- November 30, 2021
- Team Sorcerobe
- 15h median play time
FIGHT KNIGHT
Platforms
About
"FIGHT KNIGHT" is a first-person dungeon crawler and action game where players ascend the ominous Tower, battling evil sorcery and twisted creatures. Real-time, grid-based melee combat tests players' reflexes and wits, while solving puzzles and collecting artifacts aid in FIGHT KNIGHT's growth. With each floor offering unique challenges, the quest for the Tower's treasure unfolds.











- Engaging and unique combat system that combines fast-paced brawling with strategic elements.
- Charming art style and a fantastic soundtrack that enhances the overall experience.
- Well-written characters and humorous dialogue that add depth to the story.
- Archaic save system that requires backtracking to the starting point, leading to potential frustration.
- Frequent random encounters can disrupt exploration and puzzle-solving.
- Some puzzles can feel tedious and may require excessive backtracking to complete.
music
474 mentions Positive Neutral NegativeThe music in the game has received overwhelmingly positive feedback, with many players praising its energetic and engaging soundtrack that enhances the overall gameplay experience. Reviewers highlight the music's ability to fit various combat scenarios and environments, often describing it as "banger" and "incredible," contributing significantly to immersion and enjoyment. Overall, the soundtrack is considered one of the standout features of the game, with many players expressing a desire for it to be available for purchase.
“The music is incredible and never gets old; it made the fights, and especially the boss fights, feel engaging and fun.”
“Insanely good music, satisfyingly hard but fair, beautiful art style; this just oozes soul.”
“The soundtrack is a joy to listen to, especially when you are beating the crap out of whatever is in front of you.”
“I do not have anything bad to say about it, but the fact that the OST isn't available to purchase is criminal.”
“Only particular issue I've had is that the 4th dungeon is a pain in the ass to navigate and explore, having repetitive music, waiting for moving platforms, ice sliding puzzles (which really don't complement the camera controls) and a hard to look at colour scheme.”
“Where the visuals might put you off, the music really does balance things out; I've been listening to the OST ever since I finished the game, already played the intro song a good two dozen times.”