Razenroth
- August 28, 2015
- Enitvare
- 5h median play time
"Razenroth is a single-player Role Playing game with unique atmosphere and spectacular game mechanics. As Charles Carter, a journalist investigating his grandfather's disappearance, enter a nightmare world of randomly generated levels filled with over 200 objects, magic spells, and dangerous creatures, including powerful bosses. The experience is different each time, offering high replayability."
Reviews
- Engaging gameplay with a good amount of replayability and random elements.
- Charming retro style and atmosphere that enhances the gaming experience.
- Affordable price point, making it a worthwhile purchase for fans of the genre.
- Lack of a save feature, leading to frustration with permadeath mechanics.
- Controls can feel floaty and unresponsive, impacting gameplay experience.
- Limited variety in enemies and items, making the game feel repetitive over time.
- gameplay64 mentions
- 38 % positive mentions
- 58 % neutral mentions
- 5 % negative mentions
The gameplay of Razenroth is characterized by traditional roguelike mechanics, including permanent upgrades and unlockable characters, but it lacks innovation and can feel repetitive. While some players appreciate its addictive and engaging nature, enhanced by a leveling system and unique boss mechanics, others criticize it for being simplistic and unbalanced. Overall, the game offers a solid experience with enjoyable elements, though it may not meet the expectations of those seeking modern roguelike challenges.
“Summary: Razenroth, despite its appearance and price, is a very solid roguelike with plenty of content, solid and engaging gameplay, and an atmosphere that absorbs and grips you from start to finish.”
“It is addictive, it is complex, and most of all, a ton of fun to play where each and every small mechanic joins together in complete harmony.”
“What problems Razenroth does have are quickly forgotten about as you become engaged in the well-designed and addictive gameplay and absorbed into its dark, dreamlike atmosphere.”
“The game mechanics are just uninspired.”
“The gameplay, in general, is rather lacking.”
“This game has a good story, good dialogue, but the gameplay is awful.”
- graphics42 mentions
- 33 % positive mentions
- 48 % neutral mentions
- 19 % negative mentions
The graphics of the game receive mixed reviews, with some players appreciating the simplistic yet appealing art style that fits the horror theme, while others criticize the visuals as outdated or amateurish. Many note that the graphics are not groundbreaking but serve the game's atmosphere well, despite some lackluster character designs and mediocre sound effects. Overall, while the visuals may not be eye-catching for everyone, they contribute to an enjoyable gameplay experience.
“A fun and worthwhile horror-roguelite experience with a simplistic but still eye-catching art style and an intriguing story.”
“The graphics are pretty excellent, as is the soundtrack.”
“The atmosphere and artwork is a bit retro, and it is dark, bloody, and gruesome, clearly Lovecraft-inspired.”
“The graphics and sound are mediocre.”
“If you can live with its seemingly bad graphics, I recommend you give it a try.”
“Nothing groundbreaking for what this game is trying to be... the graphics are dark and kind of outdated. Maybe for atmosphere reasons, but the item and skill tree... eh... nothing crazy, it's kind of boring to be honest.”
- story38 mentions
- 26 % positive mentions
- 66 % neutral mentions
- 8 % negative mentions
The story in Razenroth is generally described as simple and minimal, serving primarily to establish the game's dark atmosphere and objectives rather than providing deep lore or character development. While some players appreciate the Lovecraftian elements and the intriguing setting, many express a desire for more narrative depth and immersion. Overall, the game offers a straightforward plot that complements its horror-roguelite gameplay, but those seeking a rich story may be disappointed.
“A fun and worthwhile horror-roguelite experience with a simplistic but still eye-catching art style and an intriguing story.”
“I thought the intro was neat and although the story is simple, it did introduce a bit of a Lovecraft-like atmosphere.”
“I particularly liked the dark, bleak atmosphere, the minimal storyline, and the many ways the game can be played.”
“Don't expect much depth story-wise.”
“Like with many roguelike style games, the plot to Razenroth is minimal and acts more as a build-up of setting and objective for the player.”
“Razenroth tells a very simple story and gives you simple tools to accomplish your quest.”
