62 mentions

    Character development in the game is praised for its depth and variety, allowing for multiple play styles and rich, immersive gameplay. While some players appreciate the polished systems reminiscent of classic RPGs, others note that character design can be restrictive, leading to frustration if not approached with expertise. Overall, the writing and character interactions enhance the experience, though some players feel that limited NPC engagement detracts from the potential for deeper development.

    • “All that aside, you got a great setting, good writing, and deep character development and combat systems.”
    • “Character development gives room for many different play styles that will surely suit your taste.”
    • “It's been ages since I've seen a game with such a deep and diversified character development.”
    • “The result was heavy restrictions on character development.”
    • “There is basically no character development whatsoever, and your interactions with NPCs are fairly limited (take quest/sell stuff).”
    • “Like Fallout 2, you're forced to go down one of several routes of character development and the side quests for the other options are restricted from you as you just don't have the skills.”
  • optimization38 mentions

    The game's optimization is crucial for success, as players must carefully plan their character builds to navigate its challenging encounters effectively. Many reviews highlight the necessity of min-maxing and the absence of respec options, which can lead to frustrating playthroughs if not approached with a strategic mindset. While the game performs well technically, with no significant bugs or crashes reported, the balance changes over time have made certain builds less enjoyable, emphasizing the importance of optimization in gameplay.

    • “The game excels in the realm of spells and character optimization, providing a wide range of possibilities for players to experiment with.”
    • “Exploring the possibilities and devising a highly optimized character build is not only interesting, but also essential since the game is extremely challenging on the default difficulty.”
    • “Prepare for gameplay that requires min-maxing; this is the kind of game where even the easy difficulty expects a large amount of build optimization, and with no respec or retraining mechanic, missing even a single trait point can doom your 50-hour build to uselessness.”
    • “This game does expect a certain mindset towards optimization and will let you walk into an unbeatable situation if you're not careful and prepared.”
    • “Be warned, this game can get pretty hard and heavily emphasizes optimized character builds.”
  • emotional36 mentions

    Overall, players find Underrail to lack emotional depth, describing it as an "emotionally-distant" experience with minimal investment in characters or story. While the game features a detailed world and engaging mechanics, many reviewers express frustration over the lack of emotional payoff and character development, leading to a sense of detachment throughout gameplay. Despite some nostalgic comparisons to classic RPGs, the emotional engagement remains notably absent.

    • “This light, you will soon find, is the incredibly detailed world space, emotionally driven responses to making major accomplishments in the game world, and well-crafted dialogue, balance, weapon design, consumable design, crafting, enemies, combat, etc. I have just finished the first mission; this took me 5 hours of exploring, dying, exploring, dying.”
    • “Not just good but fitting, emotional and without fault.”
    • “This game made me feel like I'm playing Baldur's Gate or Might and Magic VI again.”
    • “Blander than mushy cardboard, boring story and characters, and a min-maxing gameplay that boils down to placing as many traps as possible before fighting and hoping the RNG is feeling merciful.”
    • “In short, deep caverns, boring story, too much backtracking, vague quest direction, crappy UI, big battles end up being boring, and some sections just a chore.”
  • stability34 mentions

    The game's stability has received mixed reviews, with many players reporting various bugs and glitches, particularly during combat and transitions. While some users experienced significant issues, such as freezing upon character creation or save loading problems, others found the game largely bug-free after initial learning curves. Overall, the consensus suggests that while there are notable stability concerns, the game can still provide an enjoyable experience for those willing to overlook these issues.

    • “The game seems pretty bug free to me.”
    • “Good story, atmosphere, writing, and bug free.”
    • “The game is very buggy.”
    • “I would have liked to at least try the game, but it freezes as soon as you make a new character.”
    • “Haven't seen such a buggy game for years.”
  • monetization6 mentions

    The monetization aspect of the game is generally viewed positively, with users appreciating the absence of intrusive microtransactions that often plague other titles. However, there are some calls for additional content or features that could be monetized, suggesting a desire for optional purchases without compromising the core experience.

    • “It's like the Fallout 3 we never got, but better because Bethesda can't fill it with bugs and microtransactions.”
    • “Microtransactions.”
    • “Next time make some microtransactions Doodle Jump clone.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

52hMedian play time
133hAverage play time
20-145hSpent by most gamers
*Based on 128 analyzed playthroughs

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