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Toroom Game Cover

About

Toroom is a single player and multiplayer shooter game. It was developed by Ulon and was released on July 17, 2021. It received mostly positive reviews from players.

Toroom is a dungeon crawler roguelike-like top-down shooter, where the protagonist just wants to come back to his bedroom after waking up in a world of fantasy.

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72%Audience ScoreBased on 68 reviews
gameplay5 positive mentions
story2 negative mentions

  • Engaging and addictive gameplay with a good mix of weapons, items, and characters that offer variety and fun experimentation.
  • Appealing pixel art graphics and charming pixel-art style that many players find cute and visually pleasing.
  • Challenging yet balanced difficulty that provides meaningful roguelike challenge, encouraging multiple runs and skill improvement.
  • High difficulty spike, especially the first boss and hardcore mode, with RNG-heavy balance making progression feel frustratingly luck-dependent.
  • Repetitive and minimalist level design with lack of variety in rooms and biomes, resulting in monotonous combat mainly involving circling and shooting enemies.
  • Technical issues such as extremely zoomed-in camera, intrusive screen shake that can't be disabled, small UI elements, no 4K support, and some hitbox and damage-feedback problems.
  • gameplay

    14 mentions Positive Neutral Negative

    Gameplay reviews are mixed, with some users finding it generic, overly simplified, and lacking depth or variety, particularly criticizing repetitive bosses and basic mechanics. However, others praise the gameplay for its progression, engaging boss fights, item variety, and immersive experience enhanced by beautiful art and sound design. Overall, gameplay reception varies significantly depending on player expectations and preferences.

    • “The gameplay is amazing, with several items that modify the way of playing and amazing builds to be assembled in the middle of the run. The arts are beautiful with lots of rooms you stop to enjoy the beauty, plus the wonderful soundtrack.”
    • “Great gameplay and spectacular boss fights.”
    • “This game is awesome, the sounds combine perfectly with the game, an amazing gameplay that even when you die makes you want to try again.”
    • “Extremely simplified roguelike in the style of Isaac, but with all depth removed and gameplay that does nothing to fill that void.”
    • “There are 3 bosses in the entire game; they are played in the same order every time and have 2 mechanics they alternate between.”
    • “Generic pixel art assets, broken English, boring gameplay.”
  • graphics

    12 mentions Positive Neutral Negative

    The game features charming pixel art graphics that complement its characters and fast-paced combat, appealing especially to fans of colorful retro styles. However, the visuals suffer from repetitive elements and lack options for resolution or graphical customization. Overall, the graphics are simple yet fitting, enhancing the gameplay experience despite their low resolution.

    • “Cute pixel art graphics, but there's just too many repeated elements in every arena (jars, jars everywhere!).”
    • “The pixel art style graphics match the characters and enemies, and the soundtrack is a weak point of the game, but without disturbing the game.”
    • “Its simple yet difficult and I love the art style of this game.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “There's no options to change the resolution for the game or customize the graphics settings.”
    • “There's no way for gamers to try to improve the low quality graphics.”
  • music

    7 mentions Positive Neutral Negative

    The music in the game receives mixed but generally positive feedback, with some users finding the soundtrack weak yet unobtrusive, while others praise it as soothing and wonderful, complementing the pixel art and gameplay well. Overall, the soundtrack enhances the game's atmosphere without detracting from the experience.

    • “Good soundtrack.”
    • “The gameplay is amazing, several items that modify the way of playing and amazing builds to be assembled in the middle of the run, the arts are beautiful with lots of rooms you stop to enjoy the beauty, plus the wonderful soundtrack.”
    • “The art, mechanics and music are very awesome!”
    • “The pixel art style graphics match the characters and enemies, but the soundtrack is a weak point of the game, although it does not disturb the gameplay.”
  • story

    4 mentions Positive Neutral Negative

    The game lacks a proper story, plot, or meaningful progression, relying instead on repetitive procedural generation without thoughtful level or narrative design.

    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “No story.”
  • replayability

    2 mentions Positive Neutral Negative

    Replayability is mixed, with some users finding value in trying different characters, though others feel this alone doesn't provide enough incentive to replay extensively. Overall, it offers moderate replay potential.

  • grinding

    2 mentions Positive Neutral Negative

    Grinding in the game is tedious due to the lack of clear damage feedback, forcing players to constantly monitor their health bar to gauge progress. Additionally, effective grinding may require an extra life, adding to the challenge.

    • “There also isn’t any noticeable damage feedback, so improving on the room clears and boss fights is entirely on you checking your health bar to see if that last attack hit, a very tedious way to improve your skills.”
    • “You'll need a second life for grinding.”
  • monetization

    1 mentions Positive Neutral Negative

    The monetization of games made with Gamemaker Studio is frequently criticized for producing retro pixel shovelware and cash grabs, indicating a perception of low-quality, profit-driven releases.

  • emotional

    1 mentions Positive Neutral Negative

    The game delivers a wholesome and enjoyable emotional experience, appealing to both competitive and casual players. Its low price enhances its value, making it a great deal for those seeking engaging gameplay.

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300h Median play time
300h Average play time
300-300h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Toroom is a shooter game.

Toroom is available on Nintendo Switch, PC and Windows.

On average players spend around 300 hours playing Toroom.

Toroom was released on July 17, 2021.

Toroom was developed by Ulon.

Toroom has received mostly positive reviews from players. Most players liked Toroom for its gameplay but disliked it for its graphics.

Toroom is a single player game with multiplayer and local co-op support.

Similar games include Blazing Beaks, Neon Abyss, Archvale, Enter The Gungeon, Moonlighter and others.