- atmosphere34 mentions
- 47 % positive mentions
- 44 % neutral mentions
- 9 % negative mentions
The atmosphere of Razenroth is consistently praised for its dark, immersive quality, drawing players into a Lovecraftian-inspired world that enhances the overall gameplay experience. While some critiques mention outdated graphics and repetitive elements, the game's eerie ambiance and retro artwork create a unique and engaging environment that stands out in the roguelike genre. Overall, the atmosphere is considered one of the game's strongest aspects, effectively captivating players from start to finish.
“Summary: Razenroth, despite its appearance and price, is a very solid roguelike with plenty of content, solid and engaging gameplay, and an atmosphere that absorbs and grips you from start to finish.”
“It is so infrequent that you find any form of a roguelike with an outstanding atmosphere, but Razenroth’s is one of the best you will find in the genre.”
“Nothing groundbreaking for what this game is trying to be... the graphics are dark and kind of outdated, maybe for atmosphere reasons. The item and skill tree... eh... nothing crazy, it's kind of boring to be honest (because they are the same).”
“The atmosphere and artwork are a bit retro, and it is dark, bloody, and gruesome, clearly Lovecraft-inspired.”
“I particularly liked the dark, bleak atmosphere, the minimal storyline, and the many ways the game can be played.”
- replayability16 mentions
- 63 % positive mentions
- 19 % neutral mentions
- 19 % negative mentions
The game offers significant replayability due to its random elements, such as upgrades and enemies, as well as a variety of difficulty levels and unlockable content. Players appreciate the challenge and the freshness brought by different boss fights and crafting options, making it enjoyable even after multiple playthroughs. While the game is relatively short, its engaging mechanics encourage players to return for more.
“It's actually a really fun game; it has a good selection of difficulty levels to add replay value. I rarely go past 2 hours in a first playthrough in most games, but I made it to past 3 hours on this game. That's 10 cents an hour, haha! I really enjoyed the game on hard difficulty; I haven't come close to beating it on hard and have only beaten it once on normal. The stuff to unlock keeps the game fresh.”
“Highly replayable with good random-based loot and a few crafting/upgrading options.”
“The game is quite short but has some replay value in terms of unlocks, items, higher difficulty levels, and different boss fights along the way.”
“Short, simple, but quite replayable - and I don't replay many games.”
“It's actually a real fun game, it has a good selection of difficulty levels to add replay value. I rarely go past 2 hours in a first playthrough in most games, but I made it to past 3 hours on this game. I really enjoyed the game on hard difficulty; I haven't come close to beating it on hard and have only beaten it once on normal. The stuff to unlock keeps the game fresh.”
- music16 mentions
- 38 % positive mentions
- 44 % neutral mentions
- 19 % negative mentions
The music in the game is generally praised for its ability to enhance the atmosphere, with ambient tracks contributing to a sense of isolation and creepiness. However, some players feel that the absence of music in certain areas makes the experience feel incomplete, and there are calls for more dynamic tracks, particularly during boss battles. Overall, the soundtrack is considered a strong asset, complementing the game's graphics and sound design effectively.
“The graphics are pretty excellent, as is the soundtrack.”
“I think it has some really great music and sound assets.”
“The absence of music makes the game feel hollow.”
“This sense of being in an isolated nightmare is only intensified by the subtle ambient music that plays in the background.”
“The music was really creepy and scary.”
- character development2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Character development in the game is criticized for its lackluster design, particularly among regular enemies, which are described as generic "blobs." However, the bosses stand out with more satisfying and engaging designs, suggesting a disparity in character quality throughout the game.
“The character design is somewhat lackluster, with many enemies appearing as just blobs, although the bosses are designed more satisfyingly.”
“The visuals are okay, but the cinematic visuals are awful, which detracts from the overall character development experience.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is significantly undermined by a buggy save system, leading players to feel that their efforts are futile and resulting in a frustrating experience.
“The save system is buggy, therefore it's just a waste of time trying to accomplish anything here.”
- humor2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The game is consistently described as funny, suggesting that humor is a notable aspect of its appeal.
“It's a funny game that keeps you laughing throughout.”
“The humor in this game is spot on and adds to the overall experience.”
“I love how the game balances humor with gameplay, making it a joy to play.